Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
Beleg Cúthalion on 5/11/2016 at 10:32
Quote Posted by snobel
Thanks - but the entry map is missing?
Sorry, totally forgot that this one's still needed. Fixed, 7z file is updated.
snobel on 5/11/2016 at 10:46
Was just about to post this:
"Copied in the previous Entry.gmp, assuming no changes. Did a quick play-through on Hard. Only thing to report is that you get the new 'get back to where you started' objective twice if you first go to where the mission would normally end and then leave through the hatch. (Do you want to fix that before I pack it up in FM form and plug it in the SU thread? :))
A couple of questions: The files in the Conversations\Database folder are apparently not loaded by the game - maybe they're not necessary? The InnObjectives_005000.sch file was not loaded either. If it's the original objective then it shouldn't be necessary to include it? (Also, the text entry for English is in German in that file...)"
Is there anything new in Entry.gmp that would change this? If so, I'll redo the test.
Beleg Cúthalion on 5/11/2016 at 21:02
Quote Posted by snobel
Only thing to report is that you get the new 'get back to where you started' objective twice if you first go to where the mission would normally end and then leave through the hatch. (Do you want to fix that before I pack it up in FM form and plug it in the SU thread? :))
I couldn't reproduce that. The script in both places only fires if the new final goal isn't visible yet (and then it sets it to "pending" so that the condition of the second script is never fulfilled). So if you trigger it once and then go to the other volume, I can only imagine something else re-setting the final goal. However, I should know if I installed something like that. :weird: Do you know what exactly you have done?
Quote:
A couple of questions: The files in the Conversations\Database folder are apparently not loaded by the game - maybe they're not necessary? The InnObjectives_005000.sch file was not loaded either. If it's the original objective then it shouldn't be necessary to include it? (Also, the text entry for English is in German in that file...)"
The two schema files were created by the game; I included the old one because I expected the game to use it. If it doesn't—I'm fine with leaving it out. Same goes for the baked conversation files. Don't know what exactly they do. Usually you're supposed to include them with an FM. I'm not sure when I last modified the Entry map. However, the one goal issue you mentioned could be caused by having an old Entry map.
snobel on 6/11/2016 at 09:44
Don't know what I did wrong (twice) yesterday but today I can't reproduce it either. :weird:
Here's the (
https://www.dropbox.com/s/hdlhxf8o09lchy1/T3G_Inn-detutorialized.7z?dl=1) 'FM' version including the new entry file.
One small issue: When you first go to the small area outside the inn where the original mission ends, then you get Garrett's "close one - but I still got the goods" comment even if you don't yet have the purse.
snobel on 6/11/2016 at 21:21
OK, I'll update the 'FM' tomorrow as well.
Edit: Updated.
Beleg Cúthalion on 7/11/2016 at 19:07
I just did some testing and noticed that the goals don't trigger correctly when the Conversations folder is not included. So the game does use them after all. Can you update the file again, please? :p
snobel on 7/11/2016 at 21:04
Sure - but it's not the Conversations folder that was left out, it's the Database folder inside it. (The Inn.con file is definitely needed.) Are you sure the Database folder is necessary? The goals did tick off correctly for me.
Beleg Cúthalion on 8/11/2016 at 08:40
You're right, the *.con file is enough. Good to be sure, though. Now I will have a look at the stats again, to make sure any non-tutorial playthrough of the Inn is added to the overall statistics.
Fobetor on 20/11/2016 at 17:00
Hi
After activation of Thief 3 Gold all Polish signs like ś ć ł ą ę are not displayed correctly. It makes game difficult to play because it affects books, loading screens, menu, subtitles - every tekst in the game. Only way is to disable this mod in sneaky tweaker but i really want to use it.
Is there a method to fix this?
Regards
Piotr