Akven on 8/2/2020 at 21:59
Adjusted some textures in the menu. Several textures were downscaled 2x before upscaling for better results.
(
https://imgsli.com/MTE4Njg)
The fonts are next
Akven on 9/2/2020 at 12:48
It seems it is not possible to improve fonts. Cause they scale onscreen as texture size goes up. The same is for some HUD elements like checkboxes in goals section.
Most of the character's materials had category flesh or unassigned (which I will change to flesh) except this ones:
Caduca_F_D
Caduca_F_D_M_Robe
Caduca_F_D
Garrett_L_D
Keeper_face_04
They had category Glass. Is this right? Garret and Keeper may be a bugs, but why all the Caduca materials are glass (in textures it is just some person). Is this story related or another bug?
snobel on 9/2/2020 at 14:54
Quote Posted by Akven
It seems it is not possible to improve fonts. Cause they scale onscreen as texture size goes up.
You need to scale the numbers in each accompanying .cel file as well. I think you can do that by importing each as .csv into a spread sheet and multiplying (or dividing, I forget...) all the numbers by the scaling factor you used on the texture. (The values of -1 are end-of-line markers. Any negative value will probably work but if not, replace all negative values with -1 again.)
Edit: You may also need to supply the scaling factor (or the inverse of it, I forget...) explicitly at the end of the .cel file, separated from the other content by some whitespace and an asterisk. Take a look at the .cel files in the Fonts mod for reference.
It would be interesting to see how well the original fonts would scale up. But it's not terribly important, because the font mod provides textures which can be generated from vector fonts at any resolution.
Quote:
The same is for some HUD elements like checkboxes in goals section.
Interesting... Please keep your upscaled versions, even if they don't work currently.
Quote:
Most of the character's materials had category flesh or unassigned (which I will change to flesh) except this ones:
Caduca_F_D
Caduca_F_D_M_Robe
Caduca_F_D
Garrett_L_D
Keeper_face_04
They had category Glass. Is this right? Garret and Keeper may be a bugs, but why all the Caduca materials are glass (in textures it is just some person). Is this story related or another bug?
I guess the Caduca ones are because the only time you get close to her is when she's been petrified by the Hag (IIRC). The other ones do sound like bugs.
Estel Randir on 9/2/2020 at 19:31
Hey guys,
It is great to see someone trying to improve Thief 3 textures. After a few years of playing T3, I began to feel there was not nearly enough detail in them. Which is very disappointing because during this period in game development computers could handle it.
I think including them in the Sneaky Upgrade is a good idea, but one request at least for the first year - supply them as a stand alone package also. Some of us have spent a lot of time tweaking T3 UI files, etc. Having rerun the SU to get the textures would require us to have to redo all of our work again just to see the new textures.
Thanks for your efforts!
snobel on 10/2/2020 at 05:32
Including this mod in the SU is not practical, because of the size. What I can do is to make the tweak tool aware of it, so that it will be included in the mod paths in SneakyOptions.ini.
Akven on 10/2/2020 at 07:14
There are textures in game files, which I can further improve in editor combining them with KeeperElder and KeeperScribe.
KeeperStatue_H_D
KeeperStatue_L_D
KeeperStatue_U_D
But they are not used in materials file. So I suggest they are not used ingame?
Caduca_F_2/Caduca_F_N2 used in material file in material Caduca_F_D_M_Robe but is not present in game files at all. Should I replace it with Caduca_F_D/Caduca_F_N?
snobel on 11/2/2020 at 16:21
Quote Posted by Akven
But they are not used in materials file. So I suggest they are not used ingame?
Apparently not. They could possibly have been used in FMs
Quote:
Caduca_F_2/Caduca_F_N2 used in material file in material Caduca_F_D_M_Robe but is not present in game files at all. Should I replace it with Caduca_F_D/Caduca_F_N?
If the current textures are missing, then that material probably hasn't been used anywhere. So probably not worth the bother.
Akven on 11/2/2020 at 17:00
I've seen your letter. Continuing to upscale textures
Most of them are done, so now it's polishing and improving and creating normals.
Only 126 textures left to upscale
Akven on 18/2/2020 at 17:53
Work is in progress
(
https://imgsli.com/MTIyNzY)
Upscaled all the textures including HUD and objects (check the club in hands and light detection gem)
Also fixed all the materials and added new normal maps. Fixed material is seen on the face. Previously I think face hadn't any normal map attached at all and was just flat.