Fidcal on 10/6/2004 at 20:49
BETTER KEYBOARD BOW SIGHTING & SEPARATE CREEP, WALK, RUN KEYS
Don't know if this has already been covered but it's for players who prefer the keyboard to the mouse. You may have found that compared to the mouse it is difficult to sight the bow because each keypress turns over 20 degrees so you keep overshooting. A similar thing happens when tightroping along a narrow been - the slight keypress to keep Garrett in line overshoots the other way. It's more sensitive than T1 and T2 which were also a little difficult.
To adjust the turning speed of Garrett and bow sighting edit the following settings in a text editor. If you use a feeble one like Notepad then you might need to take care with the suffix. When opening in Notepad, set the 'files of type' to 'all files' at the bottom of the open dialog else you'll only see txt files. When resaving, use 'Save As' and type the name in full 'options.ini' else it will save it as 'options.txt' It's wise to make a backup of options.ini first anyway so if anything goes wrong you can restore it. Guess all that's been said elsewhere. Here's the file...
My Documents\Thief - Deadly Shadows\SaveGames\User Options\options.ini
The keys are listed in alphabetical order. Note that some values have a minus - sign.
Set the turn left and right keys (let's say D and F) thus...
D=RotateRightLeft -0.65000
F=RotateRightLeft 0.65000
Similarly, the up/down keys (let's say U and H)...
U=RotateUpDown 0.650000
H=RotateUpDown 0.650000
The above keys are reasonable for turning corners when running but still fair for sighting the bow and tightrope walking a beam.
If you want greater accuracy then you can set different keys for sighting, etc. and just reduce the 0.65000 to say 0.33000 or even 0.2000. 0.10000 is too fine in my opinion.
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While I'm at it, if you want separate keys and your own preferred speeds for run, walk, and creep then set all those keys thus, where K is the key you want, MoveForwardBackward is the same for all, and 1.0000 is normal run speed...
K=MoveForwardBackward 1.000000
So for walk set a key to 0.5000; for creep to 0.3. 1.000 seems to be the maximum so you can't run faster than normal. Put a minus sign in front of the value for any key(s) where you want to move backwards.
Note that you can have multiple keys to do the same task just as you could with T1 and T2. This is sometimes handy and keep missing a key and hitting one that isn't used anyway - might as well set them both. Or when you two similar sets of keys, eg, normal move forward/back next to normal turn, then another set also with normal move forward/back but fine turning for beam-walking.
Mentalepsy on 10/6/2004 at 21:10
Quote Posted by Durinda D'Bry
I found strange sentence in this Tweak Guide: "... Also, note that for the Light Cutoff setting, a high value represents lower detail...". Does it mean that LightCutoff=0 is the best for quality and LightCutoff=25 is for performance?
I wonder because Default.ini contains following defaults:
From the readme file:
"Light Cutoff – Turning this up slightly reduces lighting quality in exchange for performance."
I don't know about the numbers in the INI file...
Nanol on 10/6/2004 at 21:16
Hmm, yes, interesting that the default for high end graphics cards is 25, medium is 13 and low is 0. I think this is a rare error from Mr Tweakguide, but since I can't see the difference in image quality, it's hard to tell.
quakemazer on 10/6/2004 at 22:22
Is there any known way to make the lightgem fade to pitch black? The slightly lit blue gem confuses me as to whether I'm quite visable or not.
Mentalepsy on 10/6/2004 at 22:57
Quote Posted by Nanol
Hmm, yes, interesting that the default for high end graphics cards is 25, medium is 13 and low is 0. I think this is a rare error from Mr Tweakguide, but since I can't see the difference in image quality, it's hard to tell.
Well, like I said, I was going off of what the readme file said...
Actually, though, I seem to remember trying out that slider, and higher does mean lower detail. On a high setting, shadows start flickering in and out when you get a certain distance from the light source...
Maybe I'm remembering it wrong, or maybe I'm thinking of Shadow Detail. At any rate, are the defaults actually used for anything?
Nanol on 10/6/2004 at 23:15
Quote Posted by Mentalepsy
At any rate, are the defaults actually used for anything?
Yeah there's a file somewhere which maps graphics cards to High, Medium or Low, and the relevant settings are then applied when you install the game. I think they're rather conservative, my 9600XT counts as a medium, but if I had a processor to match it I could easily run all the high settings.
Quote Posted by Quakermazer
Is there any known way to make the lightgem fade to pitch black?
Yes, but it's not a particularly nice way. The light gem graphics are stored in each level's files, so you'll have to use DXTool to extract the old ones, redraw each of the 16 states of the light gem with a blacker tinge, and then batch import them back in, for each level.
quakemazer on 10/6/2004 at 23:46
I'll just edit the darkest level so that when it fades it'll be entirely black. The rest of the light levels should be ok. The fact that there stored in each game level (that's what you're saying right?) is a bit of a pain in the arse.Thanks again...
edit- hmm... the hudlightgem_01 texture already appears to be totally black... Darn this is kinda annoying :]
darky on 11/6/2004 at 11:30
Quote Posted by Philky
The original colours used in the thief menus (thats the colours im assuming you want?) are these colour codes
Dark green: 63, 148, 17
bright green: 146, 255, 87
but how to change it like "Converting RGB color to 0-1 color"
could you change the above to colours for me ? or explain how to do it ? thx
Eep on 12/6/2004 at 04:20
A quick fix (thanks to SpammersDie via the alt.games.thief-dark-project newsgroup) to get rid of music and ambient sounds is to change "MusicAndAmbienceVolume=1.0" to 0 in default.ini under the [Cadence] section.
However, if you'd only like to remove certain sounds (like the annoying suspense crap) while still leaving in the truly ambient sounds like crickets and other natural sounds, check out my (
http://tnlc.com/eep/thief.html) Thief page.
rms on 12/6/2004 at 04:39
I haven't read through all this thread, but are you all aware of how to reenable the Thief3 Intro Movie so you see it immediately, without having to wait a long time or deal with the company ad videos ?
rms