jtbalogh on 14/4/2006 at 05:01
When the MaxZValForMantle is zero or negative, mantling for me seems disabled or hard to do. Others numbers like 1,2,5,1000 and 99999 seem to be just regular mantling. The bigger numbers did not seem to help mantle higher objects, ledges or different shapes, and did not help to grab ledges while jumping or falling. :(
tiger@sound.net on 14/4/2006 at 05:39
Quote Posted by RavynousHunter
ive found a value in ::default.ini:: under the [Physics] section, called ::MaxZForMantle:: (default val is 5), and i was wondering if any one of you have edited this before and noted its effects. because it would be cool if you could make Garrett able to mantle anything, despite heigt. :)
I second that request for any information on mantling.
And may I add one special request for a clean T3 edge reverse-mantle?
(Something done in software, without massive re-mapping, would be very cool!)
:cool:
Moggort on 20/4/2006 at 19:28
I was wondering if some one has some tweaks for a cape on tds. i think on the first and second thief it gave garrett that extra finishing touch that gave him that thief like look. Of course that could make him look to much like a superhero but i think it adds to his overall look significantly (it would probably make him look more stealthy as well as cool).:D
Fig455 on 21/4/2006 at 09:15
lol. He looks like he's about to take flight in the 3rd one. Anyway, I am extremely glad they got rid of the face on that model. Reminds me of one of the elder Hammerites.
str8g8 on 21/4/2006 at 11:24
Wow, I think it looks great, a much older and more world-weary Garrett. And the cloak - just how buggy are the animations? Since most pc players play in 1st person and just switch out to 3rd now and again it wouldn't have to be perfect.
New Horizon on 21/4/2006 at 13:17
He looks more like what I imagine an older Garrett from the original games would have looked like. That's pretty cool.
ascottk on 21/4/2006 at 16:21
Quote Posted by str8g8
Wow, I think it looks great, a much older and more world-weary Garrett. And the cloak - just how buggy are the animations? Since most pc players play in 1st person and just switch out to 3rd now and again it wouldn't have to be perfect.
ActorX doesn't like working with a few sequences. Besides, the bone names are different, & the released skeleton has the bone names hard coded for note track info (T3Main.exe has references to the bone names). I think the best approach is disconnecting the cape, add some bones, then attach it to some of Garrett's bones. It might need some ragdoll info.
Quote Posted by New Horizon
He looks more like what I imagine an older Garrett from the original games would have looked like. That's pretty cool.
It certainly reflects the Garrett in cutscene 10 in TMA. The shadows on his face make him look worn.
There's a lot to fix in this mesh. It was in lwo format (low-poly) & importing it loses the uvw wrapping, & the cape was only one sided (with a few flipped faces) so I had to download a max script to turn it into a solid mesh.
AngelWatcher on 7/5/2006 at 23:09
Sorry if it is a wrong place to ask, but perhaps you could help me. I would like to apply a translation mod to the game, but its installer requires a SchemaMetafile_HardDrive.csc Unfortunately, I do not have one. My T3\Sounds directory contents are:
Schefc31.rra
SchemaMetafile_DVD1.csc
SchemaMetafile_DVD2.csc
SchemaMetafile_DVD3.csc
SchemaMetafile_Memory.csc
(I got the game in a SoldOut version on a DVD.) How could I get/create this file? Thanks in advance.
Corridor on 10/2/2009 at 05:45
Dunno if this has been addressed, but the instructions to remove the lockpicking window are um... somewhat confusing. At least for me who knows little to nothing about code. Here is the quote lifted directly from the Tweaking Database thread thing.
Quote:
Remove lockpicking window
Contributed by kookoo and revelation2k
[This tweak will remove the circular lockpicking display from the screen, forcing you to pick locks by watching the lock and listening to the clicks it makes, with no help from the HUD. If you think lockpicking is too easy, try this.]
You need to alter menus from [LockPickHUDWindow] to [LockPickHUDStageWindow6],
and change these options from them all:
Scale_X=x.x
Scale_Y=x.x
Scale_Z=x.x
to:
Scale_X=0
Scale_Y=0
Scale_Z=0
revelation2k adds:
Make sure you comment the following line out:
ChildWindow_8=T3UILights.ini:LockpickLight1
so that it looks like this
;ChildWindow_8=T3UILights.ini:LockpickLight1
It doesn't mention the relevant file, so I checked through likely ones until I found the lines in T3UI.ini. Okay, so I found one menu called [LockPickHUDWindow] and changed it to [LockPickHUDStageWindow6]. Then I changed the x/y/z values under it to 0, and put a ; at the front of that one line. Then I tried to run the game and it crashed on loading.
Seems there's more I need to do, and the instructions mentioned a possible several menu headings, but I couldn't find them. There are a lot of lines that say 'LockPickHUDWindow', but the instructions mentioned also that I should 'change these values from them all'. So uh... do I go through the file altering every instance of 'LockPickHUDWindow' and 'scale=x.x'? Because that's all I can figure from the instructions but I'm pretty sure that's wrong.
I'd really like to get rid of this ugly thing which I think is really goddamn intrusive, and it isn't included in the tweaks installer.