lowenz on 8/7/2020 at 20:54
You can't force AA is you're using the Bloom.
Well, you can force the FXAA.
Or use ReShade :p
Lastest ReShade works but you must set the depth distance multiplier to 2.
My choice for TDS is No Bloom and in-game AA (after installing and configuring Sneaky Upgrade of course) OR ReShade.
Taffingtaffer on 9/7/2020 at 17:07
I tried that and it... short of works, but the occlusion renders in a small window in the top left corner of the screen, according to the debug mode. You see the shadows of the geometry floating at the corner of your eye ingame.
As a side note, I also used the PPFX Bloom shader enablind HDR & Tonemap with a Tonemap Contrast Intensity value of 0.815 and it sets an incredible mood, while making the shadows not too dark. The normal look of the game looks so sterile in comparison. :laff:
lowenz on 9/7/2020 at 17:25
Quote Posted by Taffingtaffer
You see the shadows of the geometry floating at the corner of your eye ingame.
Ghosting?
Screenshot please!
lowenz on 9/7/2020 at 17:43
Yes, ghosting.
It's the intro/tutorial mission, right?
Taffingtaffer on 9/7/2020 at 17:47
Quote Posted by lowenz
Yes, ghosting.
It's the intro/tutorial mission, right?
That it is. I thought maybe borderless mode had something to do with it, but fullscreen is the same.
Taffingtaffer on 9/7/2020 at 19:54
I don't know what else I can try... NVIDIA drivers are updated, game has no application profile, in-game bloom and AA are off, I've reinstalled the game and Sneaky Patch, Reshade and shaders are at the latest version...
lowenz on 9/7/2020 at 20:33
Have you set the viewportscale to 100 in SU/default config file, right?
EDIT: "no rotation blur" in Sneaky Tweaker