Renzatic on 11/6/2013 at 23:23
Yup. LGS died because Eidos thought Ion Storm would bring them more money and prestige. They were wrong. Oh so wrong.
fett on 11/6/2013 at 23:26
Um...I don't think you understand what I was trying to say. John Romero was given the larger budget and more lenient time constraints for this turd because he was appealing to a wider audience. LGS was not.
SubJeff on 11/6/2013 at 23:26
I don't mind XP or new skills in Thief at all.
Once upon a time I wrote a blog piece about creating a new Thief game that would have wider appeal than Thief 1 and 2, by dint of having upgradeable/optional skill and tool choices, whilst still working perfectly well as a hardcore Thief game. The most important part of it, and I still believe this, is having the core Thief gameplay down tight. If everything else is optional there will be no problem.
But some people aren't open minded enough to see it this way.
fett on 11/6/2013 at 23:31
I'm curious - did you guys mostly like the RPG/skill building aspect of Dishonored via the runes? I know that wouldn't work for Thief but did the mechanic appeal to you at all? The whole time I was playing that I was thinking, "something like this would kick-ass for Thief if it could be translated into a financial advantage rather than magical currency." And I LOVED The whole Praxis thing in DX:HR. I'm very open to something like those for T4, as long as it's not ham-fisted and breaks suspension of disbelief.
Goldmoon Dawn on 11/6/2013 at 23:38
OK, I went ahead and watched the (
http://www.youtube.com/watch?v=0tAZg2NR_qY) gameplay video. Yeah, its Deadly Shadow done right. Congratulations to our new team of Thief heroes. Maybe if its successful enough, it could afford them the opportunity to dig a little deeper into the series and its classic "free moving exploration model". I can feel the claustrophobia setting in already! Quick story. Right after I finally caved in and abandoned Deadly Shadow towards the end, I booted up Dark Project and basically proceeded to run through the entire game as fast and furiously as I could. It didnt remove the blemished memory but it did cleanse my soul.
Starker on 11/6/2013 at 23:55
Quote Posted by fett
Um...I don't think you understand what I was trying to say. John Romero was given the larger budget and more lenient time constraints for this turd because he was appealing to a wider audience. LGS was not.
I know what happened. I'm that old.
I just don't think chasing the mythical mass market is a good idea for anyone.
Or, given the changes that have been happening, working with publishers.
SuicideMachine on 12/6/2013 at 00:07
I hate this.... I hate it so much.:wot:
I'm going to sound like I'm bitching, but this is almost everything what I didn't want Thief to become. The way HUD is designed and how it works (it's like Dishonored!), the bright environments (like Dishonored), the awkward combat (sadly... unlike Dishonored)... even the graphics don't blow me away. But if something killed this for me - it's how the focus works (it looked like something taken directly from Dishonored) and how the gameplay flaws - shooting enemies at low range with a bow, fighting 1vs4... highlighting enemies... cinematic takedowns. Yes, focus is optional... Great... except, I can clearly see they went waaaaaaay too far with it and what I expected from level design - isn't there - hub areas connected with narrow "corridors" and minimal vertical navigation. Even the whole first person movement isn't that great. It does only few things better than (of course) Dishonored... but at least Dishonored understood why it's important to never leave 1st person perspective.
Someone please make a sequel to Dishonored... cause this just doesn't get me.:(
Renzatic on 12/6/2013 at 00:27
Wouldn't that be Thief 1 & 2? I mean TDS was pretty much Thief done weird. Doing it right just means you've circled around back to the first two games.
Quote:
I can feel the claustrophobia setting in already!
Based on what? Thief 4 won't have the same closed in areas partitioned by load zones like TDS had. If anything, it has the potential to be even bigger than the LGS originals.
Solar Prominence on 12/6/2013 at 00:31
With regard to the XP / upgrade system, if it's real I hope it isn't like Dishonored where you could pretty reliably max out every upgrade by the end of the game - it makes the progression less interesting when you don't have to really think about what upgrades to get and what to pass over, and some of them were really quite powerful (exploding pistol ammo, anyone?)
What I'd like out of this system is a large variety of incremental improvements you could add - run a bit faster, mantle more quickly, throw stuff farther, frob from a greater distance, etc - and maybe a few 'new' things you could do ala the Thief 3 climbing gloves (but less useless obviously) that are more XP-expensive than simple upgrades. It might add a strategic element to the game; thoughts?
Goldmoon Dawn on 12/6/2013 at 00:33
Quote Posted by Renzatic
Wouldn't that be Thief 1 & 2? I mean TDS was pretty much Thief done weird. Doing it right just means you've circled around back to the first two games.
No.
Quote Posted by Renzatic
Based on what? Thief 4 won't have the same closed in areas partitioned by load zones like TDS had. If anything, it has the potential to be even bigger than the LGS originals.
Based upon how weak focus turned out to be! When do you get to RUN and jump and swing in this game?!