Akven on 31/7/2020 at 05:24
I edited the last post, my bad)
New link now
snobel on 31/7/2020 at 07:09
Quote Posted by Akven
I want to sort out cubemap errors now, maybe
snobel can create reunite tool for cubemaps?
Probably, but it'll have to wait a while.
Akven on 2/8/2020 at 21:54
This evening changelog:
-Restored normals for all banners and flags not mentioned in original matlib: CIVbanner_D, MANbanner2_D, KEPbanner_D, HAMflag_D, GENflagGENERIC_D, CtiyWatchbanner_D
-Recreated normals for textures not mentioned in original matlib: GARsword_D, WEPsword_d, GENlionhead1A1
-Restored normals for all portraits
-Some minor material editings
I think I should compare material lib textures with actual textures and find every texture not mentioned in library. And create an entry in library for them
Akven on 3/8/2020 at 05:24
Weeeeeell, that's a lot)
Not everything is diffuse maps, not everything would be used ingame, but I'll try to test some things like speculars/speculars maps
This is the list of textures not mentioned in library
Quote:
Beard_Goatee
CastleGuard_U_D3
CASwallA_D
CHRceilA_B
CHRfloorB_B
CHRtrim1A1
CtyGrd_F_d
CtyGrd_F_s
CtyGrd_L_s
CtyGrd_U_d2
CtyGrd_U_d3
CtyGrd_U_d4
CtyGrd_U_s
CtyGrd_X_d
CtyGrd_X_s
DEMOglass1A1
Eyes_Red
Eyes_S
Face_Female_Peasant_D
Face_Male_Fat_D2 copy
Face_Male_Old
Face_Male_Old2
Face_Male_Old3
Face_Male_Old4
Face_Male_Old5
Face_Male_PaganWarrior_D2
Face_Male_Plain_S
Face_Male_Scars_01
gamal_D
Gamal_Head_D
Gamal_Limbs_D
Gamal_Torso_D
GARbow
Garrett_Face
GENbasketwood_D
GENbroomstraw_D
Genchar_D
GENfloorD_B
GENfloorD_S
GENiFOODgoose_D
GENiFOODrabbit_D
GENrope_neting
GENtarget_D
GENwindintcircular_P
GENwindowA_D
GENwindowGscale
GENwindowIint_P
GENwindowint_P
GENwindowMint_D
GENxWOODbark_D
Gen_Humanskin_D
Gen_velvet2
Hair_Female_D2
Head_Coif_S
Head_Male_D2
Helmet_CityGuard_s
Hood_Folded_D
HSEwindowA_A
INVarrowCRYSTALA
INVarrowCRYSTALB
INVarrowCRYSTALfire_D
INVarrowCRYSTALwaler_D
INVarrowENVMAP
INVarrowMOSSConnectA01
INVarrowMOSSpuddle
INVflaskOILglass
INVmine_D
KeeperStatue_F_D
KeeperStatue_H_D
KeeperStatue_L_D
KeeperStatue_U_D
KEPwindowintb_P
KEPwindowSTAINED_D
KEPwindowSTAINED_M
kepwindowstained_p
KEPxWINDObigA_p
LaurylFaceA01
LordMoria_L
MAN128BaronsGcloth_D
MAN512BaronsBcloth_D
MAN512BaronsBtile_D
MANBaronsclothC_D
MANinwallD_D
METAbutCancel_D
METAbutNO_D
METAbutOK_D
METAbutYES_D
METAhilight_D
METAMapOverlay_D
METAopenbookcoverLR
METAopenbookcoverLR_D
METAopenbookcoverTB
METAopenbookcoverTB_D
METAopenbookdogear
METAopenbookdogear_D
METAopenbookpage1_D
METAopenbookpage2_D
METAopenbookpage3_D
METAopenbookpage4_D
METAsignmetal_D
META_woodsignmetalbar01_D
META_woodsignmetalbolt01_D
NATfloorA_D
NATivyA_S
NATivy_C_D
NATweb_D
PaganWarrior_L_D
PaganWarrior_U_D
PalaceGuard_H_D
PalaceGuard_X_D
Peasant_L_D2
Peasant_U_D5
PesantFemale_L_D2
PesantFemale_U_D2
PrivateGuard_H_D
Sampleheadshot
SEAinPICTRcaptA1_D
SEAinPICTRshipA1_D
SEAinPICTRshipA2_D
SholdrGrd_CityGuard_d
SholdrGrd_CityGuard_s
STMlight_E
STMwallC_D copy
STMwindowA_A
STMxGauge1_D
STM_fill4goodness
TENfloorA_D
ThiefBurglar_Face_D
ThiefBurglar_H_D
velvet bag
Zombie_H_D
Zombie_X_D
Akven on 4/8/2020 at 05:39
NEWS
1. I managed to restore Oil Flask ribbed glass surface (file was present in original game but was not used in material)
2. I took the liberty of reusing some present but unused textures for characters like CastleGuard_U_D3, CtyGrd_U_d2, CtyGrd_U_d3, CtyGrd_U_d4, Face_Female_Peasant_D, Head_Male_D2 and so on. I used them on minor city characters with lot of variants (like 9 different variants of City Guards). This textures had little difference from other ones, just adding more variety to standard characters.
I think I will be able to restore normals for
KeeperStatue_F_D
KeeperStatue_H_D
KeeperStatue_L_D
KeeperStatue_U_D
I think they are not used right now. And I have save in Keepers Compaund to test this statues
Current changelog for future v5:
-Added transparency to HeadDress_Widow_D for Lady Moira (original game bug)
-Fixed Hair_Female_D and Hair_Female_Short_D materials so the transparency is correctly applied (original game bug)
-Fixed Beggar_Female_L_D & Beggar_Female_U_D materials, normal maps are applied correctly now (original game bug)
-Fixed BeardBrown and Beard_Muttonchops normals and transparency
-Added upscaled game fonts
-Added normal and reflection maps for GENbeigeMED_D
-Added normal map for candles
-Upscaled candle flames and halos, waterdrops and other particles
-Upscaled signs writing
-Restored normal map for warden_U_D (original game bug)
-Restored normals for all banners and flags not mentioned in original matlib: CIVbanner_D, MANbanner2_D, KEPbanner_D, HAMflag_D, GENflagGENERIC_D, CtiyWatchbanner_D (original game bug)
-Recreated normals for textures not mentioned in original matlib: GARsword_D, WEPsword_d, GENlionhead1A1
-Restored normals for all portraits
-Some minor material editings
In process:
-Restoring material entries for textures not mentioned in materials library
TODO:
-Menu background gradients
-Square selections for arrow feathers and transparent Kurshok parts - maybe engine related and unfixable
-Upscaled reflection maps (need help from
snobel :D or anyone who knows how to reunite reflection maps/cubemaps (splitted upscaled cubemaps to try (
https://mega.nz/file/7slTlCSI#gZjf8B9Nh7Fj2VwJgN5yvehYvSADPOy_iyBH131T5Ss))
-Create normal map especially for HeadDress_Widow_D
-Reuse turbulence_ruby for anything :)
-Test normals maps with transparent grass and moss textures ones again
lowenz on 4/8/2020 at 09:00
This project is growing wild beyond expectations! :D
Akven on 4/8/2020 at 21:32
New test. I think everything is ready. Also upscaled menu background gradients with better ESRGAN model (save load screen and inventory description screen) and created HeadDress_Widow_D normal map.
Restored all the material entries for textures not mentioned in materials library
Thief 3 v5.4 Fix(
https://mega.nz/file/WxUFDCbB#u4W6H7tGuPqGqSJApz1TcSeMkrsipd2KrK-7I5OQgCo)
I hope nothing is broken this time.
TODO list: just cubemaps and turbulence_ruby (maybe add it to Health potion glass?)
Akven on 5/8/2020 at 15:28
Current Compendium texture. Original vs Light mod
(
https://imgsli.com/MjAxMTY)
P.S. I don't know what am I doing wrong, but trying to change cubemap to turbulence_gold breaks the Compendium texture
(
https://imgsli.com/MjAxMTc)
env_noise_01
Quote:
GENcompendium1,0x979823,BRONZEgoodness_D,0xfcff00,0.763000,FALSE,FALSE,BRONZEgoodness_N,,0xffffff,,,,FALSE,env_noise_01,0.383000,0.000000,,,Normal,TRUE,FALSE,None,FALSE,0,Metal,1.000000,0x0,0x0,1.000000
GENcompendium2,0x4e4e4e,BRONZEgoodness_D,0x000000,0.532000,FALSE,FALSE,BRONZEgoodness_N,,0x222222,,,,FALSE,env_noise_01,0.383000,0.000000,,,Normal,TRUE,FALSE,None,FALSE,0,Metal,1.000000,0x0,0x0,1.000000
turbulence_gold
Quote:
GENcompendium1,0x979823,BRONZEgoodness_D,0xfcff00,0.763000,FALSE,FALSE,BRONZEgoodness_N,,0xffffff,,,,FALSE,turbulence_gold,0.383000,0.000000,,,Normal,TRUE,FALSE,None,FALSE,0,Metal,1.000000,0x0,0x0,1.000000
GENcompendium2,0x4e4e4e,BRONZEgoodness_D,0x000000,0.532000,FALSE,FALSE,BRONZEgoodness_N,,0x222222,,,,FALSE,turbulence_gold,0.383000,0.000000,,,Normal,TRUE,FALSE,None,FALSE,0,Metal,1.000000,0x0,0x0,1.000000
P.P.S.
Original vs Restored original texture vs Gold texture replacement
(
https://imgsli.com/MjAxMTg)
(
https://imgsli.com/MjAxMTg/1/2)
Personally I like the restored Bronze texture.
Akven on 5/8/2020 at 21:32
I incorporated Glypher's fixes for Caduca and ElderKeeper
How did they do this window projectiles? I tried emissive maps in materials but to no effect. I assume this is map coded features, not material specific?
Inline Image:
https://i.imgur.com/Bc1mGJO.jpg