la0s on 30/5/2004 at 13:31
hey mental:
what about the vsynch tweak that some already have mentioned? wouldn't that be a thing to include?
this is the description from the eidos forums (as posted in the thread "Bugs and fixes. NO QUESTIONS PLEASE" by theBlackman):
"Frame Rate tweak
Vsync should be turned off in this game. Doing so will give you a huge boost in frame rate.
This is because frame rate in this game, with vsync on, is limited to a fraction of your refresh rate. If your monitor's refresh rate is set to 85hz, then your frame rate will either be 85, 42, 28, 21, etc. So if you would have gotten a frame rate of 60, it will only be 42. If you would have gotten 41, it will only be 28."
trouble_dart on 30/5/2004 at 13:53
Mentalepsy, I think you said you are using the demo version for tweaking, correct?
If so, there are some small differences that could throw people off. For instance, I couldn't find the [UniqueDeBriefingWindow] that you mentioned in your tips.
However, I did run across a line in the T3UI.ini file:
Debriefing_Window=UniqueBriefingWindow
So I think that it uses the same window and the related settings for both.
There might be others that I run across. If so, I'll edit this post.
Oh, and a question: I don't see a way to adjust the MetaGameLights in the T3UI.ini file. There are references to it, but no actual tags, as far as I can see.
Mentalepsy on 30/5/2004 at 14:12
Quote Posted by trouble_dart
Mentalepsy, I think you said you are using the demo version for tweaking, correct?
If so, there are some small differences that could throw people off. For instance, I couldn't find the [UniqueDeBriefingWindow] that you mentioned in your tips.
That was Goboperlaminiki's tip. I'm using the full version, and you're right, it's not in there...
Quote:
Oh, and a question: I don't see a way to adjust the MetaGameLights in the T3UI.ini file. There are references to it, but no actual tags, as far as I can see.
Look in T3UILights.ini.
trouble_dart on 30/5/2004 at 14:14
Quote Posted by Mentalepsy
Look in T3UILights.ini.
Whoops. You're right, it does refer to that file and I never put two and two together. :rolleyes:
skrekkur on 30/5/2004 at 14:16
Request: find a way to remove the motion blur effect that occurs when you move you mouse around, the lower the res the more noticable it gets, and I have a feelin this is slowing things down quite a bit for many, including me.
I know Farcry has motion blur that seems to work excacly the same, and when I disabled that, the game ran alot faster. It also uses .dds textures so im guessing it will have the same effect in thief 3
My system:
p4 2.8c
Asus P4C800 deluxe
radeon 9800 pro
2x256 mb 400 mhz ram CL3
Nupraptor on 30/5/2004 at 14:30
Actually, that "motion blur" is a way of keeping your framerates up: It lowers the detail when you move fast so as to help give your framerate a boost. At least, I believe so.
Schwartz on 30/5/2004 at 14:56
Slightly off topic:
It seems that any documents [books, scripts, and popups in the tutorial] are simple sch files, so you can change them with notepad, theoretically.
BTW: Didn't somone say that they had read a post over at the Eidos forum that told how to eliminate the bloody arrow trail?
Myagi on 30/5/2004 at 16:36
I've replaced the atomic frob with something that resembles the old frob somewhat. It's a bit tricky though so I think I would need to make a small patch "package".
I'll describe it for now, for those that are interested in the details.
The T3Main.exe contains a list of all shader names, the names can be recognized from the DX:IW demo for example (where all the shaders were open in the system/Shaders folder).
Change the shader names you want to override to a non-exiting name and the game will try to search for the shader file in system/shaders.
The shader for the frob effect is the membrane shader(s), that was also present in the DX demo. add your own compiled pixel shaders in the folder.
I haven't tested much yet so I don't know if that shader is used for anything else than the frob, but hopefully not.
Schwartz on 30/5/2004 at 16:49
Hopefully that will work for the arrows too...
Thanks man!
One problem though: WHAT THE DEVIL ARE YOU TALKIN' BOUT?!?!?!?! :confused:
I don't see any of this....
TBE on 30/5/2004 at 17:09
Yeah, the arrow trails are gay. I had an arrow battle with an archer last night, and it felt like Unreal Tournament. I wanted to get fragged at that point. :(