Zontik on 16/12/2010 at 07:11
I can't remember exactly about PHONG. IIRC, most of original AIs were made with GOURAUD shader (no ideas, why). As I made Anger from original model, I probably used the same method.
Yes, Anger is just a regular AI model. Almost. I added his funny beret and changed texture (face was taken from Wagner's portrait).
Curiously. When texture was streched on AI's face, it has been changed a bit. I got another creature, not Wagner, but the similar person. Similar, but not the same.
So I felt safe to change some historical facts in according to my needs, saving all my respect to Wagner.
Cold0ne on 22/6/2011 at 17:21
I looked through a few pages of the thread for this but no one seems to be stuck exactly where I got stuck, so, sorry for waking up an old thread for this.
I used an arrow to shoot the key stuck in the door and proceeded into the area which was then opened. I also gas-arrowed a guy with gold helmet who was unknockable and got a ambiguous "key" from him. But none of the locked doors in the upstairs area after I have made it up the dumbwaiter explosion and jumped out alive before the fire coming up the shaft got me (that was a very cool scripting by the way, like something from a movie as the fire comes along the shaft) anyway I cant open any more locked doors since I got to this upstairs area using keys or lockpicks. I am not sure how stuck I am, maybe I just missed some hidden switch or a door somewhere, Im hoping thats the case and not some error instead ;)
By the way are there any walkthroughs written for this? i gave up searching the thread after about 7 pages so maybe one was posted later on...
baeuchlein on 22/6/2011 at 22:46
Quote Posted by Cold0ne
are there any walkthroughs written for this? i gave up searching the thread after about 7 pages so maybe one was posted later on...
There's one at
Cheap Thief Mission Downloads, (
http://thiefmissions.com/info.cgi?m=KingsStory#m) click here.
Cold0ne on 23/6/2011 at 06:16
Thanks, this helped. i forgot to
pick up the key which dropped to the floor apparently after i opened that door from the other side. because when you shoot it, it just turns in the lock and stays in it, but when i opened the door from the back side i assumed that it just fulfilled its purpose and disappeared. didnt think to look down and see it on the floor. This mission sure has a lot of parts which go beyond anything ive seen in thief games, i can see for this one i will have to actually use my brain and rethink the interaction possibilities in the level ;)
taffedinthehead on 3/7/2011 at 23:18
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jaxa on 14/7/2011 at 18:43
Didn't some tourist bureau or (
http://www.neuschwanstein.de/) post some information about this FM (if so, link)? Or did they just provide you with the schematics / 3d stuff / correspondence?
Zontik on 18/7/2011 at 10:07
All information about castle (including floor plans) was taken from open sources: tourist booklets and Internet search.
Garrett on 18/7/2011 at 10:44
I live very close to neuschwanstein. zontik, have you already been there? Have you also visit ludwig's other castles?
Zontik on 18/7/2011 at 13:29
Yes, I've been there in 2003, where I was finally impressed and inspired. That waterfall... long way down... amazing, just amazing. The castle itself s even less impressive than landscape around.
Unfortunately I haven't any chance yet to visit other Ludwig's castles. Maybe in future.
jaxa on 19/7/2011 at 22:53
Ok, thanks for the info. I was sure some nice person had actually handed some of this stuff to you.