Mentalepsy on 27/5/2004 at 12:34
Quote Posted by foldy
Has anyone dared tweak that bodyawareness parameter? I'd be thrilled if we could somehow get rid of it.
I tried setting it to zero, but it didn't seem to do anything. I didn't play with it more than that, though.
jake the Taffer on 27/5/2004 at 13:08
I'm UK so I havent played it yet, but Body awareness seems very interesting to me, however I think its starting to break the border between reality and a game...as you can see your own shoulder as well when you jump in your seat...
JUst out of interest is anyone scared yet?
Nupraptor on 27/5/2004 at 13:37
Quote Posted by Mentalepsy
I tried setting it to zero, but it didn't seem to do anything. I didn't play with it more than that, though.
Someone reported getting better framerates with it set to 0, despite the body still being there. I tried it. I haven't been scrutinizing my framerates complusively, but it does seem to help.
Also, I'm going to look around and see if I can figure out where the sounds are stored. I like the old "Ching!" sound of loot being acquired better than the new one.
Mentalepsy on 27/5/2004 at 14:13
Just to confirm, it appears to be possible to blank out the entire HelpText.sch file with no problem.
I couldn't figure out text centering, by the way. There's a config section for the load screen, but nothing about the text position. I tried several different ways of inserting blank lines into the strings, but that didn't work either. Supposedly you can change the spacing of the lines in the Virtual Fonts area (it's the number next to the size multiplier), but that wouldn't affect the first line.
Nanol on 27/5/2004 at 14:43
Should be trivial to knock up an advanced setup program in VB to hack the ini file, I'd have a go myself but am not able to get the game for a month or so. Any volunteers?
dracflamloc on 27/5/2004 at 15:03
I may do it once I've played the game more, but right now coding is the last thing I feel like doing ;)
dracflamloc on 27/5/2004 at 15:07
For those looking to edit textures (.dds files), theres a program called "DXTbmp" which lets you edit them. I've tried making the loading screens all transparent but it just displys black when shown in game. I guess it's because they put a command to blank the screen before loading. I was hoping to have it just keep displaying your current view until it had loaded. IF we could get the scripts editor to work it'd be nice to make it take a screenshot and just show that screenshot during loading since transparency doesnt work.
Renault on 27/5/2004 at 16:43
In regards to sound tweaking, I really dislike some of the new voice actors. Is it feasible that we could actually insert the old guards samples into the new game?
Mentalepsy on 27/5/2004 at 19:32
Komag has figured out how to disable head bobbing in first-person mode. Note that this also disables head bobbing in third-person mode, which will look rather odd, but in first-person mode you will of course probably not notice, unless you happen to study your shadow on the wall while moving back and forth.
Quote:
To disable head bob:
In T3PlayerAnims.ini:
find "-- NORMAL GROUND MOVEMENT --" section
change all [Forward1] through [Forward6]
change:
'Translate=false'
to:
'Translate=true'
Snowmit on 27/5/2004 at 20:31
Here's one I haven't seen posted that I found while digging through the file:
To increase your mouse sensitivity open default.ini and find:
[Engine.PlayerInput]
MouseSensitivity=50
I raised mine to 70 and found that the turning was much more responsive. I also found that if I had my MouseLagThreshold set to =0 at the same time that everything was kind of twitchy. So I'm running with MouseLagThreshold=75 and MouseSensitivity=70 and it feels great to play.