SeriousCallersOnly on 11/6/2013 at 06:48
My reaction [video=youtube;j1C-GXQ1LdY]http://www.youtube.com/watch?v=j1C-GXQ1LdY[/video]
Renault on 11/6/2013 at 06:54
Quote Posted by henke
Yeah, hopefully a lot of this stuff can be toggled off. Personally I kinda like the focus, dash, and VATS-thing, but the rest I could do without.
OK, but why? None of these features were in any of the previous Thief games. If this was a brand new IP called "Thieves in the Night" and it had some stealthy features in addition to the new abilities they're adding, it could possibly be a really cool game and I'd probably be jumping all over it. But this is Thief. Or at least it's supposed to be. And you're talking about f'ing VATS being OK.
There's been a lot of talk about "oh, well you can probably just turn that off." What a sad state gaming is in these days that we have to talk about modding, disabling, and having special "diehard" modes just to make a game challenging enough to play. Is the current generation of gamers so stupid that they can't spot a door to walk through or a vine to climb up without it being highlighted in atomic blue? They can't realize a guard is alerted by him saying "What was that?," instead we have to put text above his head that says "SUSPICIOUS?" Or heaven forbid, they get in a jam, and then don't have the patience to fight in real time, so they need to activate some bullshit slow motion bullet time mode so they can get a clean headshot?
Seriously, it doesn't matter what stance you're taking on the new Thief game, you have to admit gaming has gone down the tubes in a lot of ways lately, and games are being dumbed down left and right. All these "features" are becoming the norm. How was anything in that demo any different than any other AAA action title you've seen recently? Did anything look truly unique and groundbreaking?
:p
Shayde on 11/6/2013 at 06:54
I really hope that XP are gained through combat and used up for focus. I will need neither and so can negate the existence of xp entirely.
I see a lot of elements that look like fun, and I think a lot of the things that annoy me will be optional or moddable.
edit: Brethren - it's not just about you. Options are a good thing.
jtr7 on 11/6/2013 at 06:57
I need to see the game menus and I need to see gameplay with the settings off or lowest. Options are only good if they are fully developed, not under-developed for the sake of more. I want to see Thief in this title, not borrowed elements drowning in so much standardized modern garbage.
SubJeff on 11/6/2013 at 07:00
Brethren, were you not aware that Thief has always been a unique and niche stealth experience? 1 and 2 are pretty much cult classics.
This new stuff is to widen the appeal and there is nothing wrong with that as long as it's possible to play it old school.
But I digress you guys. People who make games don't deserve to eat.
Why do you need to see it jtr? You're never going to play it.
jtr7 on 11/6/2013 at 07:09
EM isn't even trying to sway the doubters. If there's a Thief game in there, show it and shut us up like that *snap!*
Show me un-doctored gameplay of a screen that isn't loudly breaking the 4th wall in frikkin' layers.
Darkness_Falls on 11/6/2013 at 07:18
It kind've feels like a forum troll designed this game.
MasterTaffer on 11/6/2013 at 07:23
I didn't know that Dishonored was getting an early sequel.
Nuth on 11/6/2013 at 07:28
Remarkable game this new Thief, innit? Beautiful plumage!
Myth on 11/6/2013 at 08:20
Quote Posted by fett
Yet, it's a feature that can be implemented without harming sneaking at all. Aside from stupid boss fights (of which they have repented) EM managed to design the environments in DX:HR for viable combat and sneaking gameplay style. You weren't forced to play aggressively, but you could. It's pretty clear from that demo that while you can choose to play aggressively (as in the originals), it is disadvantageous. I can go up against 3-4 guards in the originals and win. Garrett couldn't survive two in that demo.
As for T2X, we actually did design tools and environments for aggressive vs. stealth gameplay. Things like explosive and ice arrows, and EMP grenades are specifically designed to be used when the player is discovered or goes on the offensive. The environments were designed (mostly) with large, open spaces for combative styles with the new weapons, along with stealthy paths for traditional players. This was a conscious and much discussed decision because of the new tools. If you played through it and never realized you could have fought your way through, it perfectly proves my case. If you don't play aggressively, these issues will not affect you. But I for one would have enjoyed a more developed combat/defense system in the originals. This also worked in Dishonored, and I only used it when caught. The fact that Corvo, like Garrett was a bit weak with the sword, encouraged me to sneak. This sounds exactly like the balance the T4 devs are describing. They've said "darkness is your friend" about a hundred times. But when you act suspicious of every word out of their mouths...well, I don't know what to tell you. The demo looks pretty much like what they've described so far. And we still haven't seen hardcore mode, or heard anything about toggling HUD text, etc. Why is everyone freaking out?
@jtr - we obviously have extremely different definitions of hysteria, friend. :)
To be fair, T2X was very well done and for the most part I snuck trough everything. I took on those insane skeletal reaper things with my sword because it was actually HARDER to do than to simply sneak around them. My main gripe with T2X is the last mission. Somehow I went trough it just like that. Quick and dirty. I mounted a wall, saw some ghosts, ran trough the courtyard and grabbed whatever macguffin was there to grab, and that's it. Can't remember if I used a speed potion to GTFO of the skeleton room or I snuck out, or even if I fought myself out. But that level had potential and I feel that somehow the whole "open space" approach made it possible for me to cut a huge number of corners and just got for broke.