voodoo47 on 22/3/2017 at 00:53
Quote Posted by Constance
Et même si le Renard se moquait de l'Écureuil et gagna à la fin les faveurs du roi, l'Histoire pourrait être à nouveau écrite, rescriptée, même par celui qui se faisait silencieux !
Des correctifs... et un nouvel outil pour la guilde des profondeurs.
is this a riddle? I kind of enjoy the riddles.
Constance on 22/3/2017 at 08:00
Yes, looks like it kind of is.
If I try to translate it (warning : it's gonna be rough ^^' ), that would give something along the lines of :
Quote:
And even though the Fox was mocking the Squirrel and, in the end, won the king's favors, History could be written again, rescripted, even by the one who kept silent.
Fixes… and a new tool for the guild from the depths.
So, what the Squirrel refers to is kind of obvious.
I have no real idea what the Fox is though… is that the mascot of another programming language ?
voodoo47 on 22/3/2017 at 09:25
well, the original riddle was about a fox and a raven.
caffeinatedzombeh on 22/3/2017 at 10:43
I'd not seen that yet, I tend to pop in every few days and skim over what's new unless I'm actively working on something in Dromed.
I write a lot of Squirrel code in my day job so it's good to see other people realising it is absolutely the best language for this sort of thing. Anyone who has used any vaguely C like language can learn it very quickly and anyone who has used Lua won't take much longer.
Cardia on 22/3/2017 at 14:56
Quote Posted by Brethren
see modders_notes.txt
Thanks
Tannar on 15/4/2017 at 17:16
I updated dromed (and T2) to v1.25 and some things are now borked. Most importantly, I can no longer enter or exit game mode using the keyboard shortcuts (alt+g, alt+e, alt+r). The 3D view window is defaulted to wireframe view and if I change it to solid world view it won't retain it after saving and loading a .cow. I didn't used Tafferpatcher, just dragged and dropped the necessary files. The release notes state:
Quote:
Extract the contents of the "new_dark.zip" and "contrib.zip" archives into your T2 directory, and you are done.
(I'd point out that you're only "done" at this point if you don't intend to update dromed)
Anyway, I first backed up all .cfg and .ini files, as well as darkdlgs.dll. Then extracted the contents of these two archives into the T2 folder. I also extracted the contents of "editor.zip". I then manually compared my old cam_ext.cfg with the new one and edited the new one to contain my customizations. Everything else I left alone.
I deleted this entire folder and will just start over with a fresh copy (I keep a base dromed folder I just copy over for new projects). I'll try using Tafferpatcher to update it this time and see if the same problem occurs. I figured I should post this here anyway, just in case someone else has these issues.
EDIT: I used Tafferpatcher and these issues are now fixed, but when I enter game mode all I see is a black starfield. I try to change my view and it appears to move incrementally very, very sluggishly with frequent freezes. I've not been able to move it far enough in any direction to see anything other than the starfield. And no normal movement is possible (forward, backward, etc. using movement keys WASD). I did choose enhanced skies when installing, but after this happened I reinstalled via Tafferpatcher and removed the enhanced skies thinking that might be the issue. Nope, same thing happens.
I guess I'll go back to 1.24 for now.
voodoo47 on 15/4/2017 at 18:18
I've only updated exes and dlls, and there is no problem. I'd try a clean reinstall with the latest TafferPatcher, that should install 1.25 Dromed properly (just tried, it does, all you have to do is set your resolution and enable hw rendering).
Unna Oertdottir on 15/4/2017 at 18:20
I've installed (updated) DromEd 1.25 without TP and don't have any issues. I didn't substitute any cfg files, though. I guess a cfg or bnd file has a bad entry now.
Here's a similar thread on TEG.
(
http://www.ttlg.com/forums/showthread.php?t=145702)
Tannar on 15/4/2017 at 18:45
Thanks for the replies, guys.
Quote Posted by voodoo47
I've only updated exes and dlls, and there is no problem. I'd try a clean reinstall with the latest TafferPatcher, that should install 1.25 Dromed properly (just tried, it does, all you have to do is set your resolution and enable hw rendering).
I did make a clean install and patched it with the latest TP. That's when I got stuck in the starfield, as I posted above. I just checked cam_ext.cfg but not sure how to enable hardware rendering. Is it this: d3d_disp_enable_hdr 32?
Quote Posted by Unna Oertdottir
I've installed (updated) DromEd 1.25 without TP and don't have any issues. I didn't substitute any cfg files, though. I guess a cfg or bnd file has a bad entry now.
Here's a similar thread on TEG.
(
http://www.ttlg.com/forums/showthread.php?t=145702)
I don't really think this is the same issue as in that thread, but I'll try it with just the .dlls and .exes.
voodoo47 on 15/4/2017 at 18:55
Quote:
; when HW 2D is enabled in the _game_ (the default mode for D3D9) then the editor may run with HW 3D rendering
; and in 32-bit in the viewports with following settings (IMPORTANT! an "edit_screen_depth" of 32-bit is NOT
; supported when running editor with SW, i.e. when "editor_disable_gdi" is commented out, the editor WILL CRASH
; sooner or later. For SW mode "edit_screen_depth" has to be 16)
editor_disable_gdi
edit_screen_depth 32
both need to be uncommented. d3d_disp_enable_hdr is hdr, leave that alone. no idea what do you mean by being stuck in the starfield.