Ishtvan on 28/5/2004 at 05:14
Quote Posted by Hidden_7
I wonder, is there anyway to change WHAT speed those keys set you too? My thinking is that with a little tweaking would it be possible to have a walk forward key, and a modifier for running, with another one for creeping? Cause that's my favorite Thief set up as all, I even find it hard to go back and play 1/Gold because I got so used to it for II
Hidden_7, I like that setup for Walk/Run too, and I think I've got it working.
Step 1:
Change the options.ini file in your My Documents/Thief3 personal settings folder. Set your movement keys like so, supposing they're ASWD:
W=MoveForwardBackward 0.500000
S=MoveForwardBackward -0.500000
and the same for the strafing keys if you want
Step 2:
Now, in the Thief3 directory, edit the file: System/default.ini (you probably should make a backup first)
In the section "[T3Settings]" change the following:
WalkMultiplier=1.0
You now have a default movement speed of walking, and when you hold down the WALK key, you run (haven't figured out how to toggle it yet). The animations look right, footsteps sound right, and AI respond right, so I'm guessing this is all there is to it.
Now, has anyone figured out how to remove those pesky arrow trail textures? :)
Valkyre on 28/5/2004 at 05:46
Excellent thread. Too bad the Xbox version doesn't have any options to turn off engine features, it would have really made it possible to get a smooth frame rate.
Jahandar on 28/5/2004 at 07:14
If the BodyAwareness option doesn't disable the viewable player model, perhaps it instead relates to object/world collision, for instance determining how 'close' you have to be to knock over a chair, or something along those lines.
Haven't tried it myself (not too interested, either way), just thought I'd throw that out..
Mentalepsy on 28/5/2004 at 12:46
Quote Posted by Snowmit
I would guess that it somehow controls the smoky fog stuff that swims behind the menus and so on when you're changing options, looking at briefing and such. Mind, I haven't played with it at all.
I played with it, but I didn't really notice what it did. Then again, I guess I didn't notice the smoky fog stuff all that much anyway.
Quote Posted by Bob
I found that I did get a boost in framerate, however my lighting got worse. Started having the light flickering problem some ppl are having. I have an ATI 9600XT incase you are wondering.
Are you using 4.5 drivers? I'm on 4.4, and changing BodyAwarenessMode doesn't affect my lighting.
Hope people are getting some use out of these tweaks. :)
bob on 28/5/2004 at 14:01
I dont know. I have driver version 6.14.10.6387, pixel shader 1.4. So whatever catalyst that is.
TreeTrunk on 28/5/2004 at 14:02
I'm more intersted in keeping the bells and whistles on, like body awareness, as I am enjoying it.
I found that turning resolution down to 800 x 600 greatly improves the performance on my machine, for some reason.
1.4 Ghz P IV, GF 4 Ti4200, Soundblaster Crashlive
I'm not a framerate person, as my neurons are slow and I flew Flight Simulator on the C64 (1 frame per second while landing <-- I'm an old fart) So I'm very very happy with what I've got now. But smoother is better, so I will try turning off VSYNCH and see what happens. Thanks for the tips everyone.
My suggestion, honestly, is that if you can handle try: try turning your resolution down, sit back and accept the resulting graphics, and then start playing the game. Its awesome. The gameplay will sweep you in and you will be immersed.
No offense meant to those who really need the smooth high-res graphics. I'm just urging an Acceptance approach to Thief III, to maximize enjoyment.
Nupraptor on 28/5/2004 at 14:27
It runs smoothly at 1024x768 for me. Which, honestly, is the lowest resolution I can stand to play games. I can live with jaggies; But at 800x600 and below, the image simply becomes too grainy for me to tolerate. It's probably less noticeable on smaller monitors. But with a 19", 640x480 and 800x600 almost look interlaced.
Lockpicker on 28/5/2004 at 14:55
This one is cool to mess with...
Under [Physics] in the Default.ini
the default is
JumpHeight__t=48
change to
JumpHeight__t=60 for a little more lift
JumpHeight__t=115 for some serious ups yo.
WHO SAID WHITE THIEVES CAN'T JUMP?!?!
Kircaldy on 28/5/2004 at 17:21
Seems like the "Change walk/run keys" trick also messes up the wasd lock picking. At least when modifying the strafe keys and then trying to use a/d to pick the 9/3 o' clock lock positions.
One just has to get used to mouse lock-picking then. Sigh.
Btw, runs really sweet on my P2.8/R9800 @ 1600x1200 MAX. Teehee... ;) (although I get mouse lag when enabling FSAA?)
Srikandi on 28/5/2004 at 22:35
Great tips! Thanks guys. Keep 'em coming!
On the font format: DDS is just a compressed bitmap format that also can store mipmap data.
THere's a free photoshop plugin that will let you edit it. Works with Paintshop Pro too. You can get it (
http://developer.nvidia.com/view.asp?IO=ps_texture_compression_plugin) here.
Irfanview is a free graphics viewer which will display and convert .dds files, and do lots more. You'll also need the plugin pack. You can get it (
http://www.irfanview.com/) here.
That's all you need to make desktops or whatever from the loading screens, which are in content/T3/PcTextures/DynamicallyLoaded. All the maps are also in there as .dds files starting with the prefix HDMAP_ -- very handy for anyone doing a faniste ;)