peter_spy on 15/1/2025 at 19:48
Quote Posted by snobel
There's now a materials import plugin for Blender and a tool for converting T3 meshes to OBJ format, so I've managed to make all the modified meshes I needed:
Wow, this looks like a massive improvement, if you could bypass 3dsmax 5.1 for modeling and making materials, this should open up many new possibilities for T3 :)
snobel on 16/1/2025 at 13:37
It's an improvement - but annoying that 'old Max' is still needed for the conversion.
Currently the materials plugin is only for import, you can't set up new materials in Blender and export as .mlb.
Owl2 on 16/1/2025 at 18:19
Quote Posted by snobel
It's an improvement - but annoying that 'old Max' is still needed for the conversion.
Currently the materials plugin is only for import, you can't set up new materials in Blender and export as .mlb.
this is incredibly cool. you can import thief 3 assets and edit them o.o that is wild! please share that with me <3
peter_spy on 17/1/2025 at 08:04
Quote Posted by snobel
It's an improvement - but annoying that 'old Max' is still needed for the conversion.
Currently the materials plugin is only for import, you can't set up new materials in Blender and export as .mlb.
That's a bummer. I wonder if it would actually be more viable to update the engine/renderer to use more modern formats for meshes, like .obj, rather than to wrestle with old formats that required DX8.1 to be displayed properly... I know, easier said than done, it's not like Thief 3 source code is available. Someone could finally leak that one, it's been so many years ;)
snobel on 17/1/2025 at 13:41
That would be much harder, unfortunately. I haven't completely given up on a mesh export plugin for Blender but it's on the back-burner, now that I have what I need.
As for source code - yes, please... :D
RangerXT on 22/1/2025 at 20:43
Quote Posted by szmotsu
As i told you before @snobel its awesome project, really impressive, with great possibilities for whole community. I was playing T3 City mod for Metal Age in the past and experience from walking through seamless City streets was amazing. Its good to hear that peter_spy is working on some models for this, he is really experienced in doing objects for T3 and Dark Mod (if im rights he is also known as Judith who created some great samples in T3ed like Material museum). Last time i was working on rewritting part of the render in order to implement some nice graphic effects like soft shadows or AO (generally to use modern 3d libraries ex OGL3.2 /DX11) but frozen this project in awaiting for NVidia RTX Remix as its may offer even more possibilities,)
There's a section dedicated to Thief Deadly Shadows in the official RTX Remix discord if you're interested in hanging out there. Not much work has been progressed on it due to severe incompatibilities. If you actually had the experience to write a new renderer for it to improve compatibility that would be a huge win