Kczul on 5/12/2012 at 18:42
I have been playing T2 missions for years on both Win XP and Win 7. Just lately while playing, the game will hesitate for just a second and then continue. It does this randomly and is annoying.
Is there anyway to correct this without deleting and reinstalling the game?
Thanks.:weird:
sNeaksieGarrett on 5/12/2012 at 19:52
This isn't the proper thread to ask that, but to answer your question I'm not really sure. I wonder if what you are describing is the same weird problem that I've run into - I'll be walking and then jerk forward a tad, like some frames are being lost or something.
Kczul on 6/12/2012 at 19:42
I'm not sure it's the same problem as you are having. The movement freezes for just a second then continues. Never had this problem before.
What forum should this be posted in?
nickie on 6/12/2012 at 19:57
I've moved the posts to a new thread. It might help if you could state whether you're using NewDark or not and if not, what your computer specs, including graphics card, are.
voodoo47 on 6/12/2012 at 20:46
edit cam_ext.cfg and set d3d_disp_limit_gpu_frames 1 1
sNeaksieGarrett on 6/12/2012 at 22:04
Ah okay, mine isn't too annoying, it's like half a second jerk. For example, I've seen an AI doing his patrol and his body will jerk forward just a tad. The weird thing is it doesn't happen all the time.
I tried voodoo's fix, and it may have helped a little, it's a bit hard to tell. My guess is it has to do with vysnc. Also, with voodoo's fix, I've noticed that there's another line in cam_ext.cfg very much like the one above, but it only has a single 1 after the words like this: d3d_disp_limit_gpu_frames 1, which was already activated.
voodoo47 on 7/12/2012 at 08:53
not sure what you did there, but basically, it should look like this:
Code:
; for graphics cards that support it, limit buffering of GPU commands to 1 frame in menu screens, to keep
; input lag to a minimum (for older cards where this has no effect, it should also work to reduce lag by
; setting "SlowFrameUI" to a value that corresponds to the refresh rate or slightly below)
d3d_disp_limit_gpu_frames 1 1
; enabling limiting in-game can have a positive effect by reducing framerate unevenness, stuttering and/or
; mouse lag, at potentially some framerate loss, which may not be an issue if the framerate is high anyway
; (should probably be avoided for CrossFire/SLI type of setups)
;d3d_disp_limit_gpu_frames 1 1
sNeaksieGarrett on 7/12/2012 at 15:48
Hmm, why is the same line in there twice though? On mine it was nearly identical except the first line was with only a single 1 at the end. I didn't change it, it was already activated. It's possible I accidentally deleted the second 1 on the first line, but I don't think I did. As for the second line, I removed the semicolon from the front to see if that would help.
Edit: Actually, I just checked new_dark.zip and what I had was exactly how it was originally. Not sure why yours has two 1s, unless you're telling me I was supposed to add the extra 1 to the first line?
voodoo47 on 7/12/2012 at 18:38
it does not really matter where the line is, you just have to make sure that there is only ONE that is uncommented (no
; at the beginning), and that it has 1 1 at the end. so
Code:
; for graphics cards that support it, limit buffering of GPU commands to 1 frame in menu screens, to keep
; input lag to a minimum (for older cards where this has no effect, it should also work to reduce lag by
; setting "SlowFrameUI" to a value that corresponds to the refresh rate or slightly below)
d3d_disp_limit_gpu_frames 1 1
; enabling limiting in-game can have a positive effect by reducing framerate unevenness, stuttering and/or
; mouse lag, at potentially some framerate loss, which may not be an issue if the framerate is high anyway
; (should probably be avoided for CrossFire/SLI type of setups)
;d3d_disp_limit_gpu_frames 1 1
or
Code:
; for graphics cards that support it, limit buffering of GPU commands to 1 frame in menu screens, to keep
; input lag to a minimum (for older cards where this has no effect, it should also work to reduce lag by
; setting "SlowFrameUI" to a value that corresponds to the refresh rate or slightly below)
;d3d_disp_limit_gpu_frames 1
; enabling limiting in-game can have a positive effect by reducing framerate unevenness, stuttering and/or
; mouse lag, at potentially some framerate loss, which may not be an issue if the framerate is high anyway
; (should probably be avoided for CrossFire/SLI type of setups)
d3d_disp_limit_gpu_frames 1 1
or
Code:
; voodoo47 is my master, I shall not question him and obey
d3d_disp_limit_gpu_frames 1 1
sNeaksieGarrett on 7/12/2012 at 20:03
lol, okay whatever