xaphod_x on 3/6/2004 at 12:16
I notice that blackjacking works differently in the new Thief.
Is there any way to make it so that blackjacking alert guards without being seen works?
A way to make it so civilians can be knocked out regardless of alert status would be good too.
Does altering the difficulty settings in the INI file actually change them? In the demo I notice no difference.
What else... oh, a way of getting rid of the sound when you zoom in would be nice.
I've noticed problems with Myagi's patch as well - some pickups have started to glow up like christmas trees.. arrow pickups particularly look wrong - as if their texture has just vanished.
I second the request about making flashbombs blinding if you look at them.
_gotcha_ on 3/6/2004 at 12:22
Quote Posted by stickyfingers
I've seen this running the t3 demo on a laptop with a radeon card. I don't think it's a hood at all - I think it's a rather bad radeon drawing error.
have you got FSAA on? some types of anti aliasing will try to do AA between flipping screens, correcting each of two screens that are shown alternatingly a bit so that the overall effect is full AA. This messes up sometimes...
_gotcha_ on 3/6/2004 at 12:26
Quote Posted by xaphod_x
Does altering the difficulty settings in the INI file actually change them? In the demo I notice no difference.
What else... oh, a way of getting rid of the sound when you zoom in would be nice.
I've noticed problems with Myagi's patch as well - some pickups have started to glow up like christmas trees.. arrow pickups particularly look wrong - as if their texture has just vanished.
I second the request about making flashbombs blinding if you look at them.
the streets in the city are dumbed down so that regardless of the difficulty setting you get the same response from the guards more or less. Increasing the AI values in default.ini works it seems. Also in some levels the diference in diffculty is much more noticable than in others
the sound with the zooming is solved I think, look in the tweak thread (I may be wrong)
There are alternative methods to change pickup, see this thread
I think the blinding is hardcoded and cannot be changed by tinkering the ini files but if I'm wrong I'm all ears...
xaphod_x on 3/6/2004 at 12:27
Quote:
[If you load a saved game, this won't take effect until you restart the level or, presumably, enter a new one.]
This is referring to the difficulty settings.
Well, that explains it. :)
_gotcha_ on 3/6/2004 at 12:29
you can load alternative from textures instead of changing it with Myagi's patch, see elsewhere on this page. Looks quite good actually
The Rogue Wolf on 3/6/2004 at 21:36
I've hosted Keeper_Silvas' alternate loot-glint tweak (
http://home.triad.rr.com/theroguewolf/SmallLootGlint.zip) here. Note that it's a ZIP file, with both the DDS and the BMP for whichever method you prefer (along with the original loot-glint BMP for restoring it to normal). I haven't tested it myself yet, but it doesn't seem radically different from mine, so I'm thinking it'll work.
Springheel on 3/6/2004 at 22:10
You know, we're starting to get so many choices of tweaks, I would really like to have somewhere where they could be compared. Screen shots especially would help me out for things like frobbing, loot glint, etc. Anyone else think this is a good idea? I don't know if the tweak thread itself is the place for it, but then again, where else would be better? I'm wondering if we shouldn't get a whole separate forum for tweaks! :)
The Rogue Wolf on 3/6/2004 at 23:38
Quote Posted by Springheel
You know, we're starting to get so many choices of tweaks, I would really like to have somewhere where they could be compared. Screen shots especially would help me out for things like frobbing, loot glint, etc. Anyone else think this is a good idea? I don't know if the tweak thread itself is the place for it, but then again, where else would be better? I'm wondering if we shouldn't get a whole separate forum for tweaks! :)
(
http://www.ttlg.com/forums/showthread.php?t=83801) We happen to have one right here.
At some point tonight I'll compare mine and Keeper_Silvas' loot glints with the original and cook up a screenshot. But first, I'm taking a nap... it's been a long day already. :nono:
But yes, comparative screenshots are a good idea.
Springheel on 4/6/2004 at 00:50
Not a separate thread, a separate *forum*! :)