OrbWeaver on 18/3/2005 at 12:30
Dromed? User friendly?
Jeez. Dromed makes Blender look like a gift from usability heaven.
Mandrake on 18/3/2005 at 12:35
Quote Posted by OrbWeaver
Dromed? User friendly?
Jeez. Dromed makes Blender look like a gift from usability heaven.
I was gonna say... :cheeky: I tried to learn dromed once and gave up in disgust....even after trying to follow a tutorial.
On the other hand I found it pretty easy to get into the TDS editor, even though we were all still figuring it out as we went. (I started playing with it the day after it was released...)
Renault on 18/3/2005 at 17:08
Someone needs to do a Bucket Get campaign, with briefings and cutscenes and everything.
And he did say, "Shall we not use this Bucket, as our enemies used it upon us?
And in their youth and foolishness did his brother say, "Yes, let us."
demagogue on 18/3/2005 at 18:50
Quote Posted by OrbWeaver
Dromed? User friendly?
Jeez. Dromed makes Blender look like a gift from usability heaven.
Hence the :p ... I think I should just start putting text like that in [irony] brackets [/irony]
Ah, dromed, if you'll be missed, it won't be because people liked working with you... Yep, she can be an ugly, stubborn camel sometimes.
Still, I can't run T3 on my system, so ugly stubborn camel still gets my vote :sweat:
ps, I was going to say: Thank you OW for explaining why my post had to be ironic for those that obviously didn't get it. But then I thought, my god, I'm turning into ZB ... Better be nice. And anyway, I'd probably have reacted the same way just by the very idea... Dromed user-friendly indeed! :cheeky:
SneaksieDave on 18/3/2005 at 18:53
As was I, but I hesitated for fear that it might be blaspheme. :)
DromEd is an incredible tool. Of all the editors I'd ever used, it amazed me at how powerful it is. It may not be stable, the prettiest, or the most user-friendly, but anyone who's used it long enough knows what it can do.
UnrealEd is also pretty incredible. It's one of the main selling points to all the Unreal engine licensees. And now, with T3Ed, we have an UnrealEd-DromEd hybrid. Oh yes it is; look under the hood. T3Ed has amazed me, and proven to be more than I expected (perhaps not hoped for (SDK), but expected).
To anyone hesitating, thinking, or feeling that T3Ed is in some way lacking, I say just give it a bit more of your time. I had to learn UnrealEd for a project years ago, and hated it at first. It takes time to get into your blood, but once it does, you see how powerful and flexible it is. T3Ed is even more powerful (that DromEd hybridization), largely stable (crashes are very rare here, and I can almost always tell when they're going to happen), and user-friendly. It's also fast. Give it a chance; you'll see.
As to the question for which? BOTH!
OrbWeaver on 18/3/2005 at 21:05
It would be a lot more ironic if there weren't at least three comments in this very thread asserting that Dromed actually is easier.
demagogue on 18/3/2005 at 23:20
Quote Posted by OrbWeaver
It would be a lot more ironic if there weren't at least three comments in this very thread asserting that Dromed actually
is easier.
Yeah, I know... Isn't there a term for when something's half-serious & half-ironic at the same time? I think that's what I was trying to do...
Go to the T2 Editor Guild, though, and any compliment of dromed is instantly suspect... ;)
(& btw sorry that my last post was unfairly condescending, since it sort of invited the responses it got, and you're right ... so it was a little unfair of me to say what I said.)
Ricebug on 19/3/2005 at 00:56
I can spin out UnrealEd levels all day long. And guess what? They actually run in Unreal Tournament, or Unreal 2. A painless process.
Along comes Thief 3 using the same engine and editor. "Cool!" I cry. No sweat. I'm way ahead of these Dromed gurus. But I have never seen such frustration in trying to get a single room level to even load up, much less run. There is absolutely no reason or excuse for this, IMO.
I've followed the couple of well-written tutes over and over again. Even loaded up d'Spair's Robbing the Bank levels that he so graciously uploaded. Still nothing. The game crashes hard. And I've got the latest, fastest and "mostest" in hardware. Ridiculous.
I stayed away from Dromed because of the same reasons mentioned in previous posts, and because the tutorials weren't well written. Now, having dabbled with Komag's most excellent tutorial, I find Dromed to be quite easy to use. And guess what? The levels actually load!
So until someone breaks the code on the T3 editor, I'm going to church with Dromed2. A pity, given the potential power of the editor and the game engine.
Ricebug
Former QERadiant Level Designer
Mandrake on 19/3/2005 at 05:38
Did it occur to you that there is just something wrong with the way you have things set up ? Apart from the issues with ATI cards (which looks a lot like driver bugs in the ATI driver) a lot of people including me are using it with little or no problems at all.
Sure, its not the easiest editor to install and get running, but we're lucky to get an editor at all under the circumstances.
And by the way Thief3 doesnt use the same engine as Unreal Tournament at all. If you read through the forum and wiki a bit you'd find that although it was originally based on the Unreal Tournament engine, nearly the entire thing has been rewritten/replaced, including the renderer, scripting, and physics.
So saying that UnrealEd and Unreal tournament works fine for you but this doesn't, is not really relevant.
Instead of ranting about how it doesnt work and that its a piece of crap, maybe if you provided specific details about the problems you're encountering, some kind soul would be able to help you get it running......
(don't forget to check the wiki too)
Dark Arrow on 20/3/2005 at 17:28
The one thing I find most annoying in the editor is the movement. I'm used to using the w,a,s,d,x,q,e,r,v,1,2,3 keys to control the camera movement, instead of using the mouse all the time. I don't like it, but I'll probably get used to it. After that, I'll just which there was a synch all command for all the four windows. (Does anyone know if there is one? I'm getting tired of moving all the windows one by one to a certain part of the level.)