Renault on 21/3/2017 at 19:58
Pedro, check the readme file for details, but considering this is a "hotfix" the changes will probably be minor, and/or will only address existing issues.
Cardia on 21/3/2017 at 20:14
Quote Posted by Brethren
Pedro, check the readme file for details, but considering this is a "hotfix" the changes will probably be minor, and/or will only address existing issues.
Thanks Mike, i forgot witch file i can change the number max of brushes i can have, anyone knows?
Renault on 21/3/2017 at 20:28
Here's some detail from the readme on what is new:
Quote:
Changes and fixes for v1.25
---------------------------
General:
- fixed initialization issue that in some situations could cause anim light lightmaps to be wrongly turned on after loading a savegame or starting game
- fixed a subtitle loading crash when sub file has a certain type of syntax error
- fixed DML loading bugs for files located in "dbmods"
DromEd:
- fixed bug where 32-bit lightmaps could have spots of slight miscoloration when lm32_params sets a saturation other than 1.0
- fixed a crash that could happening when using a receptron with effect set to "None"
- increased max model handles (see modders_notes.txt)
- increased max application data handles (see modders_notes.txt)
Other:
- added SQUIRREL.OSM, an OSM that provides the ability to write custom scripts using the Squirrel script language
(see documentation doc\squirrel_script)
@Pedro, not sure what you're referring to. You can't just change the max number of brushes, that's something that's hard coded into Thief.
Cardia on 21/3/2017 at 20:31
Thanks Mike, max model handles? what is that?
Renault on 21/3/2017 at 20:39
see modders_notes.txt
caffeinatedzombeh on 21/3/2017 at 22:36
\o/ Squirrel
hard thief kyd on 21/3/2017 at 23:15
This is the gift of Corbeau - drink it in guys...
Praise Le Corbeau... and The Builder.
Nameless Voice on 21/3/2017 at 23:24
That Squirrel thing sounds very interesting.
Not that I actually have any use for it, since I have the setup to build full C++ modules, but I'd imagine it would be very useful for making scripting accessible to far more people.
gamophyte on 21/3/2017 at 23:25
Quote Posted by Brethren
see modders_notes.txt
Just says it's doubled, unless I'm missing something.
Quote Posted by caffeinatedzombeh
\o/ Squirrel
Did you see the new thread? (
http://www.ttlg.com/forums/showthread.php?t=147690) share if you have any insite.
Vae on 22/3/2017 at 00:09
Squirrel is a welcome addition...:thumb: