Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
snobel on 3/8/2020 at 07:40
Probably, but T3G is where it can be fixed...
Pat1991 on 9/10/2022 at 16:49
Something else came to my mind. In the Keeper Compound mission, there should be a requirement to not kill any keeper that will appear in the game later, culminating in "do not kill anyone" on hard or expert. Killing Orland just seriously screws with the story later on...:sly:
Beleg Cúthalion on 10/10/2022 at 15:40
There is no Orland in the proper mission map, as far as I know, and all the others are basically replaceable clones (even the one who chairs the council meeting). In the small library that is part of the City HUB, you are not allowed to harm any Keepers anyway.
Pat1991 on 16/10/2022 at 13:14
Hello,
I believe I have found another bug. After the first visit to the Keeper library, the task "speak to Keeper Isolde" cannot be finished. The game itself proceeds until the end, regardless of that, still it remains active for every consecutive day in the objective list.
Pat1991 on 16/10/2022 at 18:36
Quote Posted by Beleg Cúthalion
There is no Orland in the proper mission map, as far as I know, and all the others are basically replaceable clones (even the one who chairs the council meeting). In the small library that is part of the City HUB, you are not allowed to harm any Keepers anyway.
From what I understand, he is seen directing the council session, right in the middle of the largest room on the map.
Pat1991 on 22/10/2022 at 21:28
Minor Bug:
In the museum, after you steal the "Eye", two audios overlap themselves: Garret remarking how easy it was to steal the eye, and the "Eye" starting to talk.
Beleg Cúthalion on 23/10/2022 at 17:57
Thanks, I'll look into it. But it does not appear to be T3G-specific but rather a consequence of some voice over scripts triggering in such a way that the files are played simultaneously. AFAIK there is no function that would prevent things like this. Can you reproduce it on a second playthrough?
Pat1991 on 23/10/2022 at 20:12
One way would be to simply let the patch add another audio which has both tracks, played one after the other. Let me see if I can get myself to restart the level and check.
Pat1991 on 23/10/2022 at 20:28
Also, there is the very annoying "floating bug" which makes Garret be stuck in the map all the time, especially when doing the more acrobatic approach of sneaking. And if something could be done to make climbing less buggy (for example, when getting in the barrier in the Tesoro Hall in the museum, where the secret gem on top of the statue is hidden).