Warcat on 19/8/2009 at 01:32
Hi, I changed the options.ini by editing the resolution to -1 so that it would be widescreen and then used the T3FOV patch.
However this makes my game very unstable, it freezes when I try to save, load and complete a level. Is there a way to fix this? And if not what stable resolution number is the closest to be widescreen?
mudi on 20/8/2009 at 06:00
Glad I'm not the only one. I couldn't find a workaround for this, so I gave up and am running with the highest 'regular' resolution but with the widescreen FOV patch installed, which looks "OK". I'd be really happy if someone found a workaround though... freeze at end of any level or on load/save screens.
caqo on 14/9/2009 at 08:03
Does your T3 game is patched to 1.1 version?. Y have the T3FOV patch running with no issues in game.
mudi on 14/9/2009 at 12:57
Yup, doesn't matter between v1.1 and v1.0 (I actually don't think the executable gets modified in the patch).
bikerdude on 14/9/2009 at 13:15
It might be worth using imagcfg to dual core patch T3.exe and T3main.exe
Zapman on 21/9/2009 at 23:09
Quote Posted by Bikerdude
It might be worth using imagcfg to dual core patch T3.exe and T3main.exe
Is there a post where this is explained in detail? I seem to be having the same issues with the widescreen fix, I can make quicksaves but the game freezes when I try to load from the title menu. Running in 4:3 makes everything normal again and while not terribly annoying it feels like a bit of a waste.
Hadley on 14/10/2009 at 03:27
I found this thread while searching for why Thief 3 locks up on me when I enable widescreen support. I eventually tracked down the cause of the freeze, and made a utility to modify T3Main.exe so this crash doesn't happen, and figured I may as well share my findings with others having this trouble.
It looks like some routine I didn't bother to fully understand enters an infinite loop. By making it leave the routine no matter what happens, rather than going into an infinite loop, I was able to fix the crash.
The program also lets you modify the program so you can type in your own custom resolutions, rather than using Resolution=-1 in options.ini
(
http://drop.io/t3_widescreen)
mudi on 14/10/2009 at 13:03
Wow, that's awesome! I don't have time to test it right now but I'll let you know my results as soon as I can. Thanks!
JDelwynn on 14/10/2009 at 15:00
Just tried it, and no matter what resolution I set, my monitor says no signal. I also tried to change the resolution manually to -1, and the game crashed with some "just-in-time-debugger" info thingamajig...
EDIT: Disabled the debugger and now it just crashes.
Hadley on 14/10/2009 at 21:27
Quote Posted by JDelwynn
Just tried it, and no matter what resolution I set, my monitor says no signal. I also tried to change the resolution manually to -1, and the game crashed with some "just-in-time-debugger" info thingamajig...
EDIT: Disabled the debugger and now it just crashes.
Hmm... I wrote it for 1.1, although I'm not sure if the 1.1 patch changes T3main.exe at all. Though, the patch should only apply itself if it recognizes the code that causes the freeze. Do the crashes still occur if you revert all in my patcher?