ascottk on 31/3/2006 at 20:48
Quote Posted by Brother Reginald
This may have been posted before, and if so I apologise; I can't be bothered to read through 26 pages of suggestions looking for this.
Would it be possible to give Garrett a cloak? I think it would suit him better and he has one on most of the cutscenes anyway. Plus I think it would look cool to look down at your feet and see the back of the cloak brushing against the backs of your legs.
Anyone know if this is possible?
Actually GARanims.psa has a cloak. There's swimming, rope climbing, leaning with listening (hand to ear), and the standard garrett animations (he looks more like superman, but we actually got spiderman). I figure the easiest way is to rig a cloak, and has certain parts of the cloak attached to certain bones, so we don't have to add the cloak to every single animation.
On a side note: the new animations for garrett are just about ready for testing in the t3ed guild. There's 21 new/modified animations:
* New & functional leaning animations. Now you don't expose yourself when looking around the corner.
* New walking & modified running animations. Remove the jerkiness once & for all.
* Modified bow animations. I had to redo these to fit the new idling animations (or you couldn't aim the damn thing).
I tried adding footstep sounds to the crouching animations but they seem hard-coded out. I might try again.
Soul Shaker on 31/3/2006 at 21:15
Just what i need...
Hardcode...pfft..no match for a hammer to the screen! Wait...then it's still there...
and just for idiocy, HAPPY APRIL FOOL'S DAY!
tiger@sound.net on 31/3/2006 at 23:12
(And a Happy April Fool, back at you.) :cool:
Soul Shaker, I was thinking about your moss-arrow request.
So I experimented, just a wee bit, with them.
And they seem to make fine local noise-makers when shot above an enemy.
Because they work great to simply startle a distant guard, who is just standing still and very much in your way. :thumb:
Also that fellow might start coughing and gagging quite a bit.
(So, maybe, there's a bad pollen-count within that T3 moss-arrow?) ;)
Soul Shaker on 1/4/2006 at 00:28
They're a little more useful as i get further (*cough* clocktower *cough*) and yeah, shooting a moss arrow at someone's face works like a flashbomb...but better (no shouting). I'll have a bit more thiefy fun when I gather the nerve to go back to the cradle...those zombies almost gave me a heart attack...
jtbalogh on 1/4/2006 at 00:35
Quote:
... bothered to read through 26 pages ...
If anyone needs to know, edit the options in your forum profile to show 50 posts per page. Then there won't be so many pages and you can CTRL-F faster.
tiger@sound.net on 1/4/2006 at 17:08
Quote Posted by Soul Shaker
They're a little more useful as i get further (*cough* clocktower *cough*) and yeah, shooting a moss arrow at someone's face works like a flashbomb...but better (no shouting). I'll have a bit more thiefy fun when I gather the nerve to go back to the cradle...those zombies almost gave me a heart attack...
(Best of luck with your bad cold and that nasty *cough*, mate.) :cool:
And thanks, for those moss-arrow details.
And when I finally finish T3, for the very first time, I am going to make it a
point to return to the
Cradle and then boost T3's gameplay level to the
maximum! So, Soul Shaker, would it be a bit too limiting to start a
"Thief Deadly Shadows Forever" Yahoo group from just the Cradle mission? (Well, not to me,
if I can find several T3 Fan Missions that use the Cradle's "haunting style", you know! And my Silent Hill players will probably
love it!) :thumb:
Brother Reginald on 1/4/2006 at 21:01
Quote Posted by ascottk
Actually GARanims.psa has a cloak. .
Sorry if I sound stupid, but what's GARanims? I haven't been here very long, but it sounds pretty cool judging by your description.
ascottk on 1/4/2006 at 22:45
Quote Posted by Brother Reginald
Sorry if I sound stupid, but what's GARanims? I haven't been here very long, but it sounds pretty cool judging by your description.
Thats' an unreal/t3 file (*.psa) containing the animation sequences. The game release uses different animations.
jtbalogh on 4/4/2006 at 03:08
Maybe this could also help with a third person view.
1. Climbing and able to look down would be nice in first person or third person. The third person view could be used to look under Garrett when climbing down in any direction, and the first person view obviously remains to look above Garrett when climbing up. If anyone has a better option, let me know.
2. Garrett's head usually gets in the way from seeing long distances in a third person view. Setting the anchoroffset slightly higher gives a better angle. In addition, it is annoying to see Garrett's head when the camera is around walls and hovers about a few feet from the body. Raising the anchoroffset slightly causes the camera to rise about an extra 6 inches as it dollies closer to the player allowing you to see around the head. It might be the camera detecting the body as an obstacle and moving around it. The default smaller anchoroffset puts the camera inside garrett's head but we have to wait for it to hide the big head. Unfortunately, I could not change the camera when crouching so the whole body is not in the way. Any ideas?
Code:
In T3camera.ini,
CameraMode ThirdPerson
LookAt Actor
SpinWith Stick
AnchorOffset ActorHeight 0.85 ; 0.50
Stiffness 0.80
PitchLimit 90 -90
YawLimit 0 0
Distance 8
DollySpeedForwardBackward 10 6
EndCameraMode
CameraMode ClimbingCam
LookAt ActorsTarget
SpinWith Stick
AnchorOffset ActorHeight -1.75
Stiffness 0.80
PitchLimit 90 -90
YawLimit 0 0
Distance 0
DollySpeedForwardBackward 0 0
EndCameraMode
Clyp on 4/4/2006 at 22:00
Hey, can anyone explain to me, or point me to a post that explains, what the video options'do? Haven't really came across options such as Light Cutoff and Multisampling, not to mention that Shadow Detail and Level of Detail don't seem to do anything but lower my FPS.
I keep everything at lowest for now, because I'm not sure how exactly to tweak them and I haven't noticed any eye candy that I might be missing from high settings.