Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
Beleg Cúthalion on 16/9/2014 at 20:19
Finally some new bug-fixing:
All of that's done. I'm especially proud of my hack for the buzzing machine which now has a "Have you tried turning it off and on again" script switching it off and on as soon as the player gets 64 feet near it. I haven't experienced the bug with the reversed state since, either. The other workarounds are likewise simple but effective. What you haven't mentioned are the 16 oil lamps on the ceiling which get into strange angles because they collide with the supporting rafters etc. So I'll have to deactivate physics from all of these supports next.
I believe I've also moved the Cradle morgue puppet away from the entrance but haven't checked yet if it works better.
Edit: Aaaand I did the rest of St Edgar's Church. Let's see what's next...
AntiMatter_16 on 19/9/2014 at 09:19
Awesome stuff! Keep up the good work. ^_^
Beleg Cúthalion on 21/9/2014 at 13:27
I just worked my way through the last of Savar's reports. Some of them couldn't really be fixed (like missing shadows caused by ambient lights), others were no real bugs (like the Keeper robes, they aren't Pagan), but most stuff could be tweaked. I'm not sure about the shallow water volume in the Cradle; we're very close to the property limit and I'm not sure if I can risk that. In any case, thanks again, Savar! I'll see if I can squeeze in a briefing video test this evening.
Edit: The briefing video implementation via the frobbable glyphs works like a charm. I'll just have to come up with an idea for the Castle (and Inn) map(s) because they are not started this way.
Frikkinjerk on 25/9/2014 at 04:57
I have a problem in St. Edgar's wherein my objectives are all completed, but the placing of the gear and chalice is not checked off and it won't let me exit the mission. This is a fresh, clean Steam install with only this mod installed on it.
Beleg Cúthalion on 25/9/2014 at 08:54
Apparently I really have to take a look at this thing. Either this or there is still some uncleanness in the set up process. Luckily this evening I'll have some time.
Edit: I've removed a requirement that you have to have read a note about the holy symbol and gear for the goal to be ticked off. The uncleanness in this probably was that you were able to place the gear and holy symbol in their receptacles but had to read the note about it first for the objective to tick off. So there were AFAIK two ways to solve this, either make the receptacles unfrobbable before reading the note or make reading the note not compulsory. I'm not entirely sure if that was the best way to fix it but due to the many possibilities in this goal system (having or having not read a certain note with or without the objects already in the inventory etc. etc.) I didn't try to make a complete analysis.
Shantih on 6/10/2014 at 02:29
I've just finished my first playthrough Thief 3 Gold using the 1.0 files; what a super mod! Loved being able to explore the missions without loading zones; and pleased to say all nine missions plus the tutorial worked great!
The one major bug I had was that after the Wieldstrom Museum mission and the subsequent cutscene with Gamall and Orland, the final endgame events were not present on the city maps. I was able to travel to each city zone and place the five sentients in their respective places, but there was no sign of Gamall or any of the stone statues. In fact, aside from one guard on the streets of Auldale and a few other individuals in various maps all the streets were completely deserted! I got all Garrett's voiceover feedback as I placed each sentient, plus regular comments from The Eye. Once all of the sentients were placed the usual fade-to-black and ending cutscene played as per normal.
Also, all four of the fences' stores all appeared to be broken. When I entered any of them, the game would become unresponsive (I would be able to see the sidebar, my gold total and the 'Sell All' button but nothing else) forcing me to quit out of the game and reload a previous save. All the stores were working, though.
Hopefully this can be fixed in the forthcoming 'Gold+Sneaky Upgrade+JohnP Textures' release. I thoroughly enjoyed the playthrough; it was just a rather straightforward and somewhat anti climatic endgame! :D
snobel on 6/10/2014 at 19:35
Shantih, can you upload some savegames to help debug this? Maybe one from near the end of the Museum map, one from the City just before the Museum, and one outside a broken store or fence...
Shantih on 7/10/2014 at 00:32
Sure! I've uploaded a selection the saves I made as I was playing through Gamall's Lair, the Museum and the Endgame!
(
https://www.dropbox.com/sh/n18qmol6ye7wr4u/AABT3ybrv0wSjLJvLBy_UvWYa?dl=0) https://www.dropbox.com/sh/n18qmol6ye7wr4u/AABT3ybrv0wSjLJvLBy_UvWYa?dl=0
Quote Posted by snobel
Shantih, can you upload some savegames to help debug this? Maybe one from near the end of the Museum map, one from the City just before the Museum, and one outside a broken store or fence...
snobel on 7/10/2014 at 05:29
Thanks!
Beleg Cúthalion on 7/10/2014 at 11:34
I hate it to always blame this bug – as above – on a corrupted install, but apparently it's the only thing I can do. However, I'll have a look at the savegame tonight, hopefully.