SneaksieDave on 1/6/2004 at 01:27
I've had some success (I'd read elsewhere that this didn't work, so I put off trying it - but it definitely works) with changing the guards' visual acuity and hearing with the [Difficulty] section in default.ini. I bumped up visual and audio for Expert to 1.5 (up from 1.2 and 1.13 respectively) and it feels a bit more like the previous Thiefs. I love the new AI, however, prior to this change I'd had too many situations where I was JUMPING in half light, trying to get guards' attentions, and was failing to do so. A setting of 1.5 feels somewhat better.
A question: Myagi, does your tool let us pick and choose what changes we want, or is it a patch that is run, all-or-nothing? Just want to know before I try it.
Mentalepsy on 1/6/2004 at 01:28
Quote Posted by SneaksieDave
A question: Myagi, does your tool let us pick and choose what changes we want, or is it a patch that is run, all-or-nothing? Just want to know before I try it.
There's a menu. You only apply what you want.
Lockpicker on 1/6/2004 at 01:39
Quote Posted by Mentalepsy
Under the [Difficulty] header in DEFAULT.INI, you can adjust the AI's awareness and combat strength for each of the four difficulty levels. Just ordinary multipliers; should be self-explanatory. Haven't messed with this, just thought I'd mention it.
Has anyone tried this? Is this perhaps a "god mode"?
Avalon on 1/6/2004 at 02:02
Yes, check on the last page or two. Doesn't seem to work.
Jewels on 1/6/2004 at 02:20
Thanks to all you taffers doing this amazing work and Mentalespy for checking all the changes.
I have a question and hope: after dropping the items and weapons in size (thanks gotcha) and reducing the compass and light gem (ta Thera) I still have an enormous font telling me what each of these things are - I really don't need it as the interface graphics are sufficient.
How can I get rid of the "blackjack", "flashbomb", etc word from my HUD? I would stilll ike to keep the actual number displaying the arrows if possible.
Cheers in advance :)
Omega on 1/6/2004 at 02:43
Quote Posted by Mentalepsy
That doesn't tell me very much.
Sorry for not being clear enough. I thought you would understand. ;)
Because it stops the creation of this annoying underline when you read the text and you move your cursor over the text which isn't a hyperlink.
Quote:
I tried your suggested tags, and nothing changed. The hyperlinks remained underlined, just like every other hyperlink on the board.
Yes, but I was talking about the hyperlinks that point to each section. The text of each section lights up when I mouseover it.
You should remove the <code><a name="foo"></a></code> and replace, for example; the words "Menu Tweaks" with <code><h2 id="menu">Menu Tweaks</h2></code>.
This should stop the underline effect for text.
S_Hole on 1/6/2004 at 03:18
i just realized that the doors in st.edgar's have the locks at their proper places - under the door handles
then why don't all doors?
if it's just a door prefabthingy in another file, i wonder if it could just be switched to that for the other levels aswell?
Quote:
download this file (right click save): swooshc01.dds
and place it in ..\CONTENT\T3\PCTextures\DynamicallyLoaded\
you know.. if it works like that, this whole editing bussiness would be a LOT easier if somebody just made a proggy that extracted the entire contents of the wads to that dynamicallyloaded folder and replace the wad file with a dummy that contains nothing or stuff that can't be loaded from anywhere else
SneaksieDave on 1/6/2004 at 03:36
Quote:
Has anyone tried this? Is this perhaps a "god mode"?
Quote:
Yes, check on the last page or two. Doesn't seem to work.
*boggle?*
I wrote about this just a few posts up. It's seemingly working for me. Guards are coming after me at more than 20 feet away in dim lighting, where as before, they would only say, "I thought I saw..." and then give up. Make sure you Restart the level (Load screen -> Restart) on the correct setting.
The Rogue Wolf on 1/6/2004 at 04:07
An absolutely heartfelt thank you to everyone who's done so much work to tweak out TDS! I've used some of these tweaks myself and they've done wonders to improve my experience.
As a way of thanks, I've done a little tweaking of my own- on the loot glint. I've dulled the effect severely; this is loot glint you're not going to see unless you're a couple of feet away and looking carefully. Perfect for the folks who don't want to give it up completely but don't like the 'beacon in the night' effect either.
It's simple enough to use, too- just grab my altered 'partlootglint' file (
http://home.triad.rr.com/theroguewolf/partlootglint.bmp) here, open up DXTool (thoughtfully linked to by another somewhere in this thread... can't find it right now), and open up the 'Kernel_GFXALL' resource, then scroll down to partlootglint. Click 'Import BMP', select my image, and voila!
I don't know if Myagi's patch covers this now (wonderful work there, BTW!), but if not- enjoy!
EDIT: I redid the loot-glint sparkle, since a bit of playtesting showed that it wasn't even visible in decent lighting. I think I've got it to the point where it's visible in light, but not obvious in the dark. I advise that you back up this file before overwriting it with mine (by selecting partlootglint and clicking "Export BMP" in DXTool, then choosing a spot to save it... it'll save both the sparkle and the alpha-map, which you don't really need to back up). I'll try for a screenshot tomorrow showing it off.
Ghost Shell on 1/6/2004 at 04:19
Quote Posted by The Rogue Wolf
An absolutely heartfelt thank you to everyone who's done so much work to tweak out TDS! I've used some of these tweaks myself and they've done wonders to improve my experience.
As a way of thanks, I've done a little tweaking of my own- on the loot glint. I've dulled the effect severely; this is loot glint you're not going to see unless you're a couple of feet away and looking carefully. Perfect for the folks who don't want to give it up completely but don't like the 'beacon in the night' effect either.
It's simple enough to use, too- just grab my altered 'partlootglint' file (
http://home.triad.rr.com/theroguewolf/partlootglint.bmp) here, open up DXTool (thoughtfully linked to by another somewhere in this thread... can't find it right now), and open up the 'Kernel_GFXALL' resource, then scroll down to partlootglint. Click 'Import BMP', select my image, and voila! An effect like below (the picture hasn't been altered in any way from the original screen):
Inline Image:
http://home.triad.rr.com/theroguewolf/SoftLootGlint.jpgI don't know if Myagi's patch covers this now (wonderful work there, BTW!), but if not- enjoy!
How do you open up 'Kernel_GFXALL' in dxtool? Thanks.