snobel on 30/5/2020 at 13:41
It won't build using the v141_xp toolset. :( In general I've had to give up on XP, as tools are dropping support and I have to stay updated as I enjoy the comforts of modern C++.
I know that matlib-wise, 3DS Max 5.1 runs fine on Win7 - is there a .tim plugin which doesn't?
Akven on 6/7/2020 at 20:56
Hello. Long time no see.
I tweaked and fixed Thief 3 ESRGAN Pack a little with some textures being improved and fixed all the known bugs.
It's a placebo, but I think loading times are faster for a few seconds.
Heavily edited MatLib file, removed a lot of changes not implemented ingame (for example, normal maps do not apply to textures with transparency, so normal maps are not needed for them).
Download link:
(
https://cloud.mail.ru/public/4eck/3iUTuooJn)
Unpack everything to:
c:\ProgramData\Thief 3 Sneaky Upgrade\Installed Mods\Collective Texture Pack\
P.S. I started to play Thief 3 for myself. And it's prettier than I thought it would be. ESRGAN pack do not change things a lot, but sometimes apply more detailed look. Main thing it does - it fixes some very broken original textures with heavy square blocked artifacts in normal maps and on characters. So the game is more in a unified pretty look without wild inconsistencies in visuals. Also it is easier to look for issues since there is not much feedback from you)
Found interesting artifacts in arrows
This is vanilla game without ESRGAN textures
Inline Image:
https://i.imgur.com/be9IEKD.jpgThis is with ESRGAN
Inline Image:
https://i.imgur.com/5eoRtin.jpgIs there are any way to fix shadows/hightlights for arrows? I tried to change transparency for INVarrowFEATHERA.dds, but to no effect
Akven on 7/7/2020 at 06:01
Also maybe I will try to reupscale some normal maps with new models I used for Deus Ex 2. I found them removing those rescale artifacts better. It's about 20-30 normal maps being ugly for now.
Akven on 7/7/2020 at 11:22
It's choice of the developers plus compression artifacts)
The smaller the texture the more information is lost to compression. It's more visible on normal map textures
Akven on 7/7/2020 at 12:23
Counted 75 textures which can be improved (I hope) :D
Mostly normals, but also some diffuse textures there I can duplicate ***512*.dds filename to ***256*.dds variant
Akven on 8/7/2020 at 13:54
Ok, I improved those 60-70 normal maps. Will search for more ways to improve pack and to fix issues during my playthrough. I will reupload pack if I will not found any.
lowenz on 8/7/2020 at 14:48
Thanks for the dedication, man!
Akven on 8/7/2020 at 18:33
Anyone know what to do with those square shadows and selection for arrows?
Akven on 8/7/2020 at 20:49
I must admit, after all the work Thief 3 looks really good, a lot of artifacts vanished and most of those square artifacts in textures.
I completed training, first mission and first part of the City - no issues so far.
I forced filtering and antialiasing throught nVidia panel
ReShade works strange. For some reason it is not detecting depth buffer, and some effects are crashing game (MXAO, RayTracing, SMAA). I'm using standard d3d9to8 library and latest ReShade.