Moriturus on 21/6/2004 at 09:49
Quote Posted by rms
I haven't read through all this thread, but are you all aware of how to reenable the Thief3 Intro Movie so you see it immediately, without having to wait a long time or deal with the company ad videos ?
rms
There's a T3 Tweaker downloadable either here or at Ion Storm forums (maybe both) which does this and a number of other things. Search for "gaz," the guy who wrote it.
Moriturus on 21/6/2004 at 10:03
Quote Posted by Mentalepsy
Here are a few more eye tweaks. Open default.ini and find [MechEyeOverlay].
You can change the tint of the lens by adjusting Tint_R, Tint_G, and Tint_B. They range from 0 to 1. (
http://img7.imageshack.us/my.php?loc=img7&image=redeye.jpg) Here's an example of a red lens tint, which I think actually looks pretty cool.
It IS cool :thumb: (although I prefer green :sly: ). Please post your numbers so people can use your tint. :)
Moriturus on 21/6/2004 at 10:17
Quote Posted by S Bodi
disabling the following might help some people who don't like the glow around items/weapons
ChildWindow_6=T3UILights.ini:HUDLight_1
ChildWindow_7=T3UILights.ini:HUDLight_2
this still leaves a dark grey colour which i find tolerable, probably can disable if you look hard enough
EDIT: doing above may cause game to CTD when picking up objects.. bah
I found the same thing; picking up any item which I couldn't use immediately crashed me out to my (Thief3-wallpapered) desktop. :grr:
revelation2k on 21/6/2004 at 19:21
Aha! Finally got it! I killed the back button when reading notes and books while keeping the functionality (ablility to hit ESC). It's a bit of a hackjob (moves the button offscreen), but it does work. There are three steps involved - removing the words "Back", moving the button offscreen, and killing the button sound when hitting ESC.
In UI.sch (found in content\t3\books\english\string_tags folder)
To remove words "back"
search for T_ButtonBack and under it you'll see
[INDENT]lang_english 2004-02-29 21:48:00 "Back"[/INDENT]
change it so it reads
[INDENT]lang_english 2004-02-29 21:48:00 " "[/INDENT]
In T3UI.ini (found in system folder)
To move button off screen:
search for [FullscreenBackButtonForBooksAndMaps] and under it you'll see
[INDENT]Pos_Z=-550[/INDENT]
change it so it reads
[INDENT]Pos_Z=-600[/INDENT]
To kill the button sounds:
under the same section [FullscreenBackButtonForBooksAndMaps]
comment out the following lines
[INDENT]ButtonSoundSchema_Selected=ui_highlight_a
ButtonSoundSchema_Pressed=ui_click_b[/INDENT]
so they look like this
[INDENT];ButtonSoundSchema_Selected=ui_highlight_a
;ButtonSoundSchema_Pressed=ui_click_b[/INDENT]
Optionally, to complete the effect, remove the blackscreen behind the book (hopefully you've already disabled the blue soup effect) and disable game pausing.
In T3UI.ini (found in system folder)
search for [ReadBookWindow] and under it you'll see
[INDENT]PauseGame=TRUE
BlackScreen=TRUE[/INDENT]
change it to read
[ReadBookWindow]
[INDENT]PauseGame=FALSE
BlackScreen=FALSE[/INDENT]
However, I still can't get rid of the humming noise. Enjoy!
Doomride on 21/6/2004 at 20:22
It would be cool to be able to frob and turn off a gas lamp like you can a candle. I can see the knob on the damn thing therefore garrett should be able to turn it out right? ;)
_gotcha_ on 21/6/2004 at 21:14
Quote Posted by Springheel
I was wondering how hard it would be to replace the main menu graphic with the scene of Garrett that shows up during the initial loading of the game. I like the idea of the cityscape for the menu, but the one used seems much lower res than the picture of garrett against the skyline used during loadup.
you may want to try thiss tuff. The patch allows you to choose the different things that are in it so you don't have to install everything if you want. Its nice stuff
(
http://www.graphics-by-john-p.com/textures/Thief-DS/Misc/Misc.html) http://www.graphics-by-john-p.com/textures/Thief-DS/Misc/Misc.html
aldous on 21/6/2004 at 22:12
you can also easily replace the level loading screens (these images behind tips, with garrett's head on the left) with the rooftop scene from initial game loading in hi-res, just by changing names of/deleting *.dds files [in "t3/PcTextures/DynamicallyLoaded" dir.]that refer to levels, e.g. inn.dds to _inn.dds. if program doesn't find them, displays that rooftop scene.
feels better, 'cause i find that drawing of garrett's(i wouldn't say it's him...) head quite artsy.
Springheel on 22/6/2004 at 01:07
I don't mind the loading screens in game...I mainly want to replace the main menu background.
S Bodi on 22/6/2004 at 08:02
another hex-zapping
To get rid of the back button, open Kernel_GXFALL.ibt with a hex editor
and change the first letter in the first instance of METAbutton_BACK to something else. In the full version (1.1 but should be the same as 1.0) it happens to be at hex offset 259ED. This will get rid of the back button once you've started a game.
However before you start a game, the back button will still display as it is read from MainMenu_GFXALL.ibt, you can also edit the same string here at offset 2806E.
It's still messy but you don't lose escape functionality. It seems to works on all screens with a back button, and it also automatically gets rid of the text as well. You might want to use the method by revelation2k posted earlier if you don't want to edit non-ascii files.
I don't know about any side effects tho, as usual backup files before editing.
-------
To stop game from pausing when looking at map or reading scrolls etc and to stop the game engine from chucking your camera out of whack which was a problem noted before:
//in T3UI.ini
[InvMapWindow]
[ReadBookWindow]
under both those sections make
PauseGame=FALSE ;game doesn't pause
ListenForMouseClicks=FALSE ;when you move the mouse you look around
The latter tweak also disables the cursor on the map/scroll/book screen. This doesnt seem to be a problem with multiple screen maps/books, because it seems you can just click the left mouse button to go through them.
I think this tweak adds some challenge, especially if you enable the background fog (which a lot of people hate i know), because you can still be snuck upon by a guard when reading and all you can do is look around, rather than react for which you'll have to hit escape which I see as the virtual equivalent of dropping the damn thing.
PS I havent tried any tweaks in 3rd person mode
happy taffin'
UPDATE:
I just tried to have the map onscreen and get killed by a guard, unfortunately the map stays onscreen and you have to work "behind" it to reload etc.
Springheel on 22/6/2004 at 17:41
Somebody posted a list of things that could be modified with a hex editor, and one of the things I was interested in doing, was changing Expert loot minimum to 80% instead of 90%. I couldn't figure out what exactly you had to do, though. Is there anyone more knowledgable than I who could post instructions for that change?