Thief 3 Gold - Public beta test (TDS Spoilers ahead, obviously!) - by Beleg Cúthalion
Beleg Cúthalion on 30/3/2014 at 13:09
Version 1.0 released! Please (
http://www.ttlg.com/forums/showthread.php?t=143659) check here for the link but feel free to report bugs here anyway!
This thread should have been started at least six years earlier but for several reasons there was never enough man power among the T3Edders. Well, actually there isn't a lot now, either. :p Anyway, here's the deal:
As some may have noticed, for a few years now the idea of a T3 overhaul was debated and experiments were done. While snobel works/worked on bringing all existent tweaks and patches into the Sneaky Upgrade (such as JohnP textures, the Minimalist Project, T3 Tweaker), I combined all proper missions into one map, thus eliminating the loading zones. You can download these missions as an FM compatible with FMSel as it is shipped with the most up-to-date (
http://www.ttlg.com/forums/showthread.php?t=138607) Sneaky Upgrade. Just download, install, play.
This version has the following "features":- No loading zones or blue fog in all nine proper missions (excl. the Inn tutorial)
- Re-designed transition zones (as faithful to the game as possible)
- Various fixes of broken/incomplete patrols, missing shadow-casting, un-ghostable AI positions
- Fixed Keeper enforcers, especially on HARD/EXPERT (NEW: these tweaks will be optional via the SU interface)
- Reduced ambient fog
- Removed transition zone symbol from hand-drawn maps
- From the Sneaky Upgrade side the game was tweaked to allow slightly larger maps (content-wise) which was necessary for the Cradle and Museum maps
NEW: - option (via the SU interface) to allow finishing the Widow Moira mission on EXPERT without stealing her inheritance
Plans for the future:- Turning the tutorial mission into a proper mission on HARD/EXPERT (this is a lot of work)
- Tweaking/balancing remaining bugs etc.
- Including proper briefing videos like in (
http://www.youtube.com/watch?v=Oorc2XpJ0gc) this test
- Including proper hand-drawn maps (artists, volunteer!)
- Proper tweaking UI for the Sneaky Upgrade (AI awareness, equipment prices, HUD and font sizes etc.)
- Tweaking the movement of Garrett, maybe altered mesh
- Whatever comes up
What probably won't happen:- Getting rid of City section loading zones (might work for small sections like Garrett's house or Fort Ironwood, but is a hassle in general because of the maps' complexity)
- Rope arrows and swimmable water :p
- Proper Pagan dialects
Now for the beta stuff. Download (
http://darkfate.org/view/details/files/projects/thief3gold/T3Gold_public_beta.7z) this FM archive ((
http://www.southquarter.com/downloads/2014/T3Gold_public_beta.7z) mirror, thanks to clearing & Brethren!) and install/play it via FMSel (instructions, if necessary, should be included with the Sneaky Upgrade).
Play the game on different difficulty levels with different playstyles. Try to get maximum loot, in short, try everything out that could be broken. One of the most current problems are broken volume boxes, so everything that is triggered by Garrett or an NPC walking into a specific area (an invisible box for the editor). If you notice that e.g. conversations or Garrett voice-overs don't start as they should – that's for the bug list.
Please volunteer only if you know the original game by heart and/or are ready to dedicate a significant amount of time to the test. Bugs should be reported here, if possible with images or clear location/description so I can track things down quickly. If design/philosophy discussions can be held short and concise, they are allowed here, too, otherwise feel free to use the (
http://www.ttlg.com/forums/showthread.php?t=128793) other thread.
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Savegames:(
http://www.jaybmusic.net/Eidos/Thief3Gold/PaganHammerIntroSave.7z) Shortly after the Pagan and Hammerite Intros
(
http://www.jaybmusic.net/Eidos/Thief3Gold/SeasideKurshokSave.7z) Shortly after the Seaside Mansion and Kurshok Citadel
(
http://www.jaybmusic.net/Eidos/Thief3Gold/Cradlesave.7z) Shortly after meeting Inspector Drept (i.e. before the Cradle)
Savegames can be found in (Harddrive) \Program Data\Thief 3 Sneaky Upgrade\Installed FMs\T3_Gold_public_beta\SaveGame. Note that you have to delete the SaveIndex.ion file after pasting the new savegame. The names are in German but I hope you can handle that.
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Bug List:Rutherford CastleHammer IntroQuote Posted by Darth Slaughter
In St. Edgar's church, one of the objectives is:
-Attach the stamped gear and the holy symbol to the mechanism protecting the Chalice.
Well, I do that and the objective does not get checked, then I get the chalice (that objective line gets checked) and try end the mission, but can't because of that objective unchecked.
Oh, and I notice some equipment with huge gears in the factory section of the church were misaligned, and strangelly realigned themselves after a reload. Pagan IntroSeaside MansionKurshok CitadelClocktowerGarret didn't say anything about "way down"Keeper Compoundinvisible diamond tiara in the Caduca's chest. You can't see it but can get it if keep frobbing.CradleQuote Posted by Yara
NPCs who don't follow the routes:
- puppet in the Observatory
- ghost guard in the Lobotomy theatre
- ghost guard in the exercise yard where the Urn of Ashes must be placedSerious FPS drop occurs in the Storm cellar in the cage area.
In the "past" there was no NPC in the chair in the room with fireplace.
I left all doors open in "present time" and opened door blocked one ghost guard in the "past". He didn't move until I closed that door.
[image removed] Wieldstrom MuseumCity SectionsQuote Posted by Yara
Keeper enforcersI've just made a rage quit. Enforcers seems so unbalanced now. [...]
Quote Posted by Yara
AuldaleTwo guards don't start the conversation.[image removed]
But I used your savegame to run Gradle mission and further, maybe that's the cause.
Beleg Cúthalion on 30/3/2014 at 22:04
Thanks for the mirror. There have been questions about savegames and although I wanted to be lazy, I'm trying to provide some so people can focus on certain portions of the game. The one I have already is a savegame (
http://www.jaybmusic.net/Eidos/Thief3Gold/Cradlesave.7z) shortly before the Cradle. I hope snobel can drop by and tell everyone where the savegames are stored when an FM is installed... because I only found them in the back-up files. :p
bikerdude on 31/3/2014 at 00:07
Bloody awesome, downloading now..
Platinumoxicity on 31/3/2014 at 04:45
Quote Posted by Beleg Cúthalion
- Various fixes of broken/incomplete patrols, missing shadow-casting,
un-ghostable AI positionsI've never liked it when an AI is standing between me and a piece of loot in a way that makes it impossible to get past without knocking him out, but I think that's just the point. If you want to ghost a mission, you need to make some sacrifices. You won't be able to get all the loot. Just the amount of loot that your mission requirements require you to get.
That said, TDS on expert has unreasonably high loot requirements that force expert players to try to get loot that is too well guarded to be worth the risk. And in fact some optional bonus objectives are completely off limits. Like for example, Moira's inheritance. You can't not steal it, because it constitutes 11% of the total loot, so it's impossible to complete the loot objective without stealing it.
The only things that should be fixed to better support ghosting are sections where unavoidable guards are standing between you and your objective. Not between you and some extra piece of loot. If it's possible to ghost through a mission with all the objectives completed and the required amount of loot stolen, then that mission doesn't need fixing.
Beleg Cúthalion on 31/3/2014 at 06:20
I will take this over to the WIP thread just in case, so please find my reply there.
snobel on 31/3/2014 at 08:59
Quote Posted by Beleg Cúthalion
I hope snobel can drop by and tell everyone where the savegames are stored when an FM is installed... because I only found them in the back-up files. :p
They're in a subfolder of the FM folder - which you can find easily by going through the Sneaky Upgrade start menu group: Under
Local Folders there's a link to the main FM installation folder. T3 Gold will be there, and inside it the SaveGames folder.
bukary on 31/3/2014 at 17:50
WOW! :wot:
This project is really admirable. :thumb:
Petike the Taffer on 1/4/2014 at 08:20
I'll follow this. Looks like it has genuine potential.
TriangleTooth on 1/4/2014 at 11:36
"Fixed Keeper Enforcers" that is intriguing. Must get this for a replay sometime.