Stoned_Bob on 25/7/2004 at 17:13
Quote Posted by Mr. K.
Ok, i got the demo and i really don't like the movement. Garrett feels more like Benny than a master thief with cat-like dexterity (save for the superhuman jumping).
Here's a tweaked (
ftp://yw:helper@212.97.170.118/T3PlayerAnims.zip) T3PlayerAnims.ini that tries to alleviate this.
Always back up your original .ini files before taffing with them, you know.
Changes made:
- Slower head bob -> Less motion sickness, softer walking.
- Faster strafe transitions -> Better maneuverability (not the best, though)
- Slightly softer breathing when idle. -> Less motion sickness
- Slightly slower weapon animations. -> Feels better
- Faster leaning. -> More thiefy
- Slower fall recoveries -> No fall damage sucks. At least this should make falling a bit more annoying.
- Some other minor thingies.
Overall i think it feels quite better. There are lots of tiny changes (overall, movement, leaning and acting are a wee bit slower while crouched, to compensate for the sneaky bonus to crouch). The only thing that bugs me is the strafing, it's not quite allright yet, and turning the transitions to 0 doesn't help much.
I'd like to know if you like these tweaks or make some of your own.
Also, 3rd person movement is NOT changed at all. This means things will handle differently in 3rd person mode, but you can do the changes yourself. :)
this was the T3PlayerAnims i was talking about!!
BUT I just did the old file back and it STILL feels like im on ice or something im sliding the whole time even if I dont move or anything garret will slide
ataricom on 25/7/2004 at 21:26
Do you have a joystick plugged in by and chance?
AzazeL on 25/7/2004 at 22:48
erm..any help?
well, no matter, I think I'll buy it tomorrow....
Freak[boy] on 29/7/2004 at 05:36
i had the same problem as Stoned_Bob
my solution was to edit the .ini files and adjust the walking speed back to normal.
Mentalepsy on 5/8/2004 at 18:16
Updated.
Better late than never.
Mentalepsy on 5/8/2004 at 18:31
By the way, I haven't seen that post about how to eliminate the spotlights behind the items and weapons in the HUD. Someone mentioned how to tone down the electric blue color to a tolerable grey, but I can't find the post about how to remove them completely. I'm sure I saw it a while back. Or maybe it was me who figured it out and I forgot to post it.
Anyway, you can do it by commenting out the lines that say "GlowWindow=ItemBackgroundGlow" (put a ; in front of it) in T3UI.ini under the following headings:
[NextNextItemWindow]
[NextItemWindow]
[CurrentItemWindow]
[PreviousItemWindow]
[PrevPrevItemWindow]
[JunkItemWindow]
[PrevPrevWeaponWindow]
[PreviousWeaponWindow]
[CurrentWeaponWindow]
[NextWeaponWindow]
[NextNextWeaponWindow]
Your items will now have no background whatsoever behind them when you scroll through them.
tonsofquestions on 6/8/2004 at 07:38
I've tried searching through the old posts to see if I could find this, but I was unable to. Does anyone know how to change the default starting difficulty of a mission? If possible, it would be nice to only have to choose a difficulty once, at the beginning of the game (like in Thief 1/2), but barring that it would be OK if the default was always Expert, rather than having to select it each time at the beginning of a mission. That way, if a friend wants to play on an easier difficulty, he can change it off. I would think that it should be simpler to change the default, rather than duplicating all of the Expert settings into Normal (which then, also, doesn't leave the Normal settings). I tried changing the line "CurrentDifficulty=NORMAL" (to CurrentDifficulty=EXPERT) in default.ini, but it didn't seem to help. Any suggestions would be appreciated.
Thanks in Advance.
rohan on 6/8/2004 at 09:00
I'd Like to request a fix for the inverted left and right backward crouching animations for Garrett. Revelation2k you with me? :D
paulcoz on 6/8/2004 at 12:10
Sorry if this has been discussed already. I just had a look at the file aicore.t3u.
It looks like there are some references to guard behaviour in this file which are not found in default.ini. These include the guards field of view, sensitivity to multiple pieces of evidence (presumably missing loot, open doors etc..), penalties which are applied to the AIs ability to search successfully if the player has evaded combat situations and is in a dark place etc.. Although, there don't look to be many alterable parameters in this file, just a whole lot of definitions of classes which the variables are to be stored in and some explanatory comments.
So, maybe there is a way to make the guards chase you more immediately and effectively?
I'm not sure if you can edit this file directly because there are a lot of strange looking characters (binary?) in it. You may need a DX2/Unreal tool of some sort to change it (assuming that doing so is of any use) or access the values it defines.
Anyway, I hope someone reads this and is intrigued enough to take a look at the file and perhaps find a way to make the guards smarter, coz' I sure as hell don't know what to do with this info. ;)
Paulcoz.
sergelac on 6/8/2004 at 18:14
I'd Like to request a fix for the mechanical eye
i want it to stay active when i run or carry bodies