Mr. K. on 29/5/2004 at 23:56
I've checked those and i didn't see any reference to forward leaning movement at all. However, maybe we could pull some sort of trick that moves the camera ahead and pans it down a little. Sort of making a new 3rd person mode, with negative distance to garrett (ahead) and some panning.
S Bodi on 30/5/2004 at 00:00
yeah that was what i was thinking..
we'd have to figure out how to give the action a description (ie LeanForward) and so bind it to a key
Mentalepsy on 30/5/2004 at 00:15
Does anyone know how to change the font colors for the mission status windows? I know you can change them in the SCH files in the Briefing and Debriefing folders, but it would be tedious changing all of them, and it doesn't fix the objective status. Is there a default font setting somewhere?
I'd like to brighten it up a little. The blue-gray is hard to read.
Quote Posted by Mr. K.
Mentalepsy, how is that quotes/tips tweak going? The one you were adding quotes from previous thief games instead of the gameplay tips.
Actually, that was Nupraptor :)
Mentalepsy on 30/5/2004 at 00:55
Some font color info:
The blue-grey color in the briefings and objectives is 97,80,109 (R, G, B).
The pale blue in most of the pop-up boxes is 191,183,255.
170,170,150 will give you a dull white, similar to the briefings in Thief 1 and 2. It's bright enough to read on a black background, but not bright enough to kill your eyes.
Raven on 30/5/2004 at 00:57
as before - increase lean speed by changing the 6 lean options (start mid end, front and back) speed from 1 to 1.5 in the T3PlayerAnims.ini. This could be tweak to eliminate any roll (set front and mid high and back low) or for preference.
Okay so who is going to VB these beauties?
Mr. K. on 30/5/2004 at 01:00
Yep, sorry, i don't know what was crossing my mind. :erm:
This is the best i've been able to do to hack a lean forward:
At T3Camera.ini:
CameraMode ThirdPerson
LookAt ActorsTarget
SpinWith Stick
AnchorOffset ActorHeight -0.30
Stiffness 1.00
PitchLimit -50 -80
YawLimit -20 20
Distance -3
DollySpeedForwardBackward 1 1
EndCameraMode
That uses the third camera to simulate a lean forward. If only the game accepted a negative distance!! :(
Nupraptor on 30/5/2004 at 02:13
Quote Posted by Mr. K.
Mentalepsy, how is that quotes/tips tweak going? The one you were adding quotes from previous thief games instead of the gameplay tips.
Here's what I've got so far: (
http://dark_god7.home.mindspring.com/HelpText.rar)
If you have any Thief quotes not in the file that you'd like to contribute, please contact me and let me know so that I can add them. Also, if you notice any typos or errors, please do the same.
Hidden_7 on 30/5/2004 at 02:51
Anyone notice that each level has context specific quotes? Anyway to get these new-old quotes in the correct spot, so hammer-specific quotes would come up in hammer levels etc.? Cause that would be cool.
Nupraptor on 30/5/2004 at 03:22
Not that I'm aware of. As far as I can tell, the tips are displayed randomly. If they're displayed in a certain context, then it would probably be massive work to decipher it and place all the old quotes in the proper areas.
Also, Scar Trek on the SA forums just posted this:
Quote:
From investigating files in the demo, it's also entirely possible to lessen the frob glow (sounds kinky). It's just a Bink format movie file that's overlayed as a texture, make it darker and hey presto.
I'm looking into it now. If it's possible to reduce the glow via this method, then it should also be possible to change its color or edit it in any other way. Personally, I don't mind the blue, I'd just like to make it more subtle.
Edit: Crap
Quote:
Hrmm, I'd presumed that the "SelectedGlow.bik" video files, which are an eerie blue glow, were used to texture any highlighted item. I edited them to be darker to test just now, and it appears I am wrong. Rather curious, I'll look into it tomorrow when I'm not so tired.
S Bodi on 30/5/2004 at 03:47
Hey Mr K good one using the third person camera.. sorry didn't get that's what you meant in your earlier post.
The best we may be able to do here is actually keep distance as zero and just give a small height advantage to the forward lean cam, with reasonable limits on yaw and pitch... but it's far from ideal..
unless there *is* a way to do +ve distance
also noticed that a lot of other cam modes in that file have a dependency on thirdperson cam - would need to be careful it doesn't mess things up