Akven on 18/9/2020 at 20:52
Not Thief 3, but the same engine:
Last news blog.
Deus Ex: Invisible War ESRGAN modTest version from 18.09.2020 (I consider it as almost finished mod)
(
https://cloud.mail.ru/public/3sfb/xzXNFFEB4)
What was done from last time
1. I made 597 additional normal maps
2. I edited 953 entries in material file adding these normals. Also corrected 1 or 2 vanilla game bugs in materials.
3.
snobel's tool wasn't able to retrieve cubemap correctly, but I noticed that Deus Ex 2 uses only one env_noise_01 cubemap. And this is exactly the same texture as turbulence_01 from Thief 3, so I took Thief 3 upscaled variant (Deus Ex 2 version is 64x64 while Thief 3 original version is 32x32, but upscaled Thief 3 version is 128x128. If
snobel would correct his utility to extract env_noise_01 from Deus Ex 2 - I would be able to upscale it to 256x256 and backport to Thief 3).
4. I wasn't able to upscale fonts. For some reason edited cel file isn't applied no matter where I put it.
Screenshots
This is added normal maps to surfaces
(
https://imgsli.com/MjI1MzY/2/3)
(
https://imgsli.com/MjI1MzY/6/7)
Added normal map to metal bar
(
https://imgsli.com/MjI1MzY)
Added normal map to cleaner bot (no clearly visible on this screenshot)
(
https://imgsli.com/MjI1MzY/4/5)
--------------
I didn't see any bugs but I didn't played long. And loading times are tolerable so I don't know if Light version of the mod is needed.
I could tweak material file and add reflections (env_noise_01 cubemap) to additional materials with metal and marble attributes (most of them had reflections), just slightly tired from it.
If anyone want to try - they are always welcome. All materials entries are here
(
https://docs.google.com/spreadsheets/d/1ib4faOmH2R7ru4I4ijuP2MzumjeKC-foNMty-zm6XV0/edit#gid=80360427)
Akven on 22/9/2020 at 19:55
Here are upscaled env_noise_01 from DX2 plus recolored versions of it - turbulence_gold and turbulence_ruby
(
https://cloud.mail.ru/public/4AEX/xPqovcvVf)
For use in Deus Ex: Invisible War take
env_noise_01.dds
For use in Thief: Deadly Shadows take
turbulence_01.dds
turbulence_gold.dds
turbulence_ruby.dds
Akven on 27/9/2020 at 20:21
Tweaked Deus Ex 2 a little. Additionally added a lot of reflection maps to metal/marble/bots materials.
Now it's 1008 entries in material library compared to 953 before.
snobel on 8/10/2020 at 05:18
@Akven, please make some room in your PM inbox?
Akven on 8/10/2020 at 12:53
Done
Akven on 12/12/2020 at 16:56
Updated pack on ModDB with few last fixes, which were ready for about several months.
Who remembers how did things went with Thief 3 Shaders and Reshade and Bloom blurriness? What is the result?
lowenz on 13/12/2020 at 00:09
No results yet!
Akven on 12/9/2021 at 14:37
Uploaded new version
(
https://www.moddb.com/mods/thief-deadly-shadows-esrgan-pack)
Created mip-maps for all the textures, slightly decreasing loading time. Also made some testings on the performance and updated description of the mod
Light version of the mod loads about 3x times longer, full version about 6x times.
Oregano on 30/12/2022 at 04:15
The latest 5.3 version of this pack comes with a bug that makes the normal maps visible instead of the highlighted texture when you hover over an object or body.
Edit: discovered a "solution". Delete every file named "metaselectionfrob_m0xx" (the two X's being a bunch of numbers) inside the PCTextures > DynamicallyLoaded folder.