Renzatic on 5/4/2013 at 15:51
Quote Posted by retractingblinds
I just hope the levels aren't catered to users who use focus. A lot of things get lost in the environment in games like deus ex 3 and bioshock infinite, there's so many things cluttering the levels they are arbitrarily static, it was very easy to pass over in the blandly textured, poorly lit areas because frobbable props were rather selectively placed.
Eventually it just became easier to mash the use keys to suck up everything that could be picked up.
Arbitrarily static? Blandly textured? I haven't played Bioshock Infinite yet, but DX:HR was one of the few games I've seen where the environments were so well detailed with so much thought behind them, you could practically see the stories behind the people who lived there just by their things and how they were placed.
Weasel on 5/4/2013 at 15:58
Quote Posted by Renzatic
Arbitrarily static? Blandly textured? I haven't played Bioshock Infinite yet, but DX:HR was one of the few games I've seen where the environments were so well detailed with so much thought behind them, you could practically see the stories behind the people who lived there just by their things and how they were placed.
I think the point was that the "junk" objects couldn't be picked up or moved around. It was a bit disappointing compared to the old games, but maybe that kind of interactivity will return in future games.
I personally didn't get tired of looking for the things that could be picked up. I had the yellow highlighting turned off, and enjoyed scouring every corner for useful items.
Renzatic on 5/4/2013 at 16:08
I did too, and never had too much problems. There was the occasional bit when I'd miss a pack of ammo or some other little thing here and there, but it never was a huge deal for me.
jtr7 on 6/4/2013 at 02:08
There were clearly static objects made of several combined models, and the textures on these lump objects didn't match the quality of the environment they were placed in. Lots of set dressing, but all cardboard and immovable. Looks fine in a photo, but then you walk around and the illusion is in your face. Unless you aren't interacting or interested in interacting and just swallowing the illusion unquestioningly. It's a blessing and a curse. DX:HR copied what TDS did wrong, and I would not doubt T4 has a similar issue. Dr. Troy's is a good example of a place I'd expect no interaction with all those individual-looking jars and boxes and books and sacks. We haven't come that far with interaction, 'cause the world has more detail elsewhere to process. Interactivity in 1998 should've been well-surpassed by now, not taken a backseat to EYE CANDY! Frakkin' graphics whores.
Renzatic on 6/4/2013 at 02:22
Quote Posted by jtr7
There were clearly static objects made of several combined models, and the textures on these lump objects didn't match the quality of the environment they were placed in. Lots of set dressing, but all cardboard and immovable. Looks fine in a photo, but then you walk around and the illusion is in your face. Unless you aren't interacting or interested in interacting and just swallowing the illusion unquestioningly.
First, you have absolutely no idea what you're talking about.
Secondly, you're criticizing a flaw in one game you don't like that was horribly apparent in the Dark Engine games. Mismatched textures? Goofups with the level design? Weird geometry issues and shortcuts? I could name a thousand places in Thief 1 & 2 where the level designers didn't quite do something as well as they should've.
You're not being objective about this, jtr. What you're doing here isn't a matter of differing opinion. It's readily apparent you do not want to like New Thief. You take the smallest, most insignificant detail that might be problematic and pick it down to the bone, completely ignoring any good news you might happen across. You go on and on about the masses, and how special Thief was, projecting some special meaning onto them that probably weren't there, assigning nothing but blame and hate to anything else.
You're not going to like New Thief. You don't want to like New Thief. So why are you here wasting your time and ours?
thiefinthedark on 6/4/2013 at 02:25
Quote Posted by Renzatic
You take the smallest, most insignificant detail that might be problematic and pick it down to the bone, completely ignoring any good news you might happen across.
I wasn't aware they'd released a single detail yet that could in any way be construed as "Good News".
jtr7 on 6/4/2013 at 02:29
Quote Posted by Renzatic
You take the smallest, most insignificant detail that might be problematic and pick it down to the bone, completely ignoring any good news you might happen across.
And this is where you admit to me you aren't reading anything I write. I've written dozens of good things I'm actually
happy about. Make a game of finding them and get back to us. You've given yourself away and good. Now we're onto something.
Renzatic on 6/4/2013 at 02:38
Allow me to change my quote then...
Quote Posted by Renzatic
You take the smallest, most insignificant detail that might be problematic and pick it down to the bone, completely
ignoring paying the barest token lip service any good news you might happen across in a transparent attempt to appear impartial.
Renzatic on 6/4/2013 at 02:52
Quote Posted by thiefinthedark
I wasn't aware they'd released a single detail yet that could in any way be construed as "Good News".
You got those credentials for me yet?
skacky on 6/4/2013 at 02:55
Quote:
As approved by his Eminence, the High Priest Markander, we deliver unto you this Novice, under the standard agreement of service. The Novice is sent with full status and training as such, and should serve with humility and vigor to the best of his skills. He will endure a standard three-year contract of service, at the end of which he will be considered for indoctrination as an Elevated Acolyte. The novice has been instructed in the rules and strictures of the Order, has sworn his warrants to be silent in his vigils, and knows to maintain the marked privacies (as indicated by the standard inverted red hammer sigil). Please remit periodic evaluations of his conduct, as warranted or at six-month intervals.
May the Hammer fall on the unrighteous.
Officially,
Brother Sachelman
OPEN THE GATE!