The Elusive One on 27/2/2011 at 07:56
Has anyone gotten Thief 2 to run in 2560x1600 using DDFix?
I have been running Thief 2 on Vista x64 using DDFix 1.3.11 and the widescreen patch in 1920x1200 on a 24" monitor for some years now. I haven't upgraded to a newer version of DDFix because of the old saying "If it works, don't mess with it" :)
But now i have upgraded to a 30" monitor with a GTX580 card to drive it. Now 1920x1200 still works fine, but it would be nice to run at the native resolution of the monitor.
So i reinstalled the widescreen patch setting it to 2560x1600. The menu screens come up fine at that resolution but when i enter the actual game, I get a weird looking screen full of colors and a quick flash of a message "The requested screen mode could not be set" after which it usually crashes, but not always.
I then tried upgrading to DDFix 1.5.11 and removed the widescreen patch. This also worked fine in 1920x1200, but when i changed to 2560x1600 by editing the cam.cfg file Thief 2 crashes immediately upon entering the actual game (the menus are still fine).
So is this 2560x1600 resolution even possible in Thief 2 or should i just forget it and settle for 1920x1200? Or does anyone have any ideas that could help?
Wille on 28/2/2011 at 11:15
I've been able to run Thief 2 in 2048x1536 4:3 resolution with older DDFix versions. I haven't tried jermi's newer versions but I think it should be possbile. That "The requested screen mode..." error can also happen because of bad monitor drivers. Sometimes Windows 7 or any other OS doesn't really know what kind of monitor is plugged in so they revert back to some standard driver or apply incomplete version of the monitor driver.
Can you use 2560x1600 in other games?
The Elusive One on 28/2/2011 at 16:57
I have no problems running any other games in 2560x1600, various newer games plus TDS and Darkmod run just fine in 2560x1600. Monitor drivers and color profile have been installed for the monitor so that is definitely not the problem.
I just tried 2048x1536 since that is a supported resolution on my monitor and that actually works. Next step is 2560x1600 so i can't test any other resolutions. Could it be that the engine is limited to 2048 horizontally?