Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
Klow on 28/11/2014 at 23:08
Whoops, the streets were indeed empty. It was too easy and too quiet... Though it seemed weird I didn't really realize it wasn't normal, since the endings of the 2 first games are rather quiet. I'll download the Sneaky Upgrade 1.1.4, I guess...
snobel on 29/11/2014 at 06:07
That issue hasn't been fixed yet, but if you upload a savegame from right before the end of the museum mission I'll try to fix it. You'll need to continue using the same T3G version as before of course.
Klow on 29/11/2014 at 09:08
Quote Posted by snobel
That issue hasn't been fixed yet, but if you upload a savegame from right before the end of the museum mission I'll try to fix it. You'll need to continue using the same T3G version as before of course.
Well, I eventually watched that part on YouTube. While I'm sad I missed it, it's just mostly "Find and kill and find and kill and find and kill" and a badass witch that can't even notice Garrett passing by, so that'll do for me! ;)
Beleg Cúthalion on 3/12/2014 at 12:23
At this point I'm not sure anymore whether or not I want this bug to appear in my current playthrough. I'll have to enter the Keeper Compound now, so stay tuned. Does anyone remember if it was possible to enter the Forbidden Library right before doing the Compound mission? These guards are barely ghostable on Expert difficulty and I'd like to see if interesting stuff is happening up there on day six.
Depili on 6/12/2014 at 19:47
I'm having a weird problem with Thief 3: gold with the fat sneaky update 1.1.4: When I enable thief: gold on the sneaky tweaker the game runs fine without problems, but after I quit the game and later restart the "load game" option is disabled and none of the saved games show up anywhere.
Saving and loading the games works fine during one play session as long as I don't quit the game between saving it and loading. The save files get written on the disk and stay there. For example after three restarts of the game and doing a quick save at the start of the tutorial on each restart leaves me with "quick save" "quick save(2)" and "quick save(3)" folders in the save game folder, but none of the saves show up when I start the game.
I have tried with and without the "Human readable save names" option and with and without the "recreate save game index on start" option but they don't help.
I have also tried emptying the save folder completely and even moving it to c:\thief3\save by editing the register setting, but it didn't help either.
Only thing that seems to affect this issue is whatever I enable thief: gold on the sneaky tweaker, I have tried all of the mods alone and the community texture mod and minimalist mod together and the savegame issue only manifests itself when thief: gold is enabled.
I'm running the steam version of Thief 3.
Any ideas what might cause this or what data I might provide to help with debugging it?
Depili on 7/12/2014 at 14:43
The beta fixes this issue for me. Thanks.
Beleg Cúthalion on 7/12/2014 at 20:44
A little update from the map side: I'm inside the Cradle, having made notes about minor bugs alongside. One not so small issue was that apparently several AIs in the City sections don't patrol although I bet they should, e.g. the City Watch guard in the street corner of Stonemarket proper, to your left hand when you enter it from Plaza. Another was a guy at Old Quarter's gate to Auldale, although later he (or a different one) patrolled there. Still, a hammerite stood firmly at the end of the small tunnel leading to the place where you can see the Cradle and enter the sewers with the Pagan shaman. :erg:
drivetheory on 14/12/2014 at 02:09
This could be a good Modernization patch for Thief: Deadly Shadows.
I do hope however that too many artistic liberties are not taken and that in the end it will be a viable option for people wanting to experience a bug-fixed very-vanilla-feeling play through with full size maps/levels. (yeah.. that development hindering 64MB of RAM on the original Xbox truly was such a detriment to TDS / DXIW.)
The combining of the split levels into full ones sounds fantastic, the addition of 'proper briefing videos' I don't know, depends how close they feel to the artistic style of the original developers existing work in other areas of the game... and why the removal of the ambient fog & blue tint- i always pictured The City as a medieval era city in England- fog included. Idk... somewhat reminds me of what would happen if you removed the green tint from Fallout 3?
Keep up the good work- will stop back by in the future and check it out further then