Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
Beleg Cúthalion on 7/1/2015 at 09:19
I'm sorry, I was referring to the St Edgar's/holy symbol objective bug. The HammerIntro movie after the briefing should be easier to fix.
snobel on 7/1/2015 at 09:48
Any ideas about the missing briefing sound? I tried phobos2077's save (quicksave from (
https://yadi.sk/d/jzwha0wxdmGLZ) here) and got the same.
Beleg Cúthalion on 9/1/2015 at 21:35
I will have a look this weekend hopefully. Things got a little busy lately and I was always home late. :erg:
Beleg Cúthalion on 12/1/2015 at 09:51
Small update: snobel has prepared an (
https://copy.com/CnQBeEt7OzFgbwoo) FMSel-ready FM zip file with a savegame right in front of St Edgar's. Both the Stonemarket and the mission's map files have been fixed (briefing issue and the order of objectives, respectively) and whoever is willing can try them out and see if he/she can break the objectives in the St Edgar's mission.
phobos2077 on 25/1/2015 at 16:43
Just got the some silent briefing problem, this time - "Killing Time" briefing in stonemarket plaza. Not sure if there was supposed to be a movie after briefing though, tried removing Stomenarket1 files from T3G mod folder - sound in the briefing works, but no movie.
(
https://yadi.sk/d/KU2qshe8eE9rG) Savegame
snobel on 25/1/2015 at 18:46
I can reproduce that, but your save works fine with Beleg's latest Stonemarket1 map. Don't know if it's safe to replace it in the middle of your game, though...? Anyway, as long as the Clocktower map will launch correctly (it has no video IIRC), then that particular bug should be of no further consequence.
Flyingfish45 on 1/2/2015 at 22:33
I think it would be really nice if you changed the Houses in the city or just the city in general every time you visit them.
EXAMPLE: 1.You rob a house; the next time you comeback there is a guard or different loot.
2.Every time you enter an area there is different people, opposed to the same blond girl and homeless man.
Beleg Cúthalion on 2/2/2015 at 15:01
And it would be really nice if I would be paid for this so I actually had the time for it. :p Seriously, I can be happy if I manage to pimp up the Inn mission in the next two or three months, everything else would be utopian, given the stuff that I do every day. That being said, TDS already has features like this although I cannot claim to have a good grasp of what is working and what was abandoned. There are paranoia elements, e.g. windows being lit or unlit based on the violence the day before, guards being more alert etc. but only glimpses of it might be in the game (or noticeable in the first place).
Beleg Cúthalion on 13/10/2015 at 09:30
I've started working on the Inn map again and until now it goes smoothly. All the tutorial elements will be pushed into Easy mode first and when the map runs clean for all other difficulty modes, I might start adding features, rooms, guards etc.