jtr7 on 10/2/2009 at 06:20
A-HA! I see the problem. (Hello again, Corridor!)
Anyway, what is meant is that in the T3UI.ini, starting with
[LockPickHUDWindow] modify the
Scale X,
Scale Y, and
Scale Z to equal zero, then do the same for every
[LockPickHUD--------] menu after that, ending with the one labeled
[LockPickHUDStageWindow6]. Yeah, the wording could use a tweak.
So...if I haven't messed up myself, copy and paste the following over the original lines (hope you made a backup first):
Code:
[LockPickHUDWindow]
Type=T3LockpickHUDWindow
Width=80
Height=80
Scale_X=0
Scale_Y=0
Scale_Z=0
Pos_X=-115
Pos_Y=-44
Pos_Z=0
Placement_X=RIGHT
Placement_Y=BOTTOM
Selectable=FALSE
Active=NOT
ChildWindow_0=LockPickHUDToolWindowStage
ChildWindow_1=LockPickHUDToolWindowPick
ChildWindow_2=LockPickHUDStageWindow1
ChildWindow_3=LockPickHUDStageWindow2
ChildWindow_4=LockPickHUDStageWindow3
ChildWindow_5=LockPickHUDStageWindow4
ChildWindow_6=LockPickHUDStageWindow5
ChildWindow_7=LockPickHUDStageWindow6
ChildWindow_8=T3UILights.ini:LockpickLight1
;InputLayerName=Lockpick
[LockPickHUDToolWindowStage]
Type=T3LockpickHUDWindow
Scale_X=0
Scale_Y=0
Scale_Z=0
Pos_X=40
Pos_Y=0
Pos_Z=0
Placement_X=CENTER
Placement_Y=CENTER
Rot_Roll=-16384
Rot_Yaw=0
Rot_Pitch=-16384
Active=VISIBLE
Selectable=FALSE
ActorVisibleName_Normal=MetaLockpickRight
[LockPickHUDToolWindowPick]
Type=T3LockpickHUDWindow
Scale_X=0
Scale_Y=0
Scale_Z=0
Pos_X=0
Pos_Y=0
Pos_Z=0
Placement_X=CENTER
Placement_Y=CENTER
Rot_Roll=0
Rot_Yaw=0
Rot_Pitch=-16384
Active=VISIBLE
Selectable=FALSE
ActorVisibleName_Normal=MetaLockpickLeft
[LockPickHUDStageWindow1]
Type=T3LockpickHUDWindow
Scale_X=
Scale_Y=
Scale_Z=
Pos_X=0
Pos_Y=0
Pos_Z=0
Placement_X=CENTER
Placement_Y=CENTER
Rot_Yaw=16384
Active=VISIBLE
Selectable=FALSE
ActorVisibleName_Normal=LockpickTumbler2
ActorVisibleName_Pressed=LockpickTumbler1
[LockPickHUDStageWindow2]
Type=T3LockpickHUDWindow
Scale_X=0
Scale_Y=0
Scale_Z=0
Pos_X=0
Pos_Y=0
Pos_Z=0
Placement_X=CENTER
Placement_Y=CENTER
Rot_Yaw=16384
Active=VISIBLE
Selectable=FALSE
ActorVisibleName_Normal=LockpickTumbler2
ActorVisibleName_Pressed=LockpickTumbler1
[LockPickHUDStageWindow3]
Type=T3LockpickHUDWindow
Scale_X=0
Scale_Y=0
Scale_Z=0
Pos_X=0
Pos_Y=0
Pos_Z=0
Placement_X=CENTER
Placement_Y=CENTER
Rot_Yaw=16384
Active=VISIBLE
Selectable=FALSE
ActorVisibleName_Normal=LockpickTumbler2
ActorVisibleName_Pressed=LockpickTumbler1
[LockPickHUDStageWindow4]
Type=T3LockpickHUDWindow
Scale_X=0
Scale_Y=0
Scale_Z=0
Pos_X=0
Pos_Y=0
Pos_Z=0
Placement_X=CENTER
Placement_Y=CENTER
Rot_Yaw=16384
Active=VISIBLE
Selectable=FALSE
ActorVisibleName_Normal=LockpickTumbler2
ActorVisibleName_Pressed=LockpickTumbler1
[LockPickHUDStageWindow5]
Type=T3LockpickHUDWindow
Scale_X=0
Scale_Y=0
Scale_Z=0
Pos_X=0
Pos_Y=0
Pos_Z=0
Placement_X=CENTER
Placement_Y=CENTER
Rot_Yaw=16384
Active=VISIBLE
Selectable=FALSE
ActorVisibleName_Normal=LockpickTumbler2
ActorVisibleName_Pressed=LockpickTumbler1
[LockPickHUDStageWindow6]
Type=T3LockpickHUDWindow
Scale_X=0
Scale_Y=0
Scale_Z=0
Pos_X=0
Pos_Y=0
Pos_Z=0
Placement_X=CENTER
Placement_Y=CENTER
Rot_Yaw=16384
Active=VISIBLE
Selectable=FALSE
ActorVisibleName_Normal=LockpickTumbler2
ActorVisibleName_Pressed=LockpickTumbler1
Corridor on 10/2/2009 at 06:46
Ohhhhhhhhh. I get it now. Thanks a bunch. I'll go try that.
(Hello again, person I vaguely remember. :))
While I'm here, I might as well whine about the Diminished Loot Glint .bmp by The Rogue Wolf not being available anymore (site not exist). Don't suppose anyone has a backup handy? I know there are various other loot glint tweakers, including the texture pack which I actually have installed. But that one, while dimmed and coppery, is STILL bright enough to see on the other side of a huge room. The Rogue Wolf's description says "this is loot glint you're not going to see unless you're a couple of feet away and looking carefully. / I think I've got it to the point where it's visible in light, but not obvious in the dark".
I don't wanna get rid of the glint entirely because otherwise it is impossible to tell whether something I can pick up will go straight into my interdimensional loot bag or will have to be dropped back again with a loud crash. That description sounds just the ticket, although of course I only have his word for it...
Otherwise you can recommend other glint tweaks, or alternately I can just suck it up.
I'm being picky because I've only ever played Thief3 all the way through once before, and that was untweaked with original textures and a crappy PC that made it crash constantly. This time around things must be extra perfect! :grr:
jtr7 on 10/2/2009 at 07:15
Dang. If I had a bmp to dds converter I could do what Rogue Wolf did. It's only a 64x64 pixel image of one little sparkle (with a white 1-bit alpha channel, dxt1 format, blah blah blah). :erg:
Until someone else says they have a copy of it, have you looked at this?:
(
http://www.ttlg.com/forums/showthread.php?t=103273)
...
jhsen on 14/3/2018 at 04:33
I have just installed Sneaky Update and I am just loving it!
The only issue I'm trying to figure out is which option should I disable in order to get back the third view option?
snobel on 14/3/2018 at 08:22
The only thing in the SU that will disable third-person view is the Minimalist Project. It's not enabled by default so you must have done so yourself?
Switching off MP will get you third-person back but because MP uses a custom gamesys you may unfortunately experience weirdness and bugs if you continue playing from saves you did with MP enabled - you may get lucky and get away with it but the safe bet is to start over.
jhsen on 15/3/2018 at 02:42
Quote Posted by snobel
The only thing in the SU that will disable third-person view is the Minimalist Project. It's not enabled by default so you must have done so yourself?
Switching off MP will get you third-person back but because MP uses a custom gamesys you may unfortunately experience weirdness and bugs if you continue playing from saves you did with MP enabled - you may get lucky and get away with it but the safe bet is to start over.
Oh thank you for the info.
So sad that "Minimalist Project" is unable to play as third person...
Wish I could find a way to return back the third person view by using the same Sneaky Upgrade....
jhsen on 16/3/2018 at 03:25
Ok! I'm gonna check it!
Thanks once again!
Anyway, just in case, if you think that MP isn't the best Sneaky Upgrade at your opinion, is there a better one you could recommend?
snobel on 16/3/2018 at 08:18
Well, the SU comes with a collection of mods - ideally you should experiment a bit before starting a play-through, to find which ones work for you.
The ones that are enabled by default are the ones that presumably most people would want. The texture pack is great, but will increase loading times quite a bit when fully enabled. MP brings many things closer to classic Thief but also introduces play styles and ups the difficulty quite a bit. There's been a request to split MP into two parts that can be enabled separately, for GUI and gameplay changes. Hopefully I'll get that done for the SU 1.1.9.
jhsen on 16/3/2018 at 22:25
Quote Posted by snobel
Well, the SU comes with a collection of mods - ideally you should experiment a bit before starting a play-through, to find which ones work for you.
The ones that are enabled by default are the ones that presumably most people would want. The texture pack is great, but will increase loading times quite a bit when fully enabled. MP brings many things closer to classic Thief but also introduces play styles and ups the difficulty quite a bit. There's been a request to split MP into two parts that can be enabled separately, for GUI and gameplay changes. Hopefully I'll get that done for the SU 1.1.9.
Oh, I will try that!!
Thank you very much and have a nice weekend! ;D