Jediron on 10/7/2012 at 15:26
The atmosphere is great, but the gameplay is really frustating. However, i managed to find the castle, on my own. Even knocked down that tree. Passed some guards, and now i am at a big wooden door, the castles entrance? Left and right you can climb up along the "bushes"; to the right, there are two windows, open, you can look inside. I see a lever! But..but...i cannot push the lever!
What now????
nickie on 10/7/2012 at 15:39
Tear your hair out? :) It is possible to
mantle onto one of the angular walls that stand along the cliff edge. Fire an arrow in an arc through the window and you’ll trigger the lever.Taken from Ricebug's 2010 volume (
http://www.ricebug.net/thief/thief.html) walkthroughs.
Jediron on 12/7/2012 at 03:57
Thnks! Found out another, easier way.... behind the corner, downwards, their are two wooden crates! Bring them up, throw them under the window, jump up on them and shoot the lever, very easely!
Anyway, with the help of the youtube video report of someone i am now almost at the end, and yes, again...stuck! Right after i nailed the docter at the stables, the King's video pops up, telling he wants the killer....oke! Two secs later....message...BODY Found! Game over!
This is it, i have enough of it. It is just too frustating! Great mission, good story, but too many nagging issue's with the gameplay. No, i will not go back, search and move all those dead bodies to other "safe" locations. Thought i moved them "safe" already.
This mission could be ACE, a full 10! But with all the mishaps, i cant give more then a 7.5 and i will not finish the game.
ps: Tried once more, hidden the bodies well afaik. Now, i can play some longer after i locked the docter in the stable....but....GGrrrr.... BOdy Found! after a minute or so......omg :-(
Rexrot on 11/10/2012 at 18:36
This mission was certainly a unforgettable experience in both good way and bad way. First of all, design and aesthetic was beautiful, original and breathtaking. Especially first mission was interesting throughout all the way - gameplay was fun and just suitably difficult; scenery was probably the best mountain range you can get from Dark Engine. And the fact this complexity was pulled off in both missions is impressive on its own right. Admittedly, lots of custom content was present and it was of high quality. And scripted sequences were impressive when they worked adequately.
But what I didn't care for was the obscure plot and puzzles in the second mission which necessitated looking hints and reloading. And overall there was a large selection of forced failure moments and interruptions to gameplay by camvator sequences. And to further this, quite a few situations were just on the uncomfortable zone where it is uncertain and unreliable if the game engine does what player intended.[spoiler]For example the dumb waiter sequence, hiding bodies, ledge outside the castle and shooting arrow to open the gate in the first mission.[/spoiler] Overall I got the feeling of being transported decade backward in time to some adventure game where I am supposed to read the mind of the designer and work from there. And I have to admit preference to subtle ambient sounds and soudscapes, full blown background music is just too distracting and demands too much attention.
Initially I wanted to test this mission on the New Dark since it is one of the most complex missions and it works very well, at least for me - and on linux on top of that. (bit off topic, but on linux the internal loader works as long as you uncompress fm's before playing). Only slowdown are at the most complex sceneries, otherwise it works very fluidly. Well, thanks to whoever made this mission, fun mission but frustrating at times.
IronEagle on 12/10/2012 at 00:11
Quote Posted by SlyFoxx
Step 1: Start download.
Step 2: Order pizza.
Step 3: Pick up pizza.
Step 4: Eat pizza.
Step 5: Play mission.
It's always good to have a plan.:D
:sly:
hehehe Good shot:)
jiansonz on 29/10/2012 at 08:50
I am loving the second mission so far (so beautiful!) but now I am stuck. Don't want to search or read the thread for fear of getting spoiled, hence I ask a question that has probably been answered already:
I solved the problem with the dumbwaiter and I have ascended it. Some unknown benefactor opened the hatch at the top so I could rope up. Now I have a rather limited area I can move around in, and I wonder what I am missing. There are many locked doors, and the only keys I have are the 'passage key' and a brown key I took from a guard with a helmet.
On the floor with the dumbwaiter exit, I can reach the main hall, two small side room with guests west of it, the aide's room, the valet's room and two guest rooms east of these. I can go down a spiral staircase and reach a dining room and two narrow side rooms (like on the floor above). I can go up the staircase and reach a small corridor with a locked door. (There is a suspicious-looking ventilation grate but I roped up there and didn't find anything useful).
Further down the staircase, I can reach the bottom where there are two locked doors (I was probably on the other side before going up the dumbwaiter). There is a note here that mentions a key. I have banged on the door described and the key can be seen in the door (looking through the door to the northern spiral staircase) but I can't open the door to the staircase and I can't frob the key from any direction.
There is a locked cupboard in the room with the two guests (one guest has a hat).
(In a desperate attempt to try anything (now that I have a new key I can't find a lock for...), I tried jumping down the dumbwaiter shaft using a guard body to keep me from going splat but the shaft is too narrow so I can't drop the body.)
Zontik on 29/10/2012 at 11:44
Step 1:
Break the glass door to see the sticked key better.
Step 2:
Shoot the key with an arrow (broadhead or rope if you wish) - glass will not block the shoot now.
Step 3:
Go to the door from the back side, open it and take the key on the floor.
About locked cupboard: one character will give you a clue some later. If you don't want to wait, read the spoler below (it will not ruin the gameplay).
Check the chandelier in the room with the cupboard very carefully.
jiansonz on 29/10/2012 at 23:31
Thanks! On my way now.
jiansonz on 2/11/2012 at 16:16
Finished. Missed a whole bunch of secrets (found only 5/13!) and 988 loot (so I barely had enough for the requirement).
I messed up the triggering of conversations twice, but thanks to well-organized and many saves, I could correct this without much extra work.
I can imagine it will be an even more enjoyable mission when I go back to it next time.
BTW, the endgame was 'way out there' (and I never understood what Elizabeth´s ghost meant regarding the cargo lift. I was too busy trying to survive to be able to pay much attention...)
Winter Cat on 26/11/2012 at 16:12
Zontik, now with New Dark available do you plan to incorporate two missions with each other?