Akven on 12/5/2020 at 16:12
Well, I looked into Deus Ex: Invisible War
It seems snobel's program for MatLibs works for Deus Ex as well. It easily decrypted materials into csv table. Most of the textures don't have normals, but some do
Akven on 13/5/2020 at 03:55
Really funny thing: Deus Ex: Invisible War installation contains Thief Trailer (as promotion I think) - the same trailer which included with the Thief 3 installation.
BUT
Deus Ex trailer file MUCH better that the Thief trailer file. Without resize artifacts without compression artifacts and so on
So I will reupscale this version and change final frames for the title
lowenz on 13/5/2020 at 05:43
LOL!
szmotsu on 16/5/2020 at 08:53
Hello
nice upscale :) unfortunately loading times are rather slow :) Is it possible to pack this to block file and use as standard textures? And another question - did snobel shared his MatLib application? Currently i am working with some objects mod and this would be really helpful...
Akven on 16/5/2020 at 10:25
Quote Posted by szmotsu
nice upscale :) unfortunately loading times are rather slow :) Is it possible to pack this to block file and use as standard textures? And another question - did snobel shared his MatLib application? Currently i am working with some objects mod and this would be really helpful...
A. I think of doing a light version of this mod with additional normals only.
B. You could ask
snobel in a couple of days, I think he well share his tool with the community.
C. I started my attempt on Deus Ex 2. New thread here: (
https://www.ttlg.com/forums/showthread.php?t=150547)
szmotsu on 20/5/2020 at 06:50
Thanks a lot :) DX2 has similar problem with textures (bluriness, probably "thanks" to x-box) so its really good idea to fix this
snobel on 23/5/2020 at 07:59
Quote Posted by szmotsu
did snobel shared his MatLib application? Currently i am working with some objects mod and this would be really helpful...
The latest version is (https://www.dropbox.com/s/01i5la4k4yqnrx7/gen_matlib_v0.33.7z?dl=1) here. I'm going to test it with DX2 matlibs now, will post updates if there are changes.
Edit: As far as I could tell, the only difference is in the names of categories (compare MatLib\Categories.txt for each game). So here's (
https://www.dropbox.com/s/mhprz0jgxkdydem/gen_matlib_v0.34.7z?dl=1) version 0.34 with a --dx2 arg to select the proper set of names for DX2. (I'll leave the v0.33 archive up, because it contains some example files that are not in the new one.)
Corsair on 25/5/2020 at 21:55
Are there any formatting limitations with T3 videos outside of being in .bik format? Resolution, fps, compression, file size, etc.?
snobel on 26/5/2020 at 05:35
Videos don't have to be in Bink format. The SU includes ffmpeg, or at least the set of decoders which allow dynamic linking, including AVC for instance. The filenames must still end in .bik, unfortunately. There's no restrictions on resolution, frame rate etc. as long as you're not going to extremes.
szmotsu on 28/5/2020 at 08:47
Thanks a lot - tested on W7 and it worked as designed - this should make my work, with testing different materials and shader a lot easier! Anyway i have a request - could you please consider to compile this with Windows XP compatibility flag? I know that XP is 20 years old but Im still using it in some cases (T3 editing is a good example as using 3ds max 5.1 is still required to export TIM meshes) so i have multiple systems on my drive... Sneaky upgrade installer also won't work but i managed this simply by installing T3 on W7 and moving necessary files to proper location.
Regarding textures - poorly that in original game DXT1 compression make textures so blury and pixelated mess. Most of the time i was playing with John P textures, but for some design is little bit to far from original one.