_gotcha_ on 30/6/2004 at 14:45
Quote Posted by New Horizon
Yup, it works. I've tried it. The rag dolls don't bounce around as much. They're a bit more rigid.
you are right, my mistake. setting to zero doesn't work but this does:
BounceForceMax=1;5
BouncePitchMin=-0.5;-2
BouncePitchMax=0.5;2
bukary on 1/7/2004 at 17:38
I have changed the size of gears in [WeaponCycleWindow] and [ItemCycleWindow] in T3UI...
Scale_X=0.8
Scale_Y=0.8
Scale_Z=0.8
but now there are some empty spaces between smaller gears. :( What else should I change in order to join these gears?
Philky on 1/7/2004 at 18:33
You have to change the actual X & Y values in the [prevprevweaponwindow] [prevweaponwindow] [nextweaponwindow] & [nextnextweaponwindow] sections of t3ui.ini.
I hate the gears so i just removed em completely :cheeky:
New Horizon on 1/7/2004 at 18:37
Quote Posted by Philky
You have to change the actual X & Y values in the [prevprevweaponwindow] [prevweaponwindow] [nextweaponwindow] & [nextnextweaponwindow] sections of t3ui.ini.
I hate the gears so i just removed em completely :cheeky:
Were you able to remove the gears but still have the weapons appear? I would love to remove the gears and just have the weapons cycle in one spot, that would be nice.
edromia on 3/7/2004 at 00:38
Anyone figured out a way to remove Garrett's dagger from inventory? I never, ever use it -- it's just an extra space I have to cycle through to get from the blackjack to the water arrows. I'd love to just make it disappear.
revelation2k on 9/7/2004 at 00:43
Ok, searched the forums and I still want to know - how can I get rid of the zoning fog? I don't care if it's ugly - I want to judge that for myself.
Also, is there a way to change the colors of the HUD letterings? (The weapon/item names and amounts).
Springheel on 9/7/2004 at 02:06
I was wondering if anyone felt inclined to make up a new "back" button. The console-triangle has bugged me from the start. Something stony to go with the rest of the menu buttons would be so much more appropriate. Or, on the off chance that it's not hard to do, I'll do it myself if someone can tell me how.
ejsmith on 9/7/2004 at 02:27
I agree with the ixnay aggerday. I walk around with it if I'm trying to look like Sam Fisher. That's about it. So it's only purpose, for me, is to remind me of a game which was based off a better interpretation of Garrett.
Anyways, I might mention that for everyone that's sweating their frame per second, that they loadup the debug menu. It's just a simple change to a couple of ini files. In the debug menu, you can go under "video profiling", and select "FPS". The FPS will showup on-screen at the top, in yellow numbers. Very handy to have if you're trying to tweak your video settings to give you playable framerates. I find that my framerates bottom out with 3 AI (or more) on-screen. Torches also bring down the rate in an alarming manner. This particular "tip" should probably be included in the tweak section.
Vitali Kram on 13/7/2004 at 12:43
Seems T3PhysicsSound.ini is config file for PHYSICS SOUND SYSTEM. System which devs was very proud when coding DeusEx 2. This system responsible for generating right sound when objects interact at physics level. This system manage data about materials and how they sounds with each other. When wooden crate strikes at stone wall this system must automaticly output right sound about it event.
If you look at params in that ini there almost all of it is sound related -- volume, pitch, repeat time, loudest etc. And think wise, guys, at any from many ini-files not mentioned physics, though this is very huge system. I mean if it huge system it must have many parameters -- not two or three. And if it so easy tweaking as we was thinking, then ION-Storm could did it by themselves in production time. Seems programmers play and play and play with models+Havok and most worth what they get we see now at game.
So, probably physics hard coded in engine or in resource files. And should be strange put the only params *ForceMin, *ForceMax, etc in T3PhysicsSound.ini. BTW, no one here noticed big changes in game with this params tweaked. It's probably personalistic perception of changes, but not real changes.
So, I think -- that's PHYSICS SOUND SYSTEM, but not just physics system.
_gotcha_ on 13/7/2004 at 16:36
There are some mixed reports but I am inclined to agree. I have tried different settings and didn't see any changes (also setting it all to 0). Guard still bend double.
On the other hand I haven't heard any sound changes either...