Shimonhead on 8/9/2019 at 00:54
I would be. Been looking for a reason to replay it again since the day it released.
Akven on 22/9/2019 at 19:12
Found funny bug in fam/church/ with texture stucco
If I apply the palette from full.pcx to this texture - it became broken in colors. If I leave its own palette - it looks fine.
I think this was the bug in the original game, but maybe this texture wasn't used anywhere so nobody found this to this time.
(
https://imgsli.com/NjgwMg)
Corsair on 24/9/2019 at 22:47
Decided to mess around with the body carry images using Gigapixel. The program can do some wonky things with images. Some of the faces look like something out of a horror movie. There aren't any real options for customization. You can opt for a level of blur removal, noise suppression, and resizing.
Anyways, I've managed to get 21/80 images done so far. Here's an example of the results.
Original: (
https://i.imgur.com/tsVhJPL.png)
New (upscaled x2): (
https://i.imgur.com/RAjAId3.png)
*Note* Upscaled x2 works fine at 1024x768 or higher, but starts getting cut off if the resolution is set at 800x600 or lower. I wouldn't think anyone out there is playing at such a low resolution these days, but you never know.
Akven on 25/9/2019 at 06:50
Corsair, this images are not scalable by the engine,they increase their size ingame with their own size changing.
I think there are better ways (cause I don't want to change UI sizes):
1. Dedither them using corresponding model and apply transparency mask from original files
2. Upscale them using your favorite option (Gigapixel or ESRGAN), downscale them back to original size and apply transparency mask
3. Dedither, upscale/downscale, apply transparency
If you could do it yourself - I can use your files both for Thief Gold and Thief 2.
I can provide you with dedithered images so you can compare Gigapixel upscaling to dithered and non-dithered ones.
P.S. I found another broken texture in Thief 2 FAM after palette applying. Will fix it. About 1/3 of FAM textures are done. There are many textures from Thief Gold. But they either using another palette or had different colors - so I cannot reuse them from Thief Gold upscale and need to ESRGAN them second time.
Akven on 25/9/2019 at 07:06
CorsairI uploaded dedithered images from both Thief Gold/Thief 2. Try them. The longest thing is applying transparency from original files. I didn't did that yet.
(
https://dropmefiles.com/Dusgj)
Corsair on 26/9/2019 at 08:47
Done at original size: -Link removed- New version available below.
Let me know if there are any problems with the images. It's late so I didn't test them in game yet.
Akven on 26/9/2019 at 11:14
Looks great! You used transparency mask from original files?
Will check it ingame after work
bassoferrol on 26/9/2019 at 19:18
I don´t see one called VERSERCA.PCX
Why?
Corsair on 27/9/2019 at 04:00
Quote Posted by Akven
Looks great! You used transparency mask from original files?
Will check it ingame after work
Better version available (reasons below): (
https://www.mediafire.com/file/hcmnrx2okx01isb/New_Carry.zip/file)
*note* these are at the games' original image sizes.
I manually removed the background to all images, didn't use any transparency masks. I made some adjustments so the default transparency wasn't going to work on all images.
Quote Posted by bassoferrol
I don´t see one called VERSERCA.PCX
Why?
I missed resizing 3 images. They've been added now.
Other changes:
1. Fixed the legs on all human/humanoid carry images. Now they look like they have 2 and aren't as weirdly shaped.
2. Separated into 2 separate folders for all T1 and T2 images.
3. Made the T2 images more consistent by changing the arm band to be the turqoise/gold color for all images instead of alternating between the brown T1 style and T2 style.
Examples (6X original size):
T1: (
https://i.imgur.com/QQPMaz7.png)
T2: (
https://i.imgur.com/eW9tBzd.png)
Again, I haven't tested ALL images in game, but all that I have tested so far work just fine.