Mentalepsy on 27/5/2004 at 09:57
Quote Posted by Nupraptor
Oh, I see. Well, that's very helpful then. I'm going through it now. Instead of simply emptying the tips files, I'm replacing the gameplay tips with various quotes from the previous two games; "He am the Honeymaker, and drinkers we them meads. He am the Jacksberry, and eaters we them leafs. He am the Trickster, and the Woodsie Lord he bes." etc.
Cool idea :cheeky:
Mr. K. on 27/5/2004 at 10:41
Quote Posted by Nupraptor
Oh, I see. Well, that's very helpful then. I'm going through it now. Instead of simply emptying the tips files, I'm replacing the gameplay tips with various quotes from the previous two games; "He am the Honeymaker, and drinkers we them meads. He am the Jacksberry, and eaters we them leafs. He am the Trickster, and the Woodsie Lord he bes." etc.
Could you email the edited file with the old quotes in to me, please? I don't have the game yet, and it'd be mighty cool to use the work you're going to do when i have it. :thumb:
zanchito @ hotmail.com
Nupraptor on 27/5/2004 at 10:57
I've still got a lot of empty spaces. There's a ton of tips and not as many briefings/quotes I can think of to use. Once I'm done, however, I'll gladly post the finished product.
Do you know how to change where the text is centered? When I reduce its size, it's a bit too high up for my tastes.
Mr. K. on 27/5/2004 at 11:27
I know nothing about centering. If needed be, you can always repeat some quotes.
Mentalepsy on 27/5/2004 at 11:50
Quote Posted by Nupraptor
I've still got a lot of empty spaces. There's a ton of tips and not as many briefings/quotes I can think of to use. Once I'm done, however, I'll gladly post the finished product.
I was messing around just now, and I think you can actually delete entire tips with no ill effects, so you could try just deleting any that you can't figure out how to fill. If that doesn't work, of course, you could just make duplicate comments, as Mr. K said.
Quote:
Do you know how to change where the text is centered? When I reduce its size, it's a bit too high up for my tastes.
I'll check it out.
Lockpicker on 27/5/2004 at 12:00
Quote Posted by Mentalepsy
Under the [Difficulty] header in DEFAULT.INI, you can adjust the AI's awareness and combat strength for each of the four difficulty levels. Just ordinary multipliers; should be self-explanatory. Haven't messed with this, just thought I'd mention it.
Is this the same as in Deus Ex Invisible Wars?
In DX:IW you could go into a pseudo "god-mode" by increasing the ammount of damage you do to enemy AI, and decreasing the damage they do to you.
I'm wondering if a possible "god mode" is available here?
Of course, what's the point? It'll ruin the immersiveness of the game.
I can see myself playing around in the future with this though.
Thoughts?
Mentalepsy on 27/5/2004 at 12:08
Quote Posted by Lockpicker
Is this the same as in Deus Ex Invisible Wars?
In DX:IW you could go into a pseudo "god-mode" by increasing the ammount of damage you do to enemy AI, and decreasing the damage they do to you.
I'm wondering if a possible "god mode" is available here?
Of course, what's the point? It'll ruin the immersiveness of the game.
I can see myself playing around in the future with this though.
Thoughts?
I never messed with DX2 ini files, but I suppose that would be possible. I was thinking that it might be useful for people who wanted to make the AI hear better or see better on Expert mode.
van HellSing on 27/5/2004 at 12:15
Question about the fonts: anyone found them? Are they truetypes? Any way to edit them?
Mentalepsy on 27/5/2004 at 12:21
Quote Posted by van HellSing
Question about the fonts: anyone found them? Are they truetypes? Any way to edit them?
They're in Content -> T3 -> PCTextures -> Fonts. They come in .dds and .cel files. I can open the .dds files in DirectX Texture Tool, a program I didn't even know I had, but beyond that I don't have a clue.
If you could create a new font in the same format, you could probably change some names in DEFAULT.INI to add it in.
foldy on 27/5/2004 at 12:23
Has anyone dared tweak that bodyawareness parameter? I'd be thrilled if we could somehow get rid of it.