_gotcha_ on 8/6/2004 at 10:37
I saw in the savegames that in the files player_flags and restarttravel_flags there is a variable name "currdifficult". there is some repetiton of bytes here between the two files and for different settings. Some bytes get reset when the file is saved...
I tried fumbling with the values after that but no luck. I gave AI 10 damage on expert (one hit = dead) and on reload of the save game it was 4-5 hits (hammer cathedral entry)
its a long shot but who knows.... well, back to work :)
Mentalepsy on 8/6/2004 at 10:44
Quote Posted by Orkin Man
First off, I noticed that the tweak guide now states that the "motion blur" (lower-res rendering that ISA added when turning to give the effect of higher FPS) fix causes instability.
I haven't had any trouble with it set to 100, and I think it looks MUCH better this way than the default of 60.
Did you have problems with it before? I know I crashed every ten minutes or so until I restored it to the default. I'll try your method.
Smurphit on 8/6/2004 at 14:40
Quote Posted by shadowthief
To all the tweakers all I can say is “WOW.” You guys have been doing an awesome job and I have use many of your fixes in my game. Now finally I get to give back to you guys!
I'm sure I'm not the only one who think the AI physics are a little... shall we say rubbery? I figured out how to add some realism to them and make their bodies more real then rubber!
Find and open your “T3PhysicsSound.ini” file
Then find the listing as below and change the bolded values
BounceForceMin=0
BounceForceMax=2BounceVolumeMin=0
BounceVolumeMax=0
BouncePitchMin=-1BouncePitchMax=1There you go! Now your bodies will seem more real when they fall or hit stuff. No longer will they bounce about like a bloody bounce ball!
This DOES seem to work, although I need to do some more testing with it first. I am still seeing them bend overbackwards at times, but they continue to fall flat on the floor on their side, instead of just staying in that bent over shape. heh, I guess "Garrett, I've bent over backwards to help you" is really taken literally! Especially when i went Jack the Ripper style on the Keepers.
shadowthief on 8/6/2004 at 19:10
Quote Posted by Smurphit
I am still seeing them bend overbackwards at times, but they continue to fall flat on the floor on their side, instead of just staying in that bent over shape.
I think that that is more of a problem with
how they fall. They only really seem to do the bending thing when you blackjack them.
My thinking is when they get hit from the back their legs give out first and they fall to their knees. Then because of the blackjack they fall in the direction they were hit, the back, but since their legs have landed already when they go to fall backwards their planted knees stop them from toppling totally backwards. Just my guess though.
At least now they don't stay like that right! :p Plus all the bounciness is gone too so that’s a plus. They won't bounce of the wall and floor 50 times before their body settles!
Eep on 8/6/2004 at 19:13
Quote Posted by Mentalepsy
Updated the guide with the debug menu and the eye zoom noise-killer (will link to Eep's sound patch whenever he has it working to his satisfaction).
The eye zoom sound "patcher" works fine; it's the loot pickup sound I haven't been able to change yet. :(
Tekmoor on 8/6/2004 at 21:18
I haven't been able to replace the mechanicaleye_activate sound. I've done everything you said but it doesn't play the new sound it just doesn't play any sound at all... am I missing something? (this is on full version)
FriendlyTaffer on 8/6/2004 at 21:24
There are some great tweaks here ,,
I found removing view bob brilliant
also increaseing mouse sensitivty , why there isnt a slider in options i dont know
also increasing the ai's hearing and vision is working brilliant
i increased the hearing for expert to 1.8 before i could run past people and they wouldnt blink madness.
Anyhow i just thought i would point out (if its not been already) a fix for the freezes when zooming in with the mech eye ---(
http://forums.eidosgames.com/showthread.php?s=&threadid=30001) http://forums.eidosgames.com/
I remembered the same thing happened with Deus EX 2 , before i applied this fix it would freeze every time i zoomed in ,, I think it affects people that have Radeon 9600 cards mainly ..
.and any1 know a way to increase the sound of garrats footsteps , ive hardly used moss arrows
Eep on 8/6/2004 at 21:52
Don't know what to tell you, Tek. I have that problem with pu_loot but not with mechanicaleye_activate. Can you get get pu_loot to work?
I'm using full version too...
Quote Posted by Tekmoor
I haven't been able to replace the mechanicaleye_activate sound. I've done everything you said but it doesn't play the new sound it just doesn't play any sound at all... am I missing something? (this is on full version)
SneaksieDave on 8/6/2004 at 22:01
Eep, I have the results you've gotten - the mechanical eye sound works great (I really like zooming in now, I've even put the visual distortion back in - the sound was just driving me too nuts in conjunction with the distortion). But I can't get the loot pickup sound working, either. It plays just fine on my PC, and I've looked at it under a hex microscope (for lack of a wav editor on this machine.. maybe I'll look around) but haven't been able to figure out why it's only giving silence.
Lake on 8/6/2004 at 22:03
When you idle at the main screen, a quote text screen proceeds the intro movie. Has anyone tried to get that to play, along with the movie, as soon as the game is loaded?