Yandros on 4/10/2019 at 01:59
I'm really glad you enjoyed the story and characters, they were the focus of the whole project.
Delilah played a minor role in that Miller had stolen the piece of the ritual page from the Book of Shadows and put it in her mouth before she killed him, as a symbolic gesture towards what he saw as the archaic golem creation process, but not because he thought it actually had an effect on his work - he was more of a scientist than a mystic or magical believer. Neither Delilah nor Miller were connected to Mathien, it just so happened that she contained a key bit of information that Garrett needed.
Garrett doesn't travel back in time per se. When he destroys Mathien, the effect is to undo all that Mathien had done previously, so in effect Garrett is being thrown into an alternate reality in which Mathien never existed, and thus the ritual succeeds, Robert and Julia get married, and you have the happy ending. The ritual is just the point in that alternate timestream where he lands because it was a key point in the timeline.
Lost Soul on 14/10/2019 at 18:12
Quote Posted by Sir Prancealot
Not played Thief for a few years after my old laptop with all my FM mission files died...
Firstly the tafferpatcher and new FM selector are incredible. So much easier now for people less capable on computers like myself! So thanks to whoever was involved with that.
Also, the new HD mods are stunning too.
And then Deaths Cold Embrace was the first FM I played on my return to Thief on my new laptop...WOW. Spent my evenings this week playing on expert from start to finish. Amazing missions, up there with the best I’ve played. Thank you so much to all involved in the making of this truly awesome FM. Like others have mentioned I’m totally hoping for a new mission set in the style from the ending scene. :cheeky:
Sorry for gushing haha but I’m on a high after rediscovering Thief and I didn’t realise how much I missed it. :D There truly is no game like it or as good. 20 years on and the community of dedicated players is still going strong. :thumb:
Hello all. This is basically what I was going to say from start to finish, except it was not my laptop but my PC that got fried with all my Thiefy stuff on. Its also been a while since I have been here.
What a cracking campaign to get back in to Thief with. A salute to all those involved, this is an awesome community.
All the best. LS
Marmbo on 22/1/2020 at 03:43
11 Hours 16 minutes and loved every second of it! What a campaign, contained the most scary enemy/NPC in any Thief game I've played!
Meowdori on 10/2/2020 at 13:38
I only started playing this several days ago, and i knew i were in for something really good and elaborate from the very beginning. Can't say i'm disappointed so far at all! Lots of careful work seems to have been poured into it and it shows :3
EDIT: A small and quickie bug report i meant to file yesterday, but only made a mention in one of Thief-related Discord servers.
Using the zoom feature (aka Garret's mechanical eye zoom) during camvator cut-scenes has quite a lot of potential to bug it out to the point, where while the scene still progresses correctly, it can get impossible to watch, because the zoom gets stuck in the current state. That happens whenever the sequence takes away user's control of the camera rotation - it also locks the zoom until the control is regained. I conjecture it's hard or even impossible to fix, given how much of a hacky abuse of the engine these sequences are, but still worth noting, so people can at least "work around" this problem by refraining from touching the zoom entirely during the scenes (which i recommend)
Yandros on 10/2/2020 at 15:50
I suspect zooming is possible because the third-person cutscenes are using a custom script which effectively acts like a scouting orb with no fisheye overlay that you can't exit out of. It never occurred to me that someone would do it! And yes as you suspect, I doubt there is anything I can do to prevent it.
Meowdori on 23/2/2020 at 12:49
I completed DCE a few days ago, and i must say i really enjoyed it! Many people tend to complain about maps being reused in this campaign, yet i didn't really see it as a flaw, considering how the story unfolds.
It all ties together pretty well, even though there were some small dubious choices (why does Fairbanks require you to sneak past his home staff instead of just arranging a meeting at some place outside, as he did before? That one seemed like an excuse and justification to add more sneaking to the mission that didn't really call for it.)
As for the maps, for how little (?) there is, they're all very well made with quite a lot of careful attention to detail and lots of well hidden secrets and sections (sometimes even bit too pixel-hunty, but it's not really a flaw in my eyes). I especially liked the Highwater's manor (those toggling lights!) and the cathedral complex. Having snow everywhere was pretty lovely too, i tend to enjoy winter missions.
Music was really atmospheric, with its nostalgic, mellow vibe and fitting quite well (interesting how one of my friends didn't like it, saying that it sounds too much like a cliche from a melodramatic movie... which gained a whole new context and made me giggle really, REALLY hard after seeing the very ending sequence of the game! It was a great touch!).
gokudo on 5/3/2020 at 00:25
Sorry if I'm sounding ungrateful but is there a HD mod for this? I've been spoilt by the release of the ones for T1, T2 and T2X. Appreciate any assistance given!
Yandros on 5/3/2020 at 04:30
No. And if you play it with the T2 HD Mod or the NecroAge Mod, the few stock resources we do use will probably look really bad and jarring against the rest of the DCE custom textures. The HD Mods are intended mostly for use with the OMs for people who like the way they look, but they can really degrade the visual experience when used with FMs. I encourage everyone to play FMs without them to experience them the way the author intended.
klatremus on 5/3/2020 at 05:02
I think this campaign looked astonishing, even without any mods. And I usually play with the NecroAge mod if I can.
Meowdori on 5/3/2020 at 20:12
I agree, it looked very good, especially Highwater's place and the cathedral, really nice maps. As Yandros mentioned himself, i'd advise to keep the mods disabled for pretty much any kind of community-made mission, since their authors cannot account for every possibility of custom stuff others might have installed, and they're built with stock resources in mind.