_gotcha_ on 27/6/2004 at 15:50
A while ago I saw a post with some settings for the rag doll behaviour, make the victyims you just blackjacked less rubbery. I can't find it now. Does somebode have a link to that post?
maybe it was in the ion storm forum...
Springheel on 27/6/2004 at 20:41
I tried that tweak, but I haven't noticed any changes. If anything, guards are bending over backwards even more often.
Ishtvan on 27/6/2004 at 22:47
It seemed like that tweak for the ragdoll was editing the T3PhysicsSound.ini file, which looks (to my admittedly uninformed eyes) to be sound propagation stuff. I was a little puzzled about how it could effect the ragdoll stiffness.
shadowthief on 27/6/2004 at 23:08
Quote Posted by shadowthief
To all the tweakers all I can say is “WOW.” You guys have been doing an awesome job and I have use many of your fixes in my game. Now finally I get to give back to you guys!
I’m sure I’m not the only one who think the AI physics are a little… shall we say rubbery? I figured out how to add some realism to them and make their bodies more real then rubber!
Find and open your “T3PhysicsSound.ini” file
Then find the listing as below and change the bolded values
BounceForceMin=0
BounceForceMax=2BounceVolumeMin=0
BounceVolumeMax=0
BouncePitchMin=-1BouncePitchMax=1There you go! Now your bodies will seem more real when they fall or hit stuff. No longer will they bounce about like a bloody bounce ball!
Springheel, your problem I think is cause by the animations not being loaded right. I think there is a post somewhere about saying that the death and bj animations don't load right after a save.
Other then that this makes the bodies seem alot more life-like.
GregP on 27/6/2004 at 23:28
Quote Posted by Nanol
Did you comment out or delete the original stuff that's in those menu definitions?
Yeah - under both [T3Credits] and [CreditsWindow].
Could somebody post exactly what they've got under these two sections of their T3UI.ini? Like I said, I'm sure the debug menu is popping up, it's just that I can't see anything inside it. I see a blank black box; pressing any arrow key twice makes it change shape and then disappear. But I can't see what I'm selecting.
Pinguin on 28/6/2004 at 01:40
Anyone know how to decrease or increase the minimum amount of space required to drop a corpse or other random object? Which variable(s) is this located in?
Springheel on 28/6/2004 at 02:00
Quote:
Springheel, your problem I think is cause by the animations not being loaded right. I think there is a post somewhere about saying that the death and bj animations don't load right after a save.
You may be right. All I know is that I feel like I'm seeing it more lately than I used to (may have nothing to do with the tweak). I even had two hammerites facing each other, threw a gas grenade in between them, and they both bent over backwards. It looked ridiculous. Seems like yet another problem related to loading. How messed up is this save game issue??
_gotcha_ on 28/6/2004 at 06:47
Quote Posted by Ishtvan
It seemed like that tweak for the ragdoll was editing the T3PhysicsSound.ini file, which looks (to my admittedly uninformed eyes) to be sound propagation stuff. I was a little puzzled about how it could effect the ragdoll stiffness.
you may be right, the variable names suggest sound rather than movement.
It would be easy to test, set the values to 0 or very small (in case 0 is not an option), if you don't notice a change than its not effecting the movement...? I'll try this out
edit: tried it and no change, guards are made of rubber even at zero settings
GregP on 29/6/2004 at 02:27
C'mon guys, surely somebody else has had this same problem with the debug menu (see above). Help!
shadowthief on 29/6/2004 at 02:38
Quote Posted by _gotcha_
edit: tried it and no change, guards are made of rubber even at zero settings
You sure about that? I've got better ragdoll physics on both my Thief 3 as well as my friends by doing this, several people here have also said it worked.