lowenz on 24/7/2020 at 21:15
EDIT: see the S.U. thread
Akven on 25/7/2020 at 21:50
My thought is because they use combination of Diff colour and Diff mix amount settings in MatLib. So they can reuse the only one hair texture on different females with different colour.
I'll try to create several new recolored textures and tweak MatLib to not use Diff colour but instead use new texture
Inline Image:
https://i.imgur.com/swEx8JI.jpg
Akven on 26/7/2020 at 06:03
I did about 10 tests and after I thought it finally can't be fixed I tried one option
Inline Image:
https://i.imgur.com/tD6hwC4.jpgThis is Diff edge alpha set to TRUE in material file
So I should walk all over matlib file and fix all the transparent textures
Akven on 26/7/2020 at 08:17
I fixed only female hairs cause I didn't see any abnormal behavior of other transparent textures (and this flag set to FALSE on most of them). Maybe female hairs were model related issues - I don't know. It's 41 cases.
On Widow I think this was intended hood that must look like this. There are no transparent hoods or special widows head textures in game files.
Here is a latest fixed MatLib file for game
(
https://mega.nz/file/PgVi2SBb#176bT3g9JMmG8yqqYn4zRvdWgY5x_wWlKUnDnTlm6s8)
If you see any alpha related issues ingame - post here, I'll try to fix. This is huge improvement that we were able to fix vanilla game problems with hairs.
Unfixed stays problems with square shadows on arrows and square selection on transparent Kurshok parts, but I think this are unfixable problems
snobel on 26/7/2020 at 12:44
Very nice fix! :thumb:
IMHO the widow is not supposed to look like that - it looks like the same issue. Can you fix her too?
If you can, and you don't want to do it in the main .mlb, can you provide an additional one containing only that fix? (So it can be made optional.)
Akven on 26/7/2020 at 13:07
Yes, I can split mlb fixes into different files if you need.
Widow use HeadDress_Widow_D texture, but there is no transparency in it. So I think it was intended. Or I need to see mapping of this texture to the model to create alpha channel.
I'll try to create it from the gap from HeadDress_D and test how it will look ingame.
I keep wondering of how many bugs were in the original game...
lowenz on 26/7/2020 at 13:25
Maybe it was a failed try to create a virtual "widow veil".....
Akven on 26/7/2020 at 18:19
I rescaled the texture a little so the face is now visible.
(
https://imgsli.com/MTk3MDI)
No need for material edit, just retexture for Widow hood