Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
z-vap on 10/8/2014 at 12:11
thanks guys. One of these solutions should work for me (this or the SneakyOptions.ini edit).
Eilhan on 11/8/2014 at 14:56
Found a conversation bug. At the Seaside Mansion, there is a female servant in the downstairs dining room next to the kitchen. She quipped the following speech, which is also spoken by the Widow Moira, and presumably only intended for the widow:
Quote:
You'll never believe it, Robert, the servants have had the impertinence to refuse me a glass of wine. No, not even my Ginny! (Hushed, conspiratorially) Robert, could you get a glass for yourself, and then I'll have a sip. Then, you see, I might sleep. I am so weary, my darling....
Also, I have a question about the Widow Moira fix for Expert difficulty.
Before starting the mission on Expert (That is, having saved in the docks after the Abysmal Gale), I quit the game and applied the loot fix to the Inst.txt, modifying the 3rd line to look like this:
Quote:
SEA_T3G_LootFix 0 1 1 20
But I still could not finish the mission, loot counter only got to 88% (100% if I loot her inheritance, so I didn't miss any loot). Does this fix need to be applied before starting a new game in order to work?
Beleg Cúthalion on 12/8/2014 at 06:02
Thanks for the hint about the servant doing the speech, this finally made me find the bug that other people had reported before: Two bark points from the widow (outdated ones even since her idle speeches are now done with scripts) were linked to her patrol path because they looked so close in the top down view window. I've deleted the links, this should do the trick.
I have to test the loot fix later myself. The script reads the integer value on the first start of the map (even by loading a savegame, theoretically), so it might work even after starting the mission. It isn't triggered twice, though. You changed the value in ...\ProgramData\Thief 3 Sneaky Upgrade\Installed FMs\T3Gold_1_0\CONTENT\T3\Flags, I presume?
Eilhan on 12/8/2014 at 10:13
Quote Posted by Beleg Cúthalion
You changed the value in ...\ProgramData\Thief 3 Sneaky Upgrade\Installed FMs\T3Gold_1_0\CONTENT\T3\Flags, I presume?
On my system the path is G:\Thief 3 - Deadly Shadows\FMs\Thief_3_Gold_(v1_0)\CONTENT\T3\Flags but that's where I changed the value, yeah.
It's been a lot of fun playing the game again, rediscovering all the loot and listening to the conversations. Gonna continue the playthrough later tonight :)
Beleg Cúthalion on 12/8/2014 at 13:29
Just to make sure: When you have the mission installed via FMSel, the actual extracted FM files should be in the ProgramData (not programs!)\T3SneakyUpgrade-something\... folder if I'm not mistaken. It probably won't work if you change the file in the archive itself (your path looks like a directory where you store the FM zip/7z files, that's why I mention it). Maybe snobel knows what's up.
But in any case: Have fun with the game!
snobel on 12/8/2014 at 17:34
The path in ProgramData is the default, but the SU installer has an option to select a custom path for FM installation. That's probably the case here.
Beleg, what about the enforcers? I guess you have to set those ints before going into Old Quarter for the first time but can they be changed later?
Beleg Cúthalion on 12/8/2014 at 18:59
The invisibility script fires every second if all requirements are met, the telepathy script only upon player contact. Both can and will fire more than once. I'm trying the Mansion out now, stay tuned...
snobel on 13/8/2014 at 05:31
I did some experiments with the enforcers just now - apparently it's the first value on the line that should be changed, not the third?!
Beleg Cúthalion on 13/8/2014 at 06:33
Yep, that seems to be the case. :nono: Well, still less embarrassing than the scripts themselves not working at all, that's what I feared last night. I am going to prepare a hotfix for the Seaside Mansion, though, there was a shadow casting thing at the entrance and I've re-written the lootfix script, too. I've also changed the instructions in the first post in ThiefGen, could you please add them in the proper read-me file once you have the altered files?
Muzman on 13/8/2014 at 10:15
I've been tearing through this fairly quick as a bit of a refresher. It's amazing how much better everything feels because of this change.
I did see a couple of bugs or oddities. They might be known or fairly common in the normal game too, but here goes.
-In Rutherford Castle, Lord Ember didn't come out and have that conversation about shifts with the guard on the walkway before going back to his room. I don't know if it happened earlier before I got there or never triggered, or only happens when you approach a certain direction.
- Heartless Perry still greeted me with warnings and talk of being worked over by Lady Elizabeth on day 2 after I had finished one of the keeper missions and all that was long over.