Akven on 6/5/2020 at 07:09
No one reported any bugs. So no need for the new release. It's already done)
IAmTheWalrus on 6/5/2020 at 23:37
The bumps alone make it work it. Thanks for the effort mate. It's a shame the original game didn't release with those intact.
Akven on 7/5/2020 at 11:39
In case if the game is too slow on loading, you could just apply additional normals for missing relief details.
For this you need to copy only the matlib file and those textures, which had "_N" in filename.
I think this could slightly boost performance.
If anyone needs this - I can make a standalone archive with only relief changes.
lowenz on 7/5/2020 at 12:29
Quote Posted by Akven
In case if the
game is too slow on loading, you could just apply
additional normals for missing relief details.
?
Can you elaborate?
Akven on 7/5/2020 at 13:05
ESRGAN Pack consist of two things:
1. Upscaled game textures
2. Fixed matlib file and additional normal maps
MatLib file is a library which tells to the game engine about all the materials it could use.
Material - is a combination of diffuse map, normal map, specular map, reflective map and so on, and parameters for this maps and the type of the surface (metal, glass, wood, carpet etc).
Map makers do not use single textures when creating maps. They use materials.
If it is a wall - wall material uses diffuse map (texture) as the base, normal map for the relief, reflection map for the reflections and so on.
Vanilla Thief 3 had this issue that a lot of materials didn't had normal maps for them. Some materials even had normal map in textures folder, but it hadn't been applied in material library, so the wall hadn't any bumps/reliefs on it.
With the program created by snobel I fixed all this issues, restored all the normal maps bindings in library. Also I recreated new normal maps for textures which hadn't any and added bindings for them to the materials library.
It's 616 cases of editing.
So what I wanted to say that:
Because of the game engine loads really slow due to all the upscaled textures - I can create a standalone pack which will contain only the fixed part of the mod - fixed material library and additional normal maps for these fixes.
You could try to install it yourself from the whole mod by installing/copying only fixed material library and only normal maps (textures with the _N prefix in their names). This way you will get Thief 3 with all the features of the restored normal maps but with satisfactory performance and with only slightly worse graphics than the whole mod itself.
lowenz on 7/5/2020 at 14:47
Thanks, so simply "DO NOT use the upscaled textures".
That "additional" sounded strange :p
lowenz on 8/5/2020 at 07:00
Can you do the same for DXIW ?
Akven on 8/5/2020 at 11:16
I think I can. In time
Akven on 8/5/2020 at 18:38
Rescaling.
Delete files:
META_LOOT_Art.dds
META_LOOT_Gems.dds
META_LOOT_Metal.dds