Shadow on 29/5/2004 at 19:45
One thing that annoyed me a lot was the highlight when targeting useable objects. Its bright blue and very annoying, does anyone know maybe how to tint it or change it?
Also: If you were to change the bind .ini file by changing "Use Item" to RMB and "Activate" (forgot what the real bind is called) to RMB, would it be like the old Thief 1/2 right-click to use item and to activate object?
TheDorkProject on 29/5/2004 at 20:10
Good questions, Shadow.
I'm eagerly awaiting the answers to them also.
I'll enjoy the game even more once I can get rid of that ridiculous atomic blue frob... I want stuff I frob to just be upped in basic brightness somewhat... not COLORED like that, sheesh. It makes it impossible to look closely at things to inspect them... because they're awash in this oppressive blue blasting glow.
If I can do away with that... do away with arrow trails... and make loot glint about half as frequent (the shine comes up just way too often) i'll be a very happy camper.
Your question about trying to get the use function back as one thing is interesting. Have you tried that?
Mentalepsy on 29/5/2004 at 20:28
I'm playing with the lights right now to try and tweak the interface a little more, but in the mean time, here's a quick one:
If you want to disable the swirling blue smoke that appears in the save/load menu and in your mission briefings, just open T3UISoup.ini and set Active=NOT. You'll now have a pure black background, more like Thief 1 and 2 menus. You might want to raise the intensity of Metagame lights 1 and 2 for better contrast.
Springheel on 29/5/2004 at 20:31
Wow, thanks Mentalespy...that swirling fog bugged the hell out of me. Makes the menus look like they're floating in space somewhere. What exactly does Metagame lights 1&2 do? I notice they're kind of yellow...is that the 3d effect on the text?
Two things I'd like to be able to do (and you've done things pretty close to them) are decrease the frob intensity and decrease the scale of your selected item/weapon. Any suggestions about where to look?
Nanol on 29/5/2004 at 20:32
On the subject of the frob, check out [FrobOptions] in Default.ini, the regular setting is FrobBiasRaycastType=2, but from the comments level 3 seems more 'accurate', I'd guess that means that your graphics card calculates the normal and bases the blueness intensity from that rather than just approximating? Anyway it doesn't have any particular performance hit for me so I stuck it on 3.
Springheel on 29/5/2004 at 20:35
What was the in-game effect of changing it to 3?
keeper_Silvas on 29/5/2004 at 20:36
I dont know if it is anything special but T3UI.ini makes reference (near the bottom) to a debug menu and points to T3Menu.ini
In T3Menu.ini it mentions debug console etc cheats - fly, invincible etc, camera settings..
... maybe someone can figure out if its useful ??
Shadow on 29/5/2004 at 20:43
Quote Posted by TheDorkProject
Your question about trying to get the use function back as one thing is interesting. Have you tried that?
No, not yet, I can't find the .ini file that stores binds, does anyone know which one it is?
Edit: In inputmen.ini theres two lines:
leanleft=0
leanright=0
Upon changing them to 1, nothing happens. If I could find the bind .ini file I could try adding "leanright=e" and "leanleft=q" and see if anything happens.
Nanol on 29/5/2004 at 20:44
Quote Posted by Springheel
What was the in-game effect of changing it to 3?
Just did a layered difference blend of 2 grabs in PSP, there could be a difference, or it could just be that my head bob messed it up ;) If there is a difference, it's extremely slight, and affects edges and the surfaces that angle away from you more than the flatter ones.
Edit: ahh, of course. Just read the help a bit more. Take a small crate - for collision purposes it's just a box, but for visual purposes it has planks of wood joined together so that the main panels are indented. Level 0-2 'frobbias' takes normals from either the crate's collision boundaries, the geometry of the crate, or a combination of the two. Level 3 makes triangles out of the geometry of the crate and takes normals from each one. Hopefully it'll improve body and non-uniform model frob quite a bit. Nothing a reasonable 3d card can't handle, but perhaps more effort for an xbox.
Mentalepsy on 29/5/2004 at 20:48
Quote Posted by Springheel
Wow, thanks Mentalespy...that swirling fog bugged the hell out of me. Makes the menus look like they're floating in space somewhere. What exactly does Metagame lights 1&2 do? I notice they're kind of yellow...is that the 3d effect on the text?
It's the lighting on the 3D objects in the menus, like the metal framework and your weapons and items. Try setting Intensity=0 and you'll see what I mean- everything's black.
Incidentally, this also gives you a black background when you right-click on your weapons and items, instead of the annoying spherical gradient (which I can't get any darker than light grey). This gradient doesn't show up when you click the Loot button, so I'm trying to figure out what's different so I can get rid of it.
Quote Posted by Shadow
No, not yet, I can't find the .ini file that stores binds, does anyone know which one it is?
Check out options.ini in the Thief directory in My Documents.