Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
Yara on 5/4/2014 at 08:46
Clocktower
Garret didn't say anything about "way down"
Keeper enforcers
I've just made a rage quit. Enforcers seems so unbalanced now. I can't see them even when they are shooting at me, I can't walk around them because their sense distance rather high for such narrow streets and I don't want to kill them so I am desperate. Maybe hardcore gamers will be pleased but I am not the hardcore gamer. Yes, they still walk loudly but this doesn't help much. When I've tried to use noisemaker arrow, many people gathered there including one guard and I presumed that enforcer went there too (I couldn't see him) but he began shooting me anyway. When I managed to put down one enforcer (using a gas bomb) I couldn't see his body until it flashes a bit, seems they learn how to stay invisible even when unconscious. I think I'm ready to embrace the Dark Side and kill everything there because now it's easier to kill than to spare lives.
snobel on 5/4/2014 at 10:50
Recently Beleg suggested that maybe an option for the 'enhanced' enforcers would be necessary - maybe he was right. :)
If you're playing on above-Normal difficulty things are made harder by the fix for the City always being on Normal. You can revert that by setting DisableDifficultyFix=true in SneakyOptions.ini. Neither that setting, nor the DifficultyFactor tweak affects savegames, so you can go back to defaults when no enforcers are around.
Yara on 5/4/2014 at 13:43
The problem is that new enforcers are unavoidable because of their sense distance. With streets so narrow and alternate routes so few I can see the only way to deal with this situation: total genocide. But I don't like this way.
Keeper Compound
I used some old savegame to start this mission. I did not encouner any bugs except the old one: invisible diamond tiara in the Caduca's chest. You can't see it but can get it if keep frobbing.
Beleg Cúthalion on 7/4/2014 at 11:40
Thanks for the reports. I will try to squeeze in some tweaking before going on vacation on Thursday. The enforcer's awareness shouldn't be much increased, but if the City sections are running on HARD/EXPERT, thanks to snobel's fix, it's probably too much. Remember that you can see them when looking carefully. But it might be a good idea to reduce their invisibility frequency. This should make them flash more often and also decrease the time they remain invisible after being killed or knocked out.
Edit: Floating lamp fixed, along with a sofa stuck inside a column outside the rotunda. Edwina's barks are triggered by bark objects but since her room in the tower is far away from the dining room, I cannot explain this - unless some orphaned copies got stuck there when combining the maps. I'll have a look, same goes for the volumes which handle the wine thing. But Curtis shouldn't show up at Garrett's apartment the day after, should he?
Yara on 8/4/2014 at 14:30
Quote Posted by Beleg Cúthalion
City sections are running on HARD/EXPERT
Yes usually I am playing on Expert except Moira mansion where I switched to Hard. But I had no problems with NPCs in the City until I've met enforcers. I want to ghost around them but I can't. Maybe this is doable but it's far beyond my capabilities.. :erg:
Quote Posted by Beleg Cúthalion
But Curtis shouldn't show up at Garrett's apartment the day after, should he?
But the letter was there. It looked like I grabbed widow's gold but I didn't even open that chest.
As far as I know:
Wine+no kills+not to take gold = thanks from the widow
Wine+no kills(?)+to take gold = nothing, just letter is in the street
No wine+to take gold = vengeful thug.
Beleg Cúthalion on 8/4/2014 at 18:41
I just had a look at the scripts:
The guard appears either if [Edwina is dead and the inheritance stolen] or if [the wine wasn't placed, the inheritance not stolen but Edwina killed]. I don't know why they made it so complicated, apparently you have to get two out of three evil deeds. :erg: If you do all three things well, you'll get the booze loot. The letter on the bench nearby appears always on day five, it has neither scripts nor scripted other actors linked to it.
Edit: I just tested it and while Edwina definitely responded to the wine being placed, there was no booze loot in SQ despite all three good deeds fulfilled (e.g. leaving her alive, not stealing the inheritance and bringing her wine). There was just the letter instructing Curtis to kill Garrett. That is weird and I fear I won't be able to figure it out before going on vacation. On the bright side, I've added two savegames in the first post. This should suffice for those wishing to test only small sections of the game.
Yara on 10/4/2014 at 05:43
Quote Posted by Beleg Cúthalion
I've added two savegames in the first post.
Thank you! I am downloading the Cradle one now. :)
Yara on 10/4/2014 at 20:12
CradleNPCs who don't follow the routes:
- puppet in the Observatory
- ghost guard in the Lobotomy theatre
- ghost guard in the exercise yard where the Urn of Ashes must be placed
Serious FPS drop occurs in the Storm cellar in the cage area.
In the "past" there was no NPC in the chair in the room with fireplace.
I left all doors open in "present time" and opened door blocked one ghost guard in the "past". He didn't move until I closed that door.
(
http://postimg.org/image/4mymb8cd5/)
Inline Image:
http://s28.postimg.org/4mymb8cd5/cradle_npc1a.jpg
Beleg Cúthalion on 11/4/2014 at 10:59
The frame drop is strange because there should be no connection to the second map. Well, I'll have a look after Easter, but please keep posting these reports!