Akven on 6/8/2020 at 03:51
Thief 3 v5.5 FixAdded Glypher's fixes for Caduca and ElderKeeper
(
https://mega.nz/file/S503yTzC#SF8kgFU0TvL6FE9oFjao4HLoB-HQqQ4dETAN7IJIsZw)
Plus there is a folder TEST-Turbulence_gold with MatLib to test. I changed Compendium reflecton from env_noise_01 to turbulence_gold. It brokes texture on my PC I don't know why. Maybe it is only my problem? Test please. Where are only mlb file and saves for this moment.
To enable loading saves you need to enable Sneaky Upgrade - Save Games - Refresh the savegame index on startup in SneakyTweaker. You need to delete your current matlib and copy new from test folder.
Akven on 7/8/2020 at 19:47
I played the game to Shalebridge Cradle and it's all for a few days) Too atmospheric level, need to relax to complete it. No issues found with the latest fix, visuals are good and solid.
Akven on 9/8/2020 at 20:04
Anyone knows what material is used for Orland's glasses?
It's clearly something wrong with them (and in original game too).
There is some kind of T-Shirt in them
Inline Image:
https://i.imgur.com/6KhvfCc.jpgAlso, new bug found. Should search for this material and see what is wrong with it.
(
https://imgsli.com/MjAyNTE)
lowenz on 9/8/2020 at 22:21
Orland "keeper thug life" :D
Akven on 10/8/2020 at 03:42
Secong bug was once again because of turbulence_gold cubemap. Strange, but ok. I'll just change all turbulence_gold to env_noise_01 in materials I added (Thats only 3 entries, already did).
TODO:
-Fix Orland glasses
-Cubemaps
Akven on 14/8/2020 at 17:08
Funny thing.
Not only upscaled cubemaps (joined using snobel's utility) work ingame
But turbulence_gold also looks normal, without previous issues.
Someone confirm that everything is working (Thief 3 v5.5 Fix + Upscaled cubemaps) and I'll upload last release to ModDB.
Cause everything else like Orland's glasses or Arrow square selections isn't fixable.
Akven on 15/8/2020 at 20:11
I completed the game, found no other problems, so 5.5 Fix + Upscaled cubemaps is final version. I'll upload it to ModDB in a while.
Good solid game. It feels slightly small-leveled/tight in the beginning, but overall it is not.
Personally, I didn't liked city levels much (too many guards and too crowdy) but they are not bad. And it is really atmospheric, like the first two games.
lowenz on 15/8/2020 at 22:48
^_^
We need so much a "City-wide" FM in TDS.....all in one map.
lowenz on 10/9/2020 at 13:06
Any news? (for DX too)