Springheel on 11/6/2013 at 13:14
Quote:
But it doesn't make him a deadlier melee combatant, because he doesn't have a weapon.
Maybe you can claim that not using a weapon implies that he must be spending more time off-camera training
Who is deadlier, the person who is fighting you with the same sword you have and wins, or the person who fights you BARE-HANDED when you have a sword, and wins. If you don't see the difference then I think we've reached an impasse on that issue.
As for why it matters, it's part of a design philosophy that Roy captured himself when he said: "A long time ago it used to be, it's really 100% stealth...right now it's a good mix of action"
He's stated as clear as day that they have departed from the original focus on stealth in order to make the game more action-oriented. Maybe some people are fine with that, but I think it's taking what made the original games great and dilluting it.
To put it another way, I don't want stealth to be just one playstyle that you can choose if you want; I want the game to be designed around that playstyle--I want to be playing a character that HAS to use stealth in order to be successful. If I know I could just "press R" to kill a guard with my bare hands, then what's the point of sneaking around him? I shouldn't have to create arbitrary challenges for myself in order to enjoy the game.
edit:
Quote:
There is a light gem as well as the cloak
Where?
jtr7 on 11/6/2013 at 13:16
Yeah, he needs to clarify what he means by "mix." How optional are our options?
SneakyJack on 11/6/2013 at 13:17
Quote Posted by jtr7
We aren't taking things nearly as seriously as you think. CLUE!
Ah - so now we've gone from maniac street preacher to the 'rolling with the punches just jokin' with you' defense. Now that it's gone full circle I can stop wasting my time responding to your posts because you'll never man up and admit you're being an obsessive ridiculous chicken little style doomsayer anyway. No one spends as much time you as you do moaning about something 'they never even wanted' on the internet unless they're bothered by it on a level that even a therapist wouldn't want to tackle.
And as quickly as you respond to posts addressing your nonsense no matter what time of day or night they're posted you must be quite the dedicated comedian!
Quote Posted by jtr7
You wanna be so angry at us. This isn't about Thief 4 and you know it! (I hope)
Not once have I posted anything in even a resemblance of an angry tone nor have I lost my cool about any of this because we're adults discussing a videogame. But keep grasping at those straws to fill that man you're building.
Curunir on 11/6/2013 at 13:27
Basically, renzatic, hahahahahahaa! :cheeky::p
Chade on 11/6/2013 at 13:31
Spring, I see the difference you are trying to make, I think. But I don't understand how you link this ... I'm not sure how to say this ... this measure of how "impressive" we feel Garrett's combat abilities are, with the actual difficulty of combat in the game. So you think Garrett's abilities are more impressive this time around. Fine. But your reasons for thinking his abilities are impressive have nothing to do with the actual difficulty of defeating guards in combat. Your reason is just that the weapon he uses looks less powerfull. Then you take that purely aesthetic concern and use it to start talking about the actual difficulty of combat, which doesn't make sense.
The light gem is the circle inside the health and focus bars. It lights up in full light, has a greyish circle around the outside in half shadow/light, and is completely dark in full shadow.
jtr7 on 11/6/2013 at 13:32
Is it okay if I claim that any of you want everyone who disagrees with you to shut up and go away, just for disagreeing with you? No. It's the how and why nature of the disagreements, and whether one or both sides are arguing past each other or en pointe, where there can be no relating to each other's point of view. Barring a scientific "miracle", we can never agree, since the fundamental reason I have problems with TDS and Thiaf and gaming in general are out of my hands. I have no choice. What I want doesn't factor into those fundamentals. You like T4? Go for it! No one can stop you--in theory, but reactions suggest otherwise?
Renault on 11/6/2013 at 14:00
Quote Posted by Chade
The light gem is the circle inside the health and focus bars. It lights up in full light, has a greyish circle around the outside in half shadow/light, and is completely dark in full shadow.
It's hard to see because of the ticker tape constantly running across the screen, but yeah, it's there. Nice, that gives me a little hope, but I wonder why they would use a light gem
and the shroud thing. I will say too that the base UI is pretty minimal and they did a decent job with that (I'm not talking about all the on-screen indicators, they are of course all over the place and completely obnoxious). The jazz hands take a little bit away from that experience, so I'll be interested to see how exactly those work. Every time I see them, I think of playing a mage in Hexen and am waiting for Garrett to cast Arc of Death.
Inline Image:
http://www.southquarter.com/thief/Hexen5.png
twisty on 11/6/2013 at 14:25
Quote Posted by jtr7
I never wanted a Thief 4. I wanted more inside info, more behind-the-scenes development stories and more stuff like Emil's Journal. I'm content and satisfied with the games I have.
There's nothing wrong with being content with the original games. It does make me wonder why you are spending so much time in a forum for a game that you don't want to see the light of day.
Vojtechsonik on 11/6/2013 at 14:40
I am depressed by the gameplay, but I am not hopeless - it is still long time before release (and hey, they added water arrows, maybe they visit these forums after all who knows?). But what really striked me is "Reload last checkpoint" - does that mean it is linear/has small levels (or multiple "doors" like in Dishonored)? I honestly can't imagine checkpoint system with non-linear gameplay. How can that system know that I did not fuck things up when going through checkpoint?
Tomi on 11/6/2013 at 14:40
Quote Posted by jtr7
It ain't Thief if the masses are accustomed to it.
oh god here comes the masses again :erm:
Quote Posted by jtr7
I'm not talking about TDS, I'm talking about the effect on the forum. -- TDS was a good game, but it presented too many problems for just talking about the Thief universe and discussion. It fractured the community forever. T4 will drive a stake in it.
I admit that the T3 vs. T1/2 arguments were quite annoying, for the same reasons why this forum can get a little unpleasant to read sometimes. But how did T3 fracture the community forever? Because all the "stupid console kid n00bz" who actually liked the game but didn't know the True Meaning and the Essence of
Thief weren't worthy? I bet that quite a few people discovered this site because of T3, and a lot of them probably discovered T1 and T2 that way too.
Quote Posted by jtr7
I never wanted a Thief 4. I wanted more inside info, more behind-the-scenes development stories and more stuff like Emil's Journal. I'm content and satisfied with the games I have.
Well yeah, it's quite obvious that you never wanted a new Thief game. But really, what did you expect? A full-length documentary film called
"The Making of Thief: The Dark Project"? Why do you even bother reading or posting in a Thief 4
gameplay discussion thread? If you're content and satisfied studying the directories and files of a game that is 15 years old, then good for you. Honestly. But guess what? Many of us are actually looking forward to
playing a new Thief game.
You sound like some grumpy old man who goes on and on about how everything was better "in your day" and frowns upon young people who wear different kind of clothes and listen to different kind of music than you did sixty years ago.