Fuod on 8/7/2010 at 15:21
I didn't even see the lead pipe my first two times through, it almost seems too easy now. :cheeky:
SneakyJack on 8/7/2010 at 19:31
Quote Posted by Fuod
I didn't even see the
lead pipe my first two times through, it almost seems too easy now. :cheeky:
Where is this?
Edit: Nevermind, its in the[spoiler] utility closet down the ladder from the roof.[/spoiler]
Brilliant mission and probably the only prison mission I've ever happily completed. They normally aren't for me, but the way you set everything up and the missions design kept it flowing - and early access to a blackjack replacement rather than needing to ghost the whole mission allowed for all playstyles. From the initial way you break out of your cell to the way you chose the lighting placement I knew I was in for a mission by someone that appreciates gameplay details. I also thank you for keeping lockpicking complexity (I think all the locks were only one stage at least on the lower difficulty) to a minimum, that is very much appreciated. Nothing breaks the flow of a mission faster than a ton of multi stage long wait lockpicking.
Really great stuff, thank you. I'll be giving this one another shot on Expert when I get the time!
darthsLair on 8/7/2010 at 23:22
Thankyou SneakyJack, Glad you enjoyed it. According to the 12 beta testers, The Ghosters had no problems on Hard, or Expert. I am a Ghoster too, but I concentrate on Game Play. The lockpicking stage is all 1.1.1. as I dont like long picking sequences either. Some may say I used too many Light control Switch mechanisms, but not all lights can be controlled on purpose to encourage sneak ability and ghost ability. I purposely laid everything out simple, strait forward, with nothing hidden that doesn't have a clue to it, or anything that is not visible if in direct line of sight. I didn't want a complex style this time around, as it takes away from the escape experience.
Thankyou dreamer, Glad you are enjoying it.
Cardia on 9/7/2010 at 13:25
Congratulations on the release of this mission Rod :thumb:
This was a very enjoyable mission, you know how to make a very captivating gameplay ;)
SlyFoxx on 9/7/2010 at 13:34
Just finished...Expert.
What a lovely bit of stuff!:thumb:
I missed about 120 of the loot but that's OK. Left the place dark, open and everybody with a lump on the skull. Ever since Cragescleft I have little tolerance for Hammerite prisons and their guards!:cheeky:
:sly:
darthsLair on 9/7/2010 at 14:39
Thankyou Pedro, I really tried hard to make it enjoyable.:thumb:
Thankyou Sly, Your voice of Garrett Rocks Big Time ! I think even better than the original. :thumb:
a little secret spoiler: When ghosting, it is not necessary to enter all of the cells to obtain alittle loot. Use the ledge that goes around the building and frob the loot that way. If you move crouched and slow in between the window sills , the Hammers wont notice. The main cells required to enter are 3,4,6,11,18 and of coarse 2 if you like Dew Drop.
Swiz on 9/7/2010 at 20:55
I got a bit stuck with the "Dead Ringer" objective as I thought Malcolm McGee's corpse was a better match than anyone in the cells!
gnartsch on 9/7/2010 at 23:51
Nice Alcatraz-feeling, very tense !
Too bad I found the lead-pipe as I was done already with all objectives. :p
Oh well, with ghosting the fun did last longer.
But maybe I use the lead-pipe on the guards in some sort of 'interrogation' about where the last 125g in loot are that I am short to the total. :ebil:
Dawggon on 10/7/2010 at 03:25
This is a unique, fun mission. Worth a replay, imho. I ghosted it successfully, and, surprise, it's the only way to play. Loved everything about it.
Congratulations darth!
darthsLair on 10/7/2010 at 04:19
@gnartsch, Wow, you have good perception. I originally based it on Alcatraz, and did alittle research on it. However, I didn't have the room to build it the way of Alcatraz because of the Size Restrictions. I am also a fan of "Alcatraz the Movie" Starring Clint Eastwood. When I discovered that I really couldn't duplicate it on a small scale, and still have enough room for Garrett to move about in it, I settled with the Idea based on one of my earlier versions of a TG fm " Gold in Fort Knocks"
I love the Hammerite Theme, as they are certainly unique, and with the Release of the Hammerite Developement Kit, Escape Hammer Hill became possible for me to conceive. I also have been through Thief the Metal Age at least 5 times from start to finish, but have always been hung on the Nostalgia of The Dark Project, as this was my introduction to the thief world of " Garrett".
I am currently working on a Revision of this fm, but it wont see release until after the Contest. It is currently in beta testing now, and speaking of which....
Thankyou Dawggon, as this would not be as good if it werent for your great beta testing skills, your keen eyes for detail, and your ghosting ability. My hat is off to you, and the other 11 Testers. :thumb:
@swiz, Ahh, you just gave me an idea ! Thanks !